From ZeldaMods (Breath of the Wild)
Revision as of 17:56, 14 October 2018 by imported>Leoetlino
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ActivateAttackSensorAI definition |
---|
Type |
Action |
---|
MapUnitInstParams
Name |
Type |
Default value |
Description
|
AttackPower |
Int |
0 |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
IsSuccessFinishCounterEnd |
Bool |
|
|
IsChangeable |
Bool |
|
|
UseMapUnitParamForDamage |
Bool |
|
|
AtkSensorName |
String |
|
|
FramesActive |
Float |
|
|
AtDamage |
Int |
|
|
AtPower |
Int |
|
|
AtPowerReduce |
Int |
|
|
AtImpact |
Int |
|
|
AtShieldBreakPower |
Int |
|
|
AtType |
Int |
|
|
AtAttr |
Int |
|
|
AtDirType |
Int |
|
|
Derived definitions
子1 (Priest_Boss_ShadowClone, 地上_0)
Name |
Value
|
IsSuccessFinishCounterEnd |
True
|
IsChangeable |
False
|
UseMapUnitParamForDamage |
False
|
AtkSensorName |
FallAtkShockwave
|
FramesActive |
5.0
|
AtDamage |
10
|
AtPower |
1000
|
AtPowerReduce |
0
|
AtImpact |
9999
|
AtShieldBreakPower |
1
|
AtType |
8192
|
AtAttr |
-2147483644
|
AtDirType |
5
|
子1 (Priest_Boss_ShadowClone, 地上_2)
Name |
Value
|
IsSuccessFinishCounterEnd |
True
|
IsChangeable |
False
|
UseMapUnitParamForDamage |
False
|
AtkSensorName |
FallAtkShockwave
|
FramesActive |
5.0
|
AtDamage |
10
|
AtPower |
1000
|
AtPowerReduce |
0
|
AtImpact |
9999
|
AtShieldBreakPower |
1
|
AtType |
8192
|
AtAttr |
4
|
AtDirType |
5
|
子1 (Priest_Boss_Normal, 地上_0)
Name |
Value
|
IsSuccessFinishCounterEnd |
True
|
IsChangeable |
False
|
UseMapUnitParamForDamage |
False
|
AtkSensorName |
FallAtkShockwave
|
FramesActive |
5.0
|
AtDamage |
10
|
AtPower |
1000
|
AtPowerReduce |
0
|
AtImpact |
9999
|
AtShieldBreakPower |
1
|
AtType |
8192
|
AtAttr |
-2147483644
|
AtDirType |
5
|
子1 (Priest_Boss_ShadowClone_Real, 地上_0)
Name |
Value
|
IsSuccessFinishCounterEnd |
True
|
IsChangeable |
False
|
UseMapUnitParamForDamage |
False
|
AtkSensorName |
FallAtkShockwave
|
FramesActive |
5.0
|
AtDamage |
10
|
AtPower |
1000
|
AtPowerReduce |
0
|
AtImpact |
9999
|
AtShieldBreakPower |
1
|
AtType |
8192
|
AtAttr |
-2147483644
|
AtDirType |
5
|
子1 (Priest_Boss_ShadowClone_Real, 地上_2)
Name |
Value
|
IsSuccessFinishCounterEnd |
True
|
IsChangeable |
False
|
UseMapUnitParamForDamage |
False
|
AtkSensorName |
FallAtkShockwave
|
FramesActive |
5.0
|
AtDamage |
10
|
AtPower |
1000
|
AtPowerReduce |
0
|
AtImpact |
9999
|
AtShieldBreakPower |
1
|
AtType |
8192
|
AtAttr |
4
|
AtDirType |
5
|