AIDef:Action/DamageTurnByWeakPoint

From ZeldaMods (Breath of the Wild)
Revision as of 17:57, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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DamageTurnByWeakPoint
AI definition
Type Action

StaticInstParams

Name Type Default value Description
ASName String
TurnSpeed Float
PosReduceRatio Float
AngReduceRatio Float


Derived definitions

先行動 (Enemy_Golem_Fire_R, 通常)

Name Value
ASName PreDie
TurnSpeed 0.0523599
PosReduceRatio 0.14
AngReduceRatio 0.5

通常 (Enemy_Golem_Fire_R, ひるみ)

Name Value
ASName LargeDamage
TurnSpeed 0.0523599
PosReduceRatio 0.14
AngReduceRatio 0.5

先行動 (Golem_Senior, 通常)

Name Value
ASName PreDie
TurnSpeed 0.0523599
PosReduceRatio 0.14
AngReduceRatio 0.5

通常 (Golem_Senior, ひるみ)

Name Value
ASName LargeDamage
TurnSpeed 0.0523599
PosReduceRatio 0.14
AngReduceRatio 0.5

先行動 (Golem_Middle, 通常)

Name Value
ASName PreDie
TurnSpeed 0.0523599
PosReduceRatio 0.14
AngReduceRatio 0.5

通常 (Golem_Middle, ひるみ)

Name Value
ASName LargeDamage
TurnSpeed 0.0523599
PosReduceRatio 0.14
AngReduceRatio 0.5

先行動 (Golem, 通常)

Name Value
ASName PreDie
TurnSpeed 0.0523599
PosReduceRatio 0.14
AngReduceRatio 0.5

通常 (Golem, ひるみ)

Name Value
ASName LargeDamage
TurnSpeed 0.0523599
PosReduceRatio 0.14
AngReduceRatio 0.5