From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino
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ForkGanonBeastBeamShoot| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| BeamRange |
Float |
|
|
| MuzzleOffset |
Vec3 |
|
|
| BeamBoneName |
String |
|
|
| BeamActorKey |
String |
|
|
| BeamActorName |
String |
|
|
| BeamDir |
Vec3 |
|
|
Derived definitions
子1 (GanonBeast, ビーム照射)
| Name |
Value
|
| BeamRange |
300.0
|
| MuzzleOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
| BeamBoneName |
Muzzle
|
| BeamActorKey |
GanonBeastBeam
|
| BeamActorName |
GanonBeastBeam
|
| BeamDir |
Vec3(x=0.0, y=0.0, z=1.0)
|