From ZeldaMods (Breath of the Wild)
Revision as of 17:57, 14 October 2018 by imported>Leoetlino
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ArrowShootMove| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| FallSpeedRatioByRange |
Float |
|
|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| IsShootByPlayer |
Bool |
|
|
| FirstSpeed |
Vec3 |
|
|
| Accel |
Float |
|
|
| AimSpeed |
Float |
|
|
| FallAccel |
Float |
|
|
| FallAimSpeed |
Float |
|
|
| Gravity |
Float |
|
|
| TargetPos |
Vec3 |
|
|
| AtPoint |
Float |
|
|
| AtRange |
Float |
|
|
| AtImpulse |
Float |
|
|
| AtImpact |
Float |
|
|
| RelativeVel |
Vec3 |
|
|
| AtAttr |
Int |
|
|
| AtMinDamage |
Int |
|
|
Derived definitions
発射 (IceArrow, Root)
| Name |
Value
|
| FallSpeedRatioByRange |
1.0
|
発射 (ArrowRoot, Root)
| Name |
Value
|
| FallSpeedRatioByRange |
1.0
|
先行動 (BrightArrow, 発射)
| Name |
Value
|
| FallSpeedRatioByRange |
1.0
|
発射 (ThunderArrow, Root)
| Name |
Value
|
| FallSpeedRatioByRange |
1.0
|
発射 (FireArrow, Root)
| Name |
Value
|
| FallSpeedRatioByRange |
1.0
|