AIDef:Action/HorseWaitAndLookAtNPC

From ZeldaMods (Breath of the Wild)
Revision as of 18:00, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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HorseWaitAndLookAtNPC
AI definition
Type Action

StaticInstParams

Name Type Default value Description
UseGearType Int
SmoothStopFrames Float
SmoothStopFramesGear3 Float
MinFramesGear1 Float
IsCourbetteEnabled Bool
IsLight Bool


Derived definitions

うろうろする (BoneHorse, ついていく_0)

Name Value
UseGearType 0
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

待機 (BoneHorse, NPCが騎乗)

Name Value
UseGearType 0
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

うろうろする (NushiHorse, ついていく_0)

Name Value
UseGearType 0
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

待機 (NushiHorse, NPCが騎乗)

Name Value
UseGearType 0
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

うろうろする (Horse, ついていく_0)

Name Value
UseGearType 0
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

待機 (Horse, NPCが騎乗)

Name Value
UseGearType 0
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

うろうろする (HorseLarge, ついていく_0)

Name Value
UseGearType 0
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False

待機 (HorseLarge, NPCが騎乗)

Name Value
UseGearType 0
SmoothStopFrames 10.0
SmoothStopFramesGear3 0.0
MinFramesGear1 0.0
IsCourbetteEnabled False
IsLight False