AIDef:Action/DungeonRotateAccel

From ZeldaMods (Breath of the Wild)
Revision as of 17:58, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
DungeonRotateAccel
AI definition
Type Action

MapUnitInstParams

Name Type Default value Description
TiltAngularSpeed Float 0.1
InitDgnRotRad Float 0.0
InitDgnPriority Int 0
CameraPattern Int 1
CameraPower Float 0.5
CameraRange Float 100.0
RemainsPartType Int -1
VelocityControlRate Float 1.0
AngleVelocityControlAccelDeg Float 0.01


StaticInstParams

Name Type Default value Description
IsSlowDown Bool
RotateAxisIndex Int


DynamicInstParams

Name Type Default value Description
DynCurrentAngVel Float
DynAngAccel Float


Derived definitions

減速 (DungeonRotateTagWaterChemical, Root)

Name Value
IsSlowDown True
RotateAxisIndex 1

時計回り (DungeonRotateTagWaterChemical, Root)

Name Value
IsSlowDown False
RotateAxisIndex 1

反時計回り (DungeonRotateTagWaterChemical, Root)

Name Value
IsSlowDown False
RotateAxisIndex 1