From ZeldaMods (Breath of the Wild)
Revision as of 18:01, 14 October 2018 by imported>Leoetlino
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NoAtTackleMoveAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
AS |
String |
|
|
Speed |
Float |
|
|
RotSpd |
Float |
|
|
FailAngle |
Float |
|
|
BaseRotRatio |
Float |
|
|
FinRadius |
Float |
|
|
WeaponIdx |
Int |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Derived definitions
子0 (Enemy_Golem_Fire_R, 接近攻撃接近移動)
Name |
Value
|
AS |
Run
|
Speed |
0.15
|
RotSpd |
0.00349066
|
FailAngle |
0.785398
|
BaseRotRatio |
0.14
|
FinRadius |
0.0
|
WeaponIdx |
0
|
子0 (Golem_Senior, 接近攻撃接近移動)
Name |
Value
|
AS |
Run
|
Speed |
0.15
|
RotSpd |
0.00349066
|
FailAngle |
0.785398
|
BaseRotRatio |
0.14
|
FinRadius |
0.0
|
WeaponIdx |
0
|
先行動 (Golem_Little, 接近攻撃)
Name |
Value
|
AS |
Run
|
Speed |
0.15
|
RotSpd |
0.0261799
|
FailAngle |
0.785398
|
BaseRotRatio |
0.14
|
FinRadius |
0.0
|
WeaponIdx |
0
|
子0 (Golem_Middle, 接近攻撃接近移動)
Name |
Value
|
AS |
Run
|
Speed |
0.15
|
RotSpd |
0.00349066
|
FailAngle |
0.785398
|
BaseRotRatio |
0.14
|
FinRadius |
0.0
|
WeaponIdx |
0
|
先行動 (Golem_Little_Ice, 接近攻撃)
Name |
Value
|
AS |
Run
|
Speed |
0.15
|
RotSpd |
0.0261799
|
FailAngle |
0.785398
|
BaseRotRatio |
0.14
|
FinRadius |
0.0
|
WeaponIdx |
0
|
子0 (Golem, 接近攻撃接近移動)
Name |
Value
|
AS |
Run
|
Speed |
0.15
|
RotSpd |
0.00349066
|
FailAngle |
0.785398
|
BaseRotRatio |
0.14
|
FinRadius |
0.0
|
WeaponIdx |
0
|
先行動 (Golem_Little_Fire, 接近攻撃)
Name |
Value
|
AS |
Run
|
Speed |
0.15
|
RotSpd |
0.0261799
|
FailAngle |
0.785398
|
BaseRotRatio |
0.14
|
FinRadius |
0.0
|
WeaponIdx |
0
|