AIDef:Action/AnimalTurn

From ZeldaMods (Breath of the Wild)
Revision as of 17:57, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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AnimalTurn
AI definition
Type Action

StaticInstParams

Name Type Default value Description
AnimPlayRate Float
FinishAngleRange Float
RotateAngleMax Float
ASKeyName String
AllowChangeableFrame Int
IsIgnoreSameAS Bool
SelectNextGearType Int
SelectNextGear Int


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

ふり向き (Rabbit, ふり向き)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 1.39626
ASKeyName Hearing
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

行動A (Rabbit, 衝突)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

注目 (Rabbit, 通常行動)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Look
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 0
SelectNextGear -1

逃走前 (Rabbit, 先行動)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

逃走前 (Rabbit, 逃走)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

連続ふり向き (Rabbit, ふり向き)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Hearing
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

ターゲットを向く (WolfLink, 戦闘連鎖攻撃)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Turn_Escape_NoGrowl
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 3
SelectNextGear -1

リーダーを向く (WolfLink, ワープ前)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Turn_Notice_NoGrowl
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 3
SelectNextGear -1

リーダーを向く (WolfLink, 待機)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Turn_Notice_NoGrowl
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 3
SelectNextGear -1

回転 (WolfLink, うろうろする)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Turn_Notice_NoGrowl
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 3
SelectNextGear -1

気づき (WolfLink, 通常行動)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Turn_Notice_NoGrowl
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 3
SelectNextGear -1

攻撃前 (WolfLink, 戦闘攻撃対地)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Turn_Attack
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 3
SelectNextGear -1

行動A (WolfLink, 崖である)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Turn_Escape_NoGrowl
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 3
SelectNextGear -1

先行動 (WolfLink, 気づき戦闘)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Turn_Attack
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 3
SelectNextGear -1

追従リトライ (WolfLink, 通常行動)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Turn_Notice_NoGrowl
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 3
SelectNextGear -1

ターン (ForestGiant_Middle, 戦闘回転)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName BattleTurn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (ForestGiant_Middle, ナビ移動)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Turn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (ForestGiant_Middle, 威嚇)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName BattleTurn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (ForestGiant_Middle, 威嚇武器投擲)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName BattleTurn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (ForestGiant_Middle, 水上ナビ直進)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Turn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (ForestGiant_Middle, 水上脱出)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Turn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (ForestGiant_Middle, 生成待機)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName BattleTurn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (ForestGiant_Middle, 戦闘移動)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName BattleTurn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (ForestGiant_Middle, 投石)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.785398
RotateAngleMax 3.14159
ASKeyName GrabTurn
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (ForestGiant_Middle, 木発見)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName BattleTurn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (ForestGiant_Middle, 木武器追跡)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName BattleTurn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (ForestGiant_Middle, 木武器発見)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName BattleTurn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

気づき (ForestGiant_Middle, 水上脅威感知)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Turn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

水上 (ForestGiant_Middle, 回転)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Turn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

水上 (ForestGiant_Middle, 気づき)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Turn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

水上 (ForestGiant_Middle, 戦闘回転)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName BattleTurn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

ターン (ForestGiant_Senior, 戦闘回転)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName BattleTurn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (ForestGiant_Senior, ナビ移動)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Turn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (ForestGiant_Senior, 威嚇)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName BattleTurn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (ForestGiant_Senior, 威嚇武器投擲)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName BattleTurn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (ForestGiant_Senior, 水上ナビ直進)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Turn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (ForestGiant_Senior, 水上脱出)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Turn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (ForestGiant_Senior, 生成待機)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName BattleTurn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (ForestGiant_Senior, 戦闘移動)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName BattleTurn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (ForestGiant_Senior, 投石)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.785398
RotateAngleMax 3.14159
ASKeyName GrabTurn
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (ForestGiant_Senior, 木発見)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName BattleTurn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (ForestGiant_Senior, 木武器追跡)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName BattleTurn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (ForestGiant_Senior, 木武器発見)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName BattleTurn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

気づき (ForestGiant_Senior, 水上脅威感知)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Turn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

水上 (ForestGiant_Senior, 回転)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Turn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

水上 (ForestGiant_Senior, 気づき)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Turn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

水上 (ForestGiant_Senior, 戦闘回転)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName BattleTurn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

攻撃前 (Boar, 戦闘)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Turn_Attack
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 3
SelectNextGear 1

行動A (Boar, ふり向き)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 1.39626
ASKeyName Hearing
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

行動A (Boar, 地形嵌り)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

注目 (Boar, 通常行動)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Look
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 0
SelectNextGear -1

