From ZeldaMods (Breath of the Wild)
Revision as of 18:01, 14 October 2018 by imported>Leoetlino
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LyzalfosFlame| AI definition |
|---|
| Type |
Action |
|---|
MapUnitInstParams
| Name |
Type |
Default value |
Description
|
| AttackPower |
Int |
0 |
|
| ScaleTime |
Float |
1.0 |
|
| Range |
Float |
5.0 |
|
| RigidBodyName |
String |
|
|
| AttackPowerForPlayer |
Int |
-1 |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ChaseMax |
Float |
|
|
| ChaseRate |
Float |
|
|
| LengthFrame |
Int |
|
|
| AtResetTime |
Int |
|
|
| AtChaseFrame |
Int |
|
|
| BindGrabNodeIdx |
Int |
|
|
| OffsetRot |
Vec3 |
|
|
| IsUseMyRange |
Bool |
|
|
| AttackType |
Int |
|
|
| AttackIntensity |
Int |
|
|
| AttackMinPower |
Int |
|
|
Derived definitions
Root (LizalfosFlame)
| Name |
Value
|
| ChaseMax |
0.5
|
| ChaseRate |
0.008
|
| LengthFrame |
10
|
| AtResetTime |
15
|
| AtChaseFrame |
10
|
| BindGrabNodeIdx |
5
|
| OffsetRot |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IsUseMyRange |
True
|
| AttackType |
0
|
| AttackIntensity |
0
|
| AttackMinPower |
1
|