AIDef:Action/MimicFreeze

From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
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MimicFreeze
AI definition
Type Action

AITreeVariables

Name Type Default value Description
IsKeepFreeze Bool False
CRBOffsetUnit AITreeVariablePointer


StaticInstParams

Name Type Default value Description
IsChangeInAir Bool
TransBoneKey String
PosReduceRatio Float
AngReduceRatio Float


Derived definitions

水上 (Lizalfos, 凍結)

Name Value
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.0
AngReduceRatio 0.0

水上 (Lizalfos_Fire, 凍結)

Name Value
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.0
AngReduceRatio 0.0

水上 (Lizalfos_Electric, 凍結)

Name Value
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.0
AngReduceRatio 0.0

水上 (Lizalfos_Senior, 凍結)

Name Value
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.0
AngReduceRatio 0.0

水上 (Lizalfos_Middle, 凍結)

Name Value
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.0
AngReduceRatio 0.0

水上 (Lizalfos_Ice, 凍結)

Name Value
IsChangeInAir False
TransBoneKey Root
PosReduceRatio 0.0
AngReduceRatio 0.0