From ZeldaMods (Breath of the Wild)
Revision as of 18:00, 14 October 2018 by imported>Leoetlino
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IgniteToTargetSimple| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| IgniteOffset |
Vec3 |
|
|
| IgniteSpeed |
Float |
|
|
| IgniteRotate |
Vec3 |
|
|
| IgniteRotSpeed |
Vec3 |
|
|
| OffsetHeight |
Float |
|
|
| BaseNode |
String |
|
|
| IsConnectChild |
Bool |
|
|
| ASName |
String |
|
|
| IsIgnoreSame |
Bool |
|
|
| PosReduceRatio |
Float |
|
|
| AngReduceRatio |
Float |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| IgniteHandle |
BaseProcHandle |
|
|
| TargetPos |
Vec3 |
|
|
Derived definitions
戦闘攻撃 (Guardian_Mini_DetachLineBeam, ビーム攻撃)
| Name |
Value
|
| IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteSpeed |
3.0
|
| IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
| OffsetHeight |
1.0
|
| BaseNode |
Head
|
| IsConnectChild |
False
|
| ASName |
BeamSmall
|
| IsIgnoreSame |
False
|
| PosReduceRatio |
0.15
|
| AngReduceRatio |
0.45
|
戦闘攻撃 (Guardian_Mini_DetachLineBeam, 行動B)
| Name |
Value
|
| IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteSpeed |
3.0
|
| IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
| OffsetHeight |
1.0
|
| BaseNode |
Head
|
| IsConnectChild |
False
|
| ASName |
BeamSmall
|
| IsIgnoreSame |
False
|
| PosReduceRatio |
0.15
|
| AngReduceRatio |
0.45
|
戦闘攻撃 (Guardian_Mini, ビーム攻撃)
| Name |
Value
|
| IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteSpeed |
3.0
|
| IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
| OffsetHeight |
1.0
|
| BaseNode |
Head
|
| IsConnectChild |
False
|
| ASName |
BeamSmall
|
| IsIgnoreSame |
False
|
| PosReduceRatio |
0.15
|
| AngReduceRatio |
0.45
|
戦闘攻撃 (Guardian_Mini, 行動B)
| Name |
Value
|
| IgniteOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteSpeed |
3.0
|
| IgniteRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| IgniteRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
| OffsetHeight |
1.0
|
| BaseNode |
Head
|
| IsConnectChild |
False
|
| ASName |
BeamSmall
|
| IsIgnoreSame |
False
|
| PosReduceRatio |
0.15
|
| AngReduceRatio |
0.45
|