From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino
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ForkVacuumShootToTarget| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ShootOffset |
Vec3 |
|
|
| ShootSpeed |
Float |
|
|
| ShootRotate |
Vec3 |
|
|
| ShootRotSpeed |
Vec3 |
|
|
| DirMinAngle |
Vec3 |
|
|
| DirMaxAngle |
Vec3 |
|
|
| MaxNoiseDist |
Float |
|
|
| OffsetHeight |
Float |
|
|
| BaseNode |
String |
|
|
| PartsKey |
String |
|
|
| IsReuseBullet |
Bool |
|
|
| SeqBank |
Int |
|
|
| TargetBone |
Int |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetPos |
Vec3 |
|
|
Derived definitions
その他 (Octarock_Stone, 吐き出し)
| Name |
Value
|
| ShootOffset |
Vec3(x=0.0, y=-0.20000000298023224, z=0.5)
|
| ShootSpeed |
1.5
|
| ShootRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| ShootRotSpeed |
Vec3(x=0.5235987901687622, y=0.6981317400932312, z=-0.9599311947822571)
|
| DirMinAngle |
Vec3(x=-0.1745329350233078, y=-0.0872664675116539, z=0.0)
|
| DirMaxAngle |
Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
|
| MaxNoiseDist |
0.5
|
| OffsetHeight |
0.8
|
| BaseNode |
Skl_Root
|
| PartsKey |
Vacuum0
|
| IsReuseBullet |
False
|
| SeqBank |
0
|
| TargetBone |
0
|
ブーメラン (Octarock_Stone, 吐き出し)
| Name |
Value
|
| ShootOffset |
Vec3(x=0.0, y=0.20000000298023224, z=0.5)
|
| ShootSpeed |
1.5
|
| ShootRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| ShootRotSpeed |
Vec3(x=0.0, y=1.570796251296997, z=0.0)
|
| DirMinAngle |
Vec3(x=-0.1745329350233078, y=-0.0872664675116539, z=0.0)
|
| DirMaxAngle |
Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
|
| MaxNoiseDist |
0.5
|
| OffsetHeight |
0.8
|
| BaseNode |
Skl_Root
|
| PartsKey |
Vacuum0
|
| IsReuseBullet |
False
|
| SeqBank |
0
|
| TargetBone |
0
|
弓 (Octarock_Stone, 吐き出し)
| Name |
Value
|
| ShootOffset |
Vec3(x=0.0, y=0.20000000298023224, z=0.5)
|
| ShootSpeed |
1.5
|
| ShootRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| ShootRotSpeed |
Vec3(x=0.0, y=1.570796251296997, z=0.0)
|
| DirMinAngle |
Vec3(x=-0.1745329350233078, y=-0.0872664675116539, z=0.0)
|
| DirMaxAngle |
Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
|
| MaxNoiseDist |
0.5
|
| OffsetHeight |
0.8
|
| BaseNode |
Skl_Root
|
| PartsKey |
Vacuum0
|
| IsReuseBullet |
False
|
| SeqBank |
0
|
| TargetBone |
0
|
盾 (Octarock_Stone, 吐き出し)
| Name |
Value
|
| ShootOffset |
Vec3(x=0.0, y=0.20000000298023224, z=0.5)
|
| ShootSpeed |
2.2
|
| ShootRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| ShootRotSpeed |
Vec3(x=0.0, y=1.570796251296997, z=0.0)
|
| DirMinAngle |
Vec3(x=-0.1745329350233078, y=-0.0872664675116539, z=0.0)
|
| DirMaxAngle |
Vec3(x=0.6981317400932312, y=0.0872664675116539, z=0.0)
|
| MaxNoiseDist |
0.5
|
| OffsetHeight |
0.8
|
| BaseNode |
Skl_Root
|
| PartsKey |
Vacuum0
|
| IsReuseBullet |
False
|
| SeqBank |
0
|
| TargetBone |
0
|
小剣 (Octarock_Stone, 吐き出し)
| Name |
Value
|
| ShootOffset |
Vec3(x=0.0, y=0.20000000298023224, z=0.5)
|
| ShootSpeed |
1.15
|
| ShootRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| ShootRotSpeed |
Vec3(x=0.0, y=1.570796251296997, z=0.0)
|
| DirMinAngle |
Vec3(x=-0.1745329350233078, y=-0.0872664675116539, z=0.0)
|
| DirMaxAngle |
Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
|
| MaxNoiseDist |
0.5
|
| OffsetHeight |
0.8
|
| BaseNode |
Skl_Root
|
| PartsKey |
Vacuum0
|
| IsReuseBullet |
False
|
| SeqBank |
0
|
| TargetBone |
0
|
槍 (Octarock_Stone, 吐き出し)
| Name |
Value
|
| ShootOffset |
Vec3(x=0.0, y=0.6000000238418579, z=0.5)
|
| ShootSpeed |
1.15
|
| ShootRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| ShootRotSpeed |
Vec3(x=0.0, y=0.0, z=0.0)
|
| DirMinAngle |
Vec3(x=-0.1745329350233078, y=-0.0872664675116539, z=0.0)
|
| DirMaxAngle |
Vec3(x=0.7853981852531433, y=0.0872664675116539, z=0.0)
|
| MaxNoiseDist |
0.5
|
| OffsetHeight |
0.8
|
| BaseNode |
Skl_Root
|
| PartsKey |
Vacuum0
|
| IsReuseBullet |
False
|
| SeqBank |
0
|
| TargetBone |
0
|
大剣 (Octarock_Stone, 吐き出し)
| Name |
Value
|
| ShootOffset |
Vec3(x=0.0, y=0.20000000298023224, z=0.5)
|
| ShootSpeed |
1.15
|
| ShootRotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
| ShootRotSpeed |
Vec3(x=0.0, y=1.570796251296997, z=0.0)
|
| DirMinAngle |
Vec3(x=-0.1745329350233078, y=-0.0872664675116539, z=0.0)
|
| DirMaxAngle |
Vec3(x=0.820304811000824, y=0.0872664675116539, z=0.0)
|
| MaxNoiseDist |
0.5
|
| OffsetHeight |
0.8
|
| BaseNode |
Skl_Root
|
| PartsKey |
Vacuum0
|
| IsReuseBullet |
False
|
| SeqBank |
0
|
| TargetBone |
0
|