AIDef:Action/ElectricDie

From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
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ElectricDie
AI definition
Type Action

AITreeVariables

Name Type Default value Description
CRBOffsetUnit AITreeVariablePointer


StaticInstParams

Name Type Default value Description
Voltage Float
MaxTimer Int
MaxKeepTimer Int
ElectricActorName String
ElectricActorKey String
AddTime Int
LifeReflexRatio Float
ImpulseRatio Float
ASName String
Time Int
PosBaseRagdollRbName String
DownBackCtrlOffset Vec3
DownFrontCtrlOffset Vec3
WeaponDropSpeedXZ Float
WeaponDropSpeedY Float
InWaterDownTime Int
IsWaitAS Bool
ForceFinishTime Int
StableASName String
IsItemDrop Bool
OnGroundDownTime Int
GetUpGroundAngle Float
ForceEndWaterDepth Float
IsCheckVibrate Bool
StartUpdateFriction Int


Derived definitions

死亡 (Lizalfos_Electric, 基本挙動)

Name Value
Voltage 25000.0
MaxTimer 1
MaxKeepTimer 10
ElectricActorName Lizalfos_ElectricWaterBall
ElectricActorKey Lizalfos_ElectricWaterBall
AddTime 10
LifeReflexRatio 1.0
ImpulseRatio 1.0
ASName Die
Time 0
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 16
IsWaitAS True
ForceFinishTime 150
StableASName
IsItemDrop True
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction -1