AIDef:Action/ForkForceIgniteCarriedActor

From ZeldaMods (Breath of the Wild)
Revision as of 17:59, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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ForkForceIgniteCarriedActor
AI definition
Type Action

StaticInstParams

Name Type Default value Description
GrabIdx Int
IsCheckAfterChildState Bool
IsChangeable Bool
EndState Int


DynamicInstParams

Name Type Default value Description
IgniteHandle BaseProcHandle


Derived definitions

子0 (Lizalfos, 子3)

Name Value
GrabIdx 1
IsCheckAfterChildState True
IsChangeable False
EndState 2

子0 (Bokoblin_Red, 子3)

Name Value
GrabIdx 1
IsCheckAfterChildState True
IsChangeable True
EndState 2

子0 (Lizalfos_Fire, 子3)

Name Value
GrabIdx 1
IsCheckAfterChildState True
IsChangeable False
EndState 2

子0 (Bokoblin_Senior, 子3)

Name Value
GrabIdx 1
IsCheckAfterChildState True
IsChangeable True
EndState 2

子0 (Bokoblin_Rapid, 子3)

Name Value
GrabIdx 1
IsCheckAfterChildState True
IsChangeable True
EndState 2

子0 (Lizalfos_Electric, 子3)

Name Value
GrabIdx 1
IsCheckAfterChildState True
IsChangeable False
EndState 2

子0 (Moriblin_Senior, 子3)

Name Value
GrabIdx 1
IsCheckAfterChildState True
IsChangeable False
EndState 2

子0 (Moriblin_Blue, 子3)

Name Value
GrabIdx 1
IsCheckAfterChildState True
IsChangeable False
EndState 2

子0 (Lizalfos_Senior, 子3)

Name Value
GrabIdx 1
IsCheckAfterChildState True
IsChangeable False
EndState 2

子0 (Lizalfos_Middle, 子3)

Name Value
GrabIdx 1
IsCheckAfterChildState True
IsChangeable False
EndState 2

子0 (Lizalfos_Ice, 子3)

Name Value
GrabIdx 1
IsCheckAfterChildState True
IsChangeable False
EndState 2