From ZeldaMods (Breath of the Wild)
Revision as of 17:58, 14 October 2018 by imported>Leoetlino
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DragonFixPlacementAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
Rotate |
Vec3 |
|
|
Position |
Vec3 |
|
|
BlendStartFrame |
Int |
|
|
BlendStartRate |
Float |
|
|
BlendTime |
Float |
|
|
HeadFixedModeTime |
Int |
|
|
RailAdjustModeTime |
Int |
|
|
CameraVibStartFrame |
Int |
|
|
CameraVibLoop |
Int |
|
|
CameraVibPower |
Float |
|
|
CameraVibRange |
Float |
|
|
ASName |
String |
|
|
IsIgnoreSame |
Bool |
|
|
TargetIdx |
Int |
|
|
SeqBankIdx |
Int |
|
|
Derived definitions
ラネール山頂からの帰還予備動作 (Enemy_Dragon_Ice, Root)
Name |
Value
|
Rotate |
Vec3(x=0.0, y=1.570796251296997, z=0.0)
|
Position |
Vec3(x=3914.0, y=591.0, z=1337.0)
|
BlendStartFrame |
350
|
BlendStartRate |
0.0
|
BlendTime |
80.0
|
HeadFixedModeTime |
20
|
RailAdjustModeTime |
200
|
CameraVibStartFrame |
200
|
CameraVibLoop |
20
|
CameraVibPower |
0.6
|
CameraVibRange |
130.0
|
ASName |
Fly_Start_Runel
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
ラネール山頂から移動開始 (Enemy_Dragon_Ice, Root)
Name |
Value
|
Rotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
Position |
Vec3(x=3907.0, y=597.0, z=1322.0)
|
BlendStartFrame |
700
|
BlendStartRate |
0.0
|
BlendTime |
140.0
|
HeadFixedModeTime |
1
|
RailAdjustModeTime |
120
|
CameraVibStartFrame |
182
|
CameraVibLoop |
30
|
CameraVibPower |
0.8
|
CameraVibRange |
130.0
|
ASName |
Fly_Start_Runel
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
ラネール山頂へ帰還 (Enemy_Dragon_Ice, Root)
Name |
Value
|
Rotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
Position |
Vec3(x=3910.775390625, y=574.6893310546875, z=1328.297607421875)
|
BlendStartFrame |
-1
|
BlendStartRate |
0.0
|
BlendTime |
1.0
|
HeadFixedModeTime |
0
|
RailAdjustModeTime |
-1
|
CameraVibStartFrame |
-1
|
CameraVibLoop |
0
|
CameraVibPower |
0.0
|
CameraVibRange |
0.0
|
ASName |
Release_Grudge
|
IsIgnoreSame |
False
|
TargetIdx |
0
|
SeqBankIdx |
0
|
怨念待機 (Enemy_Dragon_Ice, ラネール山頂待機)
Name |
Value
|
Rotate |
Vec3(x=0.0, y=0.0, z=0.0)
|
Position |
Vec3(x=3907.0, y=597.0, z=1322.0)
|
BlendStartFrame |
-1
|
BlendStartRate |
0.0
|
BlendTime |
1.0
|
HeadFixedModeTime |
-1
|
RailAdjustModeTime |
-1
|
CameraVibStartFrame |
-1
|
CameraVibLoop |
0
|
CameraVibPower |
0.0
|
CameraVibRange |
0.0
|
ASName |
Wait_Runel
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|
正常待機 (Enemy_Dragon_Ice, ラネール山頂待機)
Name |
Value
|
Rotate |
Vec3(x=0.0, y=1.570796251296997, z=0.0)
|
Position |
Vec3(x=3914.0, y=591.0, z=1337.0)
|
BlendStartFrame |
-1
|
BlendStartRate |
0.0
|
BlendTime |
1.0
|
HeadFixedModeTime |
-1
|
RailAdjustModeTime |
-1
|
CameraVibStartFrame |
-1
|
CameraVibLoop |
0
|
CameraVibPower |
0.0
|
CameraVibRange |
0.0
|
ASName |
Wait_Runel
|
IsIgnoreSame |
True
|
TargetIdx |
0
|
SeqBankIdx |
0
|