From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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EnemyFortressSimpleAction| AI definition |
|---|
| Type |
Action |
|---|
AITreeVariables
| Name |
Type |
Default value |
Description
|
| RegistedActorUnit |
AITreeVariablePointer |
|
|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| NoRequestTime |
Int |
|
|
| WaitFrame |
Int |
|
|
| WaitFrameRand |
Int |
|
|
| IsChangeable |
Bool |
|
|
| EndState |
Int |
|
|
Derived definitions
以下 (EnemyFortressMgrTag, 会話)
| Name |
Value
|
| NoRequestTime |
50
|
| WaitFrame |
400
|
| WaitFrameRand |
0
|
| IsChangeable |
False
|
| EndState |
0
|
行動B (EnemyFortressMgrTag, 会話)
| Name |
Value
|
| NoRequestTime |
50
|
| WaitFrame |
400
|
| WaitFrameRand |
0
|
| IsChangeable |
False
|
| EndState |
0
|
会話 (EnemyDanceFortTag, Root)
| Name |
Value
|
| NoRequestTime |
50
|
| WaitFrame |
400
|
| WaitFrameRand |
0
|
| IsChangeable |
True
|
| EndState |
0
|