AIDef:Action/ForkNoCountActionReservedTimer

From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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ForkNoCountActionReservedTimer
AI definition
Type Action

StaticInstParams

Name Type Default value Description
WaitFrame Int
WaitFrameRand Int
IsChangeable Bool
EndState Int


Derived definitions

子2 (Lizalfos, 座りランダム時間)

Name Value
WaitFrame 120
WaitFrameRand 600
IsChangeable True
EndState 0

子2 (Bokoblin_Red, 座りランダム時間)

Name Value
WaitFrame 120
WaitFrameRand 600
IsChangeable True
EndState 0

子2 (Lizalfos_Fire, 座りランダム時間)

Name Value
WaitFrame 120
WaitFrameRand 600
IsChangeable True
EndState 0

子2 (Bokoblin_Senior, 座りランダム時間)

Name Value
WaitFrame 120
WaitFrameRand 600
IsChangeable True
EndState 0

子2 (Bokoblin_Rapid, 座りランダム時間)

Name Value
WaitFrame 120
WaitFrameRand 600
IsChangeable True
EndState 0

子2 (Lizalfos_Electric, 座りランダム時間)

Name Value
WaitFrame 120
WaitFrameRand 600
IsChangeable True
EndState 0

子2 (Moriblin_Senior, 座りランダム時間)

Name Value
WaitFrame 120
WaitFrameRand 600
IsChangeable True
EndState 0

子2 (Moriblin_Blue, 座りランダム時間)

Name Value
WaitFrame 120
WaitFrameRand 600
IsChangeable True
EndState 0

子2 (Lizalfos_Senior, 座りランダム時間)

Name Value
WaitFrame 120
WaitFrameRand 600
IsChangeable True
EndState 0

子2 (Lizalfos_Middle, 座りランダム時間)

Name Value
WaitFrame 120
WaitFrameRand 600
IsChangeable True
EndState 0

子2 (Lizalfos_Ice, 座りランダム時間)

Name Value
WaitFrame 120
WaitFrameRand 600
IsChangeable True
EndState 0