AIDef:Action/ForkWeaponShockWaveCheckValue

From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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ForkWeaponShockWaveCheckValue
AI definition
Type Action

StaticInstParams

Name Type Default value Description
AtEventValue String
WeaponIdx Int
ShockWaveRadius Float
UnderRayLength Float
SeqBank Int
TargetBone Int


Derived definitions

子4 (Lynel_Senior, 大剣連撃)

Name Value
AtEventValue Lower
WeaponIdx 0
ShockWaveRadius 1.5
UnderRayLength 2.0
SeqBank 0
TargetBone 1

子4 (Lynel_Middle, 大剣連撃)

Name Value
AtEventValue Lower
WeaponIdx 0
ShockWaveRadius 1.5
UnderRayLength 2.0
SeqBank 0
TargetBone 1

子4 (Lynel, 大剣連撃)

Name Value
AtEventValue Lower
WeaponIdx 0
ShockWaveRadius 1.5
UnderRayLength 2.0
SeqBank 0
TargetBone 1