逃走前 (Boar, ダメージ逃走)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

逃走前 (Boar, 逃走)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

連続ふり向き (Boar, ふり向き)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Hearing
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

攻撃前 (Deer, 戦闘)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Turn_Attack
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 3
SelectNextGear 1

行動A (Deer, ふり向き)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 1.39626
ASKeyName Hearing
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

行動A (Deer, 地形嵌り)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

注目 (Deer, 通常行動)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Look
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 0
SelectNextGear -1

逃走前 (Deer, ダメージ逃走)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

逃走前 (Deer, 逃走)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

連続ふり向き (Deer, ふり向き)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Hearing
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

ターン (ForestGiant, 戦闘回転)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName BattleTurn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (ForestGiant, ナビ移動)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Turn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (ForestGiant, 威嚇)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName BattleTurn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (ForestGiant, 威嚇武器投擲)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName BattleTurn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (ForestGiant, 水上ナビ直進)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Turn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (ForestGiant, 水上脱出)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Turn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (ForestGiant, 生成待機)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName BattleTurn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (ForestGiant, 戦闘移動)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName BattleTurn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (ForestGiant, 投石)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.785398
RotateAngleMax 3.14159
ASKeyName GrabTurn
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (ForestGiant, 木発見)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName BattleTurn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (ForestGiant, 木武器追跡)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName BattleTurn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (ForestGiant, 木武器発見)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName BattleTurn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

気づき (ForestGiant, 水上脅威感知)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Turn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

水上 (ForestGiant, 回転)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Turn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

水上 (ForestGiant, 気づき)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Turn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

水上 (ForestGiant, 戦闘回転)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName BattleTurn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

右側 (Lynel_Senior, 回転)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Wait_Curve_R
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

左側 (Lynel_Senior, 回転)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Wait_Curve_L
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

ふり向き (Dog, 通常行動)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Turn_Notice
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

リーダーを向く (Dog, 待機)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Turn_Notice
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

行動A (Dog, 地形嵌り)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

先行動 (Dog, 後行動)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Roar_St_Turn
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

逃走前 (Dog, ダメージ逃走)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Damage_Turn
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

攻撃前 (Sunazarashi, 戦闘)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Turn_Attack
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 3
SelectNextGear 1

行動A (Sunazarashi, ふり向き)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 1.39626
ASKeyName Hearing
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

行動A (Sunazarashi, 地形嵌り)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

注目 (Sunazarashi, 通常行動)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Look
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 0
SelectNextGear -1

逃走前 (Sunazarashi, ダメージ逃走)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

逃走前 (Sunazarashi, 逃走)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 0
SelectNextGear -1

連続ふり向き (Sunazarashi, ふり向き)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Hearing
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

行動A (Fox, ふり向き)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 1.39626
ASKeyName Hearing
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

行動A (Fox, 衝突)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

行動A (Fox, 地形嵌り)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

注目 (Fox, 通常行動)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Look
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 0
SelectNextGear -1

逃走前 (Fox, ダメージ逃走)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

逃走前 (Fox, 逃走)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

連続ふり向き (Fox, ふり向き)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Hearing
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

回転 (Sunazarashi_B, 地形嵌り)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

行動A (Sunazarashi_B, 地形嵌り)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

逃走前 (Sunazarashi_B, ダメージ逃走)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

逃走前 (Sunazarashi_B, 逃走)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

ふり向き (Squirrel, ふり向き)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 1.39626
ASKeyName Hearing
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

行動A (Squirrel, 衝突)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

注目 (Squirrel, 通常行動)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Look
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 0
SelectNextGear -1

逃走前 (Squirrel, 先行動)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

逃走前 (Squirrel, 逃走)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

連続ふり向き (Squirrel, ふり向き)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Hearing
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

右側 (Lynel_Middle, 回転)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Wait_Curve_R
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

左側 (Lynel_Middle, 回転)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Wait_Curve_L
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

回転 (SunazarashiSP_C, 地形嵌り)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

行動A (SunazarashiSP_C, 地形嵌り)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

逃走前 (SunazarashiSP_C, ダメージ逃走)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

逃走前 (SunazarashiSP_C, 逃走)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

ダメージ後 (Wolf, 戦闘)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Damage
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 4
SelectNextGear 1

行動A (Wolf, ふり向き)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 1.39626
ASKeyName Hearing
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

行動A (Wolf, 地形嵌り)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

先行動 (Wolf, ターゲット通知)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Turn_Notice
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

先行動 (Wolf, 後行動)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Turn_Attack
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

先行動 (Wolf, 攻撃前行動)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Turn_Attack
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

旋回 (Wolf, 崖である)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 2.79253
ASKeyName Turn_Notice
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 4
SelectNextGear 1

