From ZeldaMods (Breath of the Wild)
Revision as of 17:56, 14 October 2018 by imported>Leoetlino
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AddRigidBody| AI definition |
|---|
| Type |
Action |
|---|
StaticInstParams
| Name |
Type |
Default value |
Description
|
| ResetLayer |
Bool |
|
|
Derived definitions
子1 (ASPlayControlRigidShutter, クローズ_0)
| Name |
Value
|
| ResetLayer |
True
|
子1 (ASPlayControlRigidShutter, クローズ待機_0)
| Name |
Value
|
| ResetLayer |
True
|
Demo_AddRigidBody (DeadlyBlowWeapon)
| Name |
Value
|
| ResetLayer |
True
|
Demo_AddRigidBody (ObjDeadlyBlowWeapon)
| Name |
Value
|
| ResetLayer |
True
|