AIDef:Action/GrabRightWalk

From ZeldaMods (Breath of the Wild)
Revision as of 18:00, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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GrabRightWalk
AI definition
Type Action

StaticInstParams

Name Type Default value Description
Speed Float
RotSpd Float
FinRadius Float
FinRotate Float
WeaponIdx Int
BaseRotRatio Float
FollowGround Bool
WallHitLimitTime Int
MoveAngCliffLimitTime Int
AccRatio Float
IgnoreLastCurve Bool
IgnoreDecelerationFrontCliff Bool
IgnoreMoveDirCoHit Bool
JumpUpSpeedReduceRatio Float


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

直進 (Moriblin_Senior, 右手物掴み直進歩行)

Name Value
Speed 0.08
RotSpd 0.0872665
FinRadius 60.0
FinRotate 3.14159
WeaponIdx -1
BaseRotRatio 0.14
FollowGround False
WallHitLimitTime 20
MoveAngCliffLimitTime 10
AccRatio 0.1
IgnoreLastCurve False
IgnoreDecelerationFrontCliff False
IgnoreMoveDirCoHit False
JumpUpSpeedReduceRatio 1.0

直進 (Moriblin_Blue, 右手物掴み直進歩行)

Name Value
Speed 0.08
RotSpd 0.0872665
FinRadius 60.0
FinRotate 3.14159
WeaponIdx -1
BaseRotRatio 0.14
FollowGround False
WallHitLimitTime 20
MoveAngCliffLimitTime 10
AccRatio 0.1
IgnoreLastCurve False
IgnoreDecelerationFrontCliff False
IgnoreMoveDirCoHit False
JumpUpSpeedReduceRatio 1.0

直進 (Stal_Moriblin_Bone, 右手物掴み直進歩行)

Name Value
Speed 0.08
RotSpd 0.0872665
FinRadius 60.0
FinRotate 3.14159
WeaponIdx -1
BaseRotRatio 0.14
FollowGround False
WallHitLimitTime 20
MoveAngCliffLimitTime 10
AccRatio 0.1
IgnoreLastCurve False
IgnoreDecelerationFrontCliff False
IgnoreMoveDirCoHit False
JumpUpSpeedReduceRatio 1.0