From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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GanonBeastDamageASPlayAI definition |
---|
Type |
Action |
---|
AITreeVariables
Name |
Type |
Default value |
Description
|
LastDamageWeakPointIdx |
Int |
-1 |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
IsStateChange |
Bool |
|
|
EndState |
Int |
|
|
ChangeableTiming |
Int |
|
|
IsIgnoreSame |
Bool |
|
|
SeqBank |
Int |
|
|
TargetBone |
Int |
|
|
FirstRandomRatio |
Float |
|
|
Derived definitions
子0 (GanonBeast, ダメージアニメ)
Name |
Value
|
IsStateChange |
False
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|
子0 (GanonBeast, 形態変化ダメージアニメ)
Name |
Value
|
IsStateChange |
True
|
EndState |
1
|
ChangeableTiming |
1
|
IsIgnoreSame |
False
|
SeqBank |
0
|
TargetBone |
0
|
FirstRandomRatio |
0.0
|