注目 (Wolf, 通常行動)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Look
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 0
SelectNextGear -1

逃走前 (Wolf, ダメージ逃走)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

逃走前 (Wolf, 逃走)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

連続ふり向き (Wolf, ふり向き)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Hearing
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

右側 (Lynel, 回転)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Wait_Curve_R
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

左側 (Lynel, 回転)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Wait_Curve_L
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

攻撃前 (Deer_MiniGame, 戦闘)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Turn_Attack
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 3
SelectNextGear 1

行動A (Deer_MiniGame, ふり向き)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 1.39626
ASKeyName Hearing
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

行動A (Deer_MiniGame, 地形嵌り)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

注目 (Deer_MiniGame, 通常行動)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Look
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 0
SelectNextGear -1

逃走前 (Deer_MiniGame, ダメージ逃走)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

逃走前 (Deer_MiniGame, 逃走)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

連続ふり向き (Deer_MiniGame, ふり向き)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Hearing
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

ターン (StalForestGiant, 戦闘回転)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName BattleTurn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (StalForestGiant, ナビ移動)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Turn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (StalForestGiant, パーツ投げ)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName GrabTurn
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

回転 (StalForestGiant, 威嚇)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName BattleTurn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (StalForestGiant, 威嚇武器投擲)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName BattleTurn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (StalForestGiant, 水上ナビ直進)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Turn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (StalForestGiant, 水上脱出)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Turn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (StalForestGiant, 生成待機)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName BattleTurn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (StalForestGiant, 戦闘移動)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName BattleTurn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (StalForestGiant, 投石)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.785398
RotateAngleMax 3.14159
ASKeyName GrabTurn
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (StalForestGiant, 木発見)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName BattleTurn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (StalForestGiant, 木武器追跡)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName BattleTurn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

回転 (StalForestGiant, 木武器発見)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName BattleTurn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

気づき (StalForestGiant, 水上脅威感知)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Turn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

水上 (StalForestGiant, 回転)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Turn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

水上 (StalForestGiant, 気づき)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Turn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

水上 (StalForestGiant, 戦闘回転)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName BattleTurn
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

ダメージ後 (Bear, 戦闘)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Damage
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 4
SelectNextGear 1

行動A (Bear, ふり向き)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 1.39626
ASKeyName Hearing
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

行動A (Bear, 地形嵌り)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

先行動 (Bear, ターゲット通知)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Turn_Notice
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

先行動 (Bear, 後行動)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Turn_Attack
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

先行動 (Bear, 攻撃前行動)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Turn_Attack
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

旋回 (Bear, 崖である)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 2.79253
ASKeyName Turn_Notice
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 4
SelectNextGear 1

注目 (Bear, 通常行動)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Look
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 0
SelectNextGear -1

逃走前 (Bear, ダメージ逃走)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

逃走前 (Bear, 逃走)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

連続ふり向き (Bear, ふり向き)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Hearing
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

回転 (DomesticAnimal, 地形嵌り)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.174533
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

行動A (DomesticAnimal, 地形嵌り)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

逃走前 (DomesticAnimal, ダメージ逃走)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

逃走前 (DomesticAnimal, 逃走)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

攻撃前 (SunazarashiSP, 戦闘)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Turn_Attack
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 3
SelectNextGear 1

行動A (SunazarashiSP, ふり向き)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 1.39626
ASKeyName Hearing
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

行動A (SunazarashiSP, 地形嵌り)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

注目 (SunazarashiSP, 通常行動)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Look
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 0
SelectNextGear -1

逃走前 (SunazarashiSP, ダメージ逃走)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

逃走前 (SunazarashiSP, 逃走)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 0
SelectNextGear -1

連続ふり向き (SunazarashiSP, ふり向き)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Hearing
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

攻撃前 (Boar_MiniGame, 戦闘)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Turn_Attack
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 3
SelectNextGear 1

行動A (Boar_MiniGame, ふり向き)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 1.39626
ASKeyName Hearing
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

行動A (Boar_MiniGame, 地形嵌り)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

注目 (Boar_MiniGame, 通常行動)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Look
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 0
SelectNextGear -1

逃走前 (Boar_MiniGame, ダメージ逃走)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

逃走前 (Boar_MiniGame, 逃走)

Name Value
AnimPlayRate 1.0
FinishAngleRange 0.261799
RotateAngleMax 3.14159
ASKeyName Turn_Escape
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 2
SelectNextGear 2

連続ふり向き (Boar_MiniGame, ふり向き)

Name Value
AnimPlayRate 1.0
FinishAngleRange -0.0174533
RotateAngleMax 3.14159
ASKeyName Hearing
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1