From ZeldaMods (Breath of the Wild)
Revision as of 17:57, 14 October 2018 by imported>Leoetlino
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CameraEventAnimFlowForMapTower| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| NotifyDemoCamera2Sound |
Int |
|
|
| BowFlag |
Bool |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| TargetActor |
Int |
|
|
| ActorName |
String |
|
|
| UniqueName |
String |
|
|
| TargetActorPosReferenceMode |
Int |
|
|
| TargetActorDirReferenceMode |
Int |
|
|
| Accept1FrameDelay |
Bool |
|
|
| SceneName |
String |
|
|
| CameraName |
String |
|
|
| StartFrame |
Float |
|
|
| EndFrame |
Float |
|
|
| DOFUse |
Bool |
|
|
| DOFStartFrame |
Float |
|
|
| FocalLength |
Float |
|
|
| Aperture |
Float |
|
|
| DOFBlurStart |
Float |
|
|
| DOFEndFrame |
Float |
|
|
| FocalLengthEnd |
Float |
|
|
| ApertureEnd |
Float |
|
|
| DOFBlurEnd |
Float |
|
|
| OverwriteAt |
Bool |
|
|
| OverwriteAtDist |
Float |
|
|
| InterpolateCount |
Float |
|
|
| BgCheck |
Bool |
|
|
Derived definitions
Demo_AnimFlowForMapTower (GameRomCamera)
| Name |
Value
|
| NotifyDemoCamera2Sound |
1
|
| BowFlag |
False
|