From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino
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GanonChemicalPillarAttack| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| CreateActorName |
String |
|
|
| ASName |
String |
|
|
| AttackPower |
Int |
|
|
| AtMinPower |
Int |
|
|
| PillarOffset |
Float |
|
|
| AttackPowerForPlayer |
Int |
|
|
| PillarNum |
Int |
|
|
| PillarInterval |
Int |
|
|
| AppearPosDist |
Float |
|
|
| AppearPosHeight |
Float |
|
|
| IgnitionInterval |
Float |
|
|
| PileScale |
Float |
|
|
| WaitASName |
String |
|
|
| CreatePileASName |
String |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
Derived definitions
落雷 (Enemy_Ganon, 遠距離攻撃)
| Name |
Value
|
| CreateActorName |
GanonThunder
|
| ASName |
Attack_Chemical_Thunder
|
| AttackPower |
120
|
| AtMinPower |
8
|
| PillarOffset |
1.0
|
| AttackPowerForPlayer |
40
|
| PillarNum |
18
|
| PillarInterval |
6
|
| AppearPosDist |
6.0
|
| AppearPosHeight |
4.0
|
| IgnitionInterval |
12.0
|
| PileScale |
1.0
|
| WaitASName |
Wait_Back
|
| CreatePileASName |
|