AIDef:Action/GuardianBeamFire

From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
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GuardianBeamFire
AI definition
Type Action

AITreeVariables

Name Type Default value Description
IsReflectThrownBullet Bool False


StaticInstParams

Name Type Default value Description
Speed Float
ForceExplodeFrame Float
AtMinDamage Int
ShieldDamage Int


DynamicInstParams

Name Type Default value Description
EyePos Vec3


Derived definitions

着弾前 (GuardianBeam, Root)

Name Value
Speed 200.0
ForceExplodeFrame 0.0
AtMinDamage 8
ShieldDamage 30

着弾前 (GuardianBeam_RemainsWind, Root)

Name Value
Speed 200.0
ForceExplodeFrame 0.0
AtMinDamage 8
ShieldDamage 30