From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino
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ForkStalEnemyHeadShotAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
AddVec |
Vec3 |
|
|
Speed |
Float |
|
|
UseAddVec |
Bool |
|
|
RotVec |
Vec3 |
|
|
RotSpd |
Float |
|
|
HeadBoneKey |
String |
|
|
VisibleCount |
Int |
|
|
Derived definitions
子1 (Stal_Bokoblin_Junior_Body, ケミカルヘッドショット)
Name |
Value
|
AddVec |
Vec3(x=0.0, y=1.0, z=0.0)
|
Speed |
0.5
|
UseAddVec |
True
|
RotVec |
Vec3(x=-1.0, y=0.0, z=0.0)
|
RotSpd |
6.28319
|
HeadBoneKey |
Head
|
VisibleCount |
2
|
子1 (Lizalfos_Bone, ケミカルヘッドショット)
Name |
Value
|
AddVec |
Vec3(x=0.0, y=1.0, z=0.0)
|
Speed |
0.5
|
UseAddVec |
True
|
RotVec |
Vec3(x=-1.0, y=0.0, z=0.0)
|
RotSpd |
6.28319
|
HeadBoneKey |
Head
|
VisibleCount |
2
|
子3 (Lizalfos_Bone, ケミカルヘッドショット)
Name |
Value
|
AddVec |
Vec3(x=0.0, y=1.0, z=0.0)
|
Speed |
0.5
|
UseAddVec |
True
|
RotVec |
Vec3(x=-1.0, y=0.0, z=0.0)
|
RotSpd |
6.28319
|
HeadBoneKey |
Head
|
VisibleCount |
2
|
子1 (Stal_Moriblin_Bone, ケミカルヘッドショット)
Name |
Value
|
AddVec |
Vec3(x=0.0, y=1.0, z=0.0)
|
Speed |
0.5
|
UseAddVec |
True
|
RotVec |
Vec3(x=-1.0, y=0.0, z=0.0)
|
RotSpd |
6.28319
|
HeadBoneKey |
Head
|
VisibleCount |
2
|