From ZeldaMods (Breath of the Wild)
Revision as of 18:00, 14 October 2018 by imported>Leoetlino
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GuardianAimBeamAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
TargetOffset |
Float |
|
|
TargetOffsetY |
Float |
|
|
FluctuationRange |
Float |
|
|
FluctuationTime |
Float |
|
|
FluctuationSpan |
Float |
|
|
NodeName |
String |
|
|
NodeOffset |
Vec3 |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Derived definitions
照準 (Guardian_A, ビーム攻撃)
Name |
Value
|
TargetOffset |
0.0
|
TargetOffsetY |
0.34
|
FluctuationRange |
0.5
|
FluctuationTime |
150.0
|
FluctuationSpan |
12.0
|
NodeName |
|
NodeOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
照準 (RemainsWind_Battery_A_01, Root)
Name |
Value
|
TargetOffset |
0.0
|
TargetOffsetY |
0.0
|
FluctuationRange |
0.5
|
FluctuationTime |
150.0
|
FluctuationSpan |
12.0
|
NodeName |
Head
|
NodeOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
照準 (GuardianBeamCannon, Root)
Name |
Value
|
TargetOffset |
0.0
|
TargetOffsetY |
0.0
|
FluctuationRange |
0.5
|
FluctuationTime |
150.0
|
FluctuationSpan |
12.0
|
NodeName |
|
NodeOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|