From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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EquipDisplayCreate| AI definition |
|---|
| Type |
Action |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| EquipDisplayChild |
AITreeVariablePointer |
|
|
MapUnitInstParams
| Name |
Type |
Default value |
Description
|
| EquipStandSlot |
Int |
1 |
|
| EquipStandNode |
String |
|
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| SwordEquipNode |
String |
|
|
| LSwordEquipNode |
String |
|
|
| SpearEquipNode |
String |
|
|
| BowEquipNode |
String |
|
|
| ShieldEquipNode |
String |
|
|
| XLinkKey |
String |
|
|
| DelayTimer |
Float |
|
|
Derived definitions
飾り生成 (EquipmentStand, 通常)
| Name |
Value
|
| SwordEquipNode |
SwordSorbPoint
|
| LSwordEquipNode |
LSwordSorbPoint
|
| SpearEquipNode |
SpearSorbPoint
|
| BowEquipNode |
BowSorbPoint
|
| ShieldEquipNode |
ShieldSorbPoint
|
| XLinkKey |
|
| DelayTimer |
-1.0
|