AIDef:Action/ForkStalEnemyHeadShot

From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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ForkStalEnemyHeadShot
AI definition
Type Action

StaticInstParams

Name Type Default value Description
AddVec Vec3
Speed Float
UseAddVec Bool
RotVec Vec3
RotSpd Float
HeadBoneKey String
VisibleCount Int


Derived definitions

子1 (Stal_Bokoblin_Junior_Body, ケミカルヘッドショット)

Name Value
AddVec Vec3(x=0.0, y=1.0, z=0.0)
Speed 0.5
UseAddVec True
RotVec Vec3(x=-1.0, y=0.0, z=0.0)
RotSpd 6.28319
HeadBoneKey Head
VisibleCount 2

子1 (Lizalfos_Bone, ケミカルヘッドショット)

Name Value
AddVec Vec3(x=0.0, y=1.0, z=0.0)
Speed 0.5
UseAddVec True
RotVec Vec3(x=-1.0, y=0.0, z=0.0)
RotSpd 6.28319
HeadBoneKey Head
VisibleCount 2

子3 (Lizalfos_Bone, ケミカルヘッドショット)

Name Value
AddVec Vec3(x=0.0, y=1.0, z=0.0)
Speed 0.5
UseAddVec True
RotVec Vec3(x=-1.0, y=0.0, z=0.0)
RotSpd 6.28319
HeadBoneKey Head
VisibleCount 2

子1 (Stal_Moriblin_Bone, ケミカルヘッドショット)

Name Value
AddVec Vec3(x=0.0, y=1.0, z=0.0)
Speed 0.5
UseAddVec True
RotVec Vec3(x=-1.0, y=0.0, z=0.0)
RotSpd 6.28319
HeadBoneKey Head
VisibleCount 2