From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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EnemyRigidBodySpinDie| AI definition |
|---|
| Type |
Action |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| ForceSetDropPos |
Vec3 |
[0.0, 0.0, 0.0] |
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| Speed |
Float |
|
|
| RiseSpeed |
Float |
|
|
| ASName |
String |
|
|
| RotSpeed |
Float |
|
|
| IsFinishedByBgHit |
Bool |
|
|
Derived definitions
爆死 (Golem_Little, 死亡)
| Name |
Value
|
| Speed |
0.5
|
| RiseSpeed |
0.4
|
| ASName |
Lifted
|
| RotSpeed |
0.349066
|
| IsFinishedByBgHit |
True
|
爆死 (Golem_Little_Ice, 死亡)
| Name |
Value
|
| Speed |
0.5
|
| RiseSpeed |
0.4
|
| ASName |
Lifted
|
| RotSpeed |
0.349066
|
| IsFinishedByBgHit |
True
|
爆死 (Golem_Little_Fire, 死亡)
| Name |
Value
|
| Speed |
0.5
|
| RiseSpeed |
0.4
|
| ASName |
Lifted
|
| RotSpeed |
0.349066
|
| IsFinishedByBgHit |
True
|