AIDef:Action/EscapeBackTurn

From ZeldaMods (Breath of the Wild)
Revision as of 17:58, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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EscapeBackTurn
AI definition
Type Action

StaticInstParams

Name Type Default value Description
MoveSpeed Float


DynamicInstParams

Name Type Default value Description
TargetPos Vec3
TurnDir Vec3


Derived definitions

逃走開始振り向き (Stal_Bokoblin_Junior_Body, 逃走)

Name Value
MoveSpeed 0.2

逃走開始振り向き (Lizalfos, 逃走)

Name Value
MoveSpeed 0.2

逃走開始振り向き (Bokoblin_Red, 逃走)

Name Value
MoveSpeed 0.2

逃走開始振り向き (Lizalfos_Fire, 逃走)

Name Value
MoveSpeed 0.2

逃走開始振り向き (Bokoblin_Senior, 逃走)

Name Value
MoveSpeed 0.2

逃走開始振り向き (Bokoblin_Rapid, 逃走)

Name Value
MoveSpeed 0.2

逃走開始振り向き (Lizalfos_Electric, 逃走)

Name Value
MoveSpeed 0.2

逃走開始振り向き (Lizalfos_Bone, 逃走)

Name Value
MoveSpeed 0.2

逃走開始振り向き (Lizalfos_Senior, 逃走)

Name Value
MoveSpeed 0.2

逃走開始振り向き (Lizalfos_Middle, 逃走)

Name Value
MoveSpeed 0.2

逃走開始振り向き (Lizalfos_Ice, 逃走)

Name Value
MoveSpeed 0.2