From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino
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ForkGanonBeastBeamShootAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
BeamRange |
Float |
|
|
MuzzleOffset |
Vec3 |
|
|
BeamBoneName |
String |
|
|
BeamActorKey |
String |
|
|
BeamActorName |
String |
|
|
BeamDir |
Vec3 |
|
|
Derived definitions
子1 (GanonBeast, ビーム照射)
Name |
Value
|
BeamRange |
300.0
|
MuzzleOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
BeamBoneName |
Muzzle
|
BeamActorKey |
GanonBeastBeam
|
BeamActorName |
GanonBeastBeam
|
BeamDir |
Vec3(x=0.0, y=0.0, z=1.0)
|