From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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JumpMainRigidBodyAI definition |
---|
Type |
Action |
---|
Contents
- 1 AITreeVariables
- 2 StaticInstParams
- 3 DynamicInstParams
- 4 Derived definitions
- 4.1 子0 (Stal_Lizalfos_Head, ジャンプ実行)
- 4.2 子0 (Stal_Lizalfos_Head, 行動)
- 4.3 ジャンプ (Stal_Boomerang_Arm, 通常)
- 4.4 子0 (Stal_Moriblin_Head, ジャンプ実行)
- 4.5 子0 (Stal_Moriblin_Head, 行動)
- 4.6 子0 (Stal_Bokoblin_Head, ジャンプ実行)
- 4.7 子0 (Stal_Bokoblin_Head, 行動)
- 4.8 子0 (Stal_Giant_Eye, ジャンプ実行)
- 4.9 子0 (Stal_Giant_Eye, 行動)
- 4.10 ジャンプ (Stal_Bokoblin_Junior_Arm, 通常)
AITreeVariables
Name |
Type |
Default value |
Description
|
RefPosVibrateChecker |
AITreeVariablePointer |
|
|
StaticInstParams
Name |
Type |
Default value |
Description
|
Power |
Float |
|
|
PostBoundReactionKeys |
String |
|
|
JumpDir |
Vec3 |
|
|
IsRotJumpDir |
Bool |
|
|
VibrateStopCheck |
Float |
|
|
VibrateCheckFrame |
Float |
|
|
VibrateMemoryStep |
Float |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Derived definitions
子0 (Stal_Lizalfos_Head, ジャンプ実行)
Name |
Value
|
Power |
14.0
|
PostBoundReactionKeys |
Bound,voBound
|
JumpDir |
Vec3(x=0.0, y=2.0, z=1.0)
|
IsRotJumpDir |
False
|
VibrateStopCheck |
0.2
|
VibrateCheckFrame |
3.0
|
VibrateMemoryStep |
2.0
|
子0 (Stal_Lizalfos_Head, 行動)
Name |
Value
|
Power |
7.0
|
PostBoundReactionKeys |
Bound,voBound
|
JumpDir |
Vec3(x=0.0, y=1.0, z=0.0)
|
IsRotJumpDir |
False
|
VibrateStopCheck |
0.2
|
VibrateCheckFrame |
3.0
|
VibrateMemoryStep |
2.0
|
ジャンプ (Stal_Boomerang_Arm, 通常)
Name |
Value
|
Power |
7.0
|
PostBoundReactionKeys |
|
JumpDir |
Vec3(x=0.0, y=1.0, z=0.0)
|
IsRotJumpDir |
False
|
VibrateStopCheck |
0.2
|
VibrateCheckFrame |
5.0
|
VibrateMemoryStep |
2.0
|
子0 (Stal_Moriblin_Head, ジャンプ実行)
Name |
Value
|
Power |
14.0
|
PostBoundReactionKeys |
Bound,voBound
|
JumpDir |
Vec3(x=0.0, y=2.0, z=1.0)
|
IsRotJumpDir |
False
|
VibrateStopCheck |
0.2
|
VibrateCheckFrame |
3.0
|
VibrateMemoryStep |
2.0
|
子0 (Stal_Moriblin_Head, 行動)
Name |
Value
|
Power |
7.0
|
PostBoundReactionKeys |
Bound,voBound
|
JumpDir |
Vec3(x=0.0, y=1.0, z=0.0)
|
IsRotJumpDir |
False
|
VibrateStopCheck |
0.2
|
VibrateCheckFrame |
3.0
|
VibrateMemoryStep |
2.0
|
子0 (Stal_Bokoblin_Head, ジャンプ実行)
Name |
Value
|
Power |
14.0
|
PostBoundReactionKeys |
Bound,voBound
|
JumpDir |
Vec3(x=0.0, y=2.0, z=1.0)
|
IsRotJumpDir |
False
|
VibrateStopCheck |
0.2
|
VibrateCheckFrame |
3.0
|
VibrateMemoryStep |
2.0
|
子0 (Stal_Bokoblin_Head, 行動)
Name |
Value
|
Power |
7.0
|
PostBoundReactionKeys |
Bound,voBound
|
JumpDir |
Vec3(x=0.0, y=1.0, z=0.0)
|
IsRotJumpDir |
False
|
VibrateStopCheck |
0.2
|
VibrateCheckFrame |
3.0
|
VibrateMemoryStep |
2.0
|
子0 (Stal_Giant_Eye, ジャンプ実行)
Name |
Value
|
Power |
14.0
|
PostBoundReactionKeys |
Bound,voBound
|
JumpDir |
Vec3(x=0.0, y=2.0, z=1.0)
|
IsRotJumpDir |
False
|
VibrateStopCheck |
0.2
|
VibrateCheckFrame |
3.0
|
VibrateMemoryStep |
2.0
|
子0 (Stal_Giant_Eye, 行動)
Name |
Value
|
Power |
7.0
|
PostBoundReactionKeys |
Bound,voBound
|
JumpDir |
Vec3(x=0.0, y=1.0, z=0.0)
|
IsRotJumpDir |
False
|
VibrateStopCheck |
0.2
|
VibrateCheckFrame |
3.0
|
VibrateMemoryStep |
2.0
|
ジャンプ (Stal_Bokoblin_Junior_Arm, 通常)
Name |
Value
|
Power |
7.0
|
PostBoundReactionKeys |
|
JumpDir |
Vec3(x=0.0, y=1.0, z=0.0)
|
IsRotJumpDir |
False
|
VibrateStopCheck |
0.2
|
VibrateCheckFrame |
5.0
|
VibrateMemoryStep |
2.0
|