From ZeldaMods (Breath of the Wild)
Revision as of 18:00, 14 October 2018 by imported>Leoetlino
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JumpMainRigidBody| AI definition |
|---|
| Type |
Action |
|---|
Contents
- 1 StaticInstParams
- 2 DynamicInstParams
- 3 Derived definitions
- 3.1 子0 (Stal_Lizalfos_Head, ジャンプ実行)
- 3.2 子0 (Stal_Lizalfos_Head, 行動)
- 3.3 ジャンプ (Stal_Boomerang_Arm, 通常)
- 3.4 子0 (Stal_Moriblin_Head, ジャンプ実行)
- 3.5 子0 (Stal_Moriblin_Head, 行動)
- 3.6 子0 (Stal_Bokoblin_Head, ジャンプ実行)
- 3.7 子0 (Stal_Bokoblin_Head, 行動)
- 3.8 子0 (Stal_Giant_Eye, ジャンプ実行)
- 3.9 子0 (Stal_Giant_Eye, 行動)
- 3.10 ジャンプ (Stal_Bokoblin_Junior_Arm, 通常)
StaticInstParams
| Name |
Type |
Default value |
Description
|
| Power |
Float |
|
|
| PostBoundReactionKeys |
String |
|
|
| JumpDir |
Vec3 |
|
|
| IsRotJumpDir |
Bool |
|
|
| VibrateStopCheck |
Float |
|
|
| VibrateCheckFrame |
Float |
|
|
| VibrateMemoryStep |
Float |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
Derived definitions
子0 (Stal_Lizalfos_Head, ジャンプ実行)
| Name |
Value
|
| Power |
14.0
|
| PostBoundReactionKeys |
Bound,voBound
|
| JumpDir |
Vec3(x=0.0, y=2.0, z=1.0)
|
| IsRotJumpDir |
False
|
| VibrateStopCheck |
0.2
|
| VibrateCheckFrame |
3.0
|
| VibrateMemoryStep |
2.0
|
子0 (Stal_Lizalfos_Head, 行動)
| Name |
Value
|
| Power |
7.0
|
| PostBoundReactionKeys |
Bound,voBound
|
| JumpDir |
Vec3(x=0.0, y=1.0, z=0.0)
|
| IsRotJumpDir |
False
|
| VibrateStopCheck |
0.2
|
| VibrateCheckFrame |
3.0
|
| VibrateMemoryStep |
2.0
|
ジャンプ (Stal_Boomerang_Arm, 通常)
| Name |
Value
|
| Power |
7.0
|
| PostBoundReactionKeys |
|
| JumpDir |
Vec3(x=0.0, y=1.0, z=0.0)
|
| IsRotJumpDir |
False
|
| VibrateStopCheck |
0.2
|
| VibrateCheckFrame |
5.0
|
| VibrateMemoryStep |
2.0
|
子0 (Stal_Moriblin_Head, ジャンプ実行)
| Name |
Value
|
| Power |
14.0
|
| PostBoundReactionKeys |
Bound,voBound
|
| JumpDir |
Vec3(x=0.0, y=2.0, z=1.0)
|
| IsRotJumpDir |
False
|
| VibrateStopCheck |
0.2
|
| VibrateCheckFrame |
3.0
|
| VibrateMemoryStep |
2.0
|
子0 (Stal_Moriblin_Head, 行動)
| Name |
Value
|
| Power |
7.0
|
| PostBoundReactionKeys |
Bound,voBound
|
| JumpDir |
Vec3(x=0.0, y=1.0, z=0.0)
|
| IsRotJumpDir |
False
|
| VibrateStopCheck |
0.2
|
| VibrateCheckFrame |
3.0
|
| VibrateMemoryStep |
2.0
|
子0 (Stal_Bokoblin_Head, ジャンプ実行)
| Name |
Value
|
| Power |
14.0
|
| PostBoundReactionKeys |
Bound,voBound
|
| JumpDir |
Vec3(x=0.0, y=2.0, z=1.0)
|
| IsRotJumpDir |
False
|
| VibrateStopCheck |
0.2
|
| VibrateCheckFrame |
3.0
|
| VibrateMemoryStep |
2.0
|
子0 (Stal_Bokoblin_Head, 行動)
| Name |
Value
|
| Power |
7.0
|
| PostBoundReactionKeys |
Bound,voBound
|
| JumpDir |
Vec3(x=0.0, y=1.0, z=0.0)
|
| IsRotJumpDir |
False
|
| VibrateStopCheck |
0.2
|
| VibrateCheckFrame |
3.0
|
| VibrateMemoryStep |
2.0
|
子0 (Stal_Giant_Eye, ジャンプ実行)
| Name |
Value
|
| Power |
14.0
|
| PostBoundReactionKeys |
Bound,voBound
|
| JumpDir |
Vec3(x=0.0, y=2.0, z=1.0)
|
| IsRotJumpDir |
False
|
| VibrateStopCheck |
0.2
|
| VibrateCheckFrame |
3.0
|
| VibrateMemoryStep |
2.0
|
子0 (Stal_Giant_Eye, 行動)
| Name |
Value
|
| Power |
7.0
|
| PostBoundReactionKeys |
Bound,voBound
|
| JumpDir |
Vec3(x=0.0, y=1.0, z=0.0)
|
| IsRotJumpDir |
False
|
| VibrateStopCheck |
0.2
|
| VibrateCheckFrame |
3.0
|
| VibrateMemoryStep |
2.0
|
ジャンプ (Stal_Bokoblin_Junior_Arm, 通常)
| Name |
Value
|
| Power |
7.0
|
| PostBoundReactionKeys |
|
| JumpDir |
Vec3(x=0.0, y=1.0, z=0.0)
|
| IsRotJumpDir |
False
|
| VibrateStopCheck |
0.2
|
| VibrateCheckFrame |
5.0
|
| VibrateMemoryStep |
2.0
|