bdrop
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Format | AAMP |
---|---|
Version | 0 |
Type | xml |
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. |
DropTable (bdrop) configures item drops for each actor.
Parameter objects
Header
Key | Type | Description |
---|---|---|
TableNum | int | Number of tables |
Table%02d | str64 | Name of the drop table |
[TableName]
Key | Type | Description |
---|---|---|
ColumnNum | int | Number of items |
RepeatNumMin | int | Min number of items that can be dropped (抽選回数最小) |
RepeatNumMax | int | Max number of items that can be dropped (抽選回数最大) |
ApproachType | int | Drop position and pose (姿勢).
|
OccurrenceSpeedType | int | Drop velocity type (発生速度).
|
ItemName%02d | str64 | Name of the actor that can be dropped |
ItemProbability%02d | float | Drop probability (0.0 to 100.0) |
Note: the sum of all ItemProbabilities should be equal to 100.0, otherwise sometimes no items will be dropped.
Table names
Table name | Description |
---|---|
Normal | If enemy is using normal arrows |
Normal2 | Used at same time as Normal |
Normal3 | ... |
Normal4 | ... |
FireArrow | If enemy is using fire arrows |
FireArrow2 | ... |
FireArrow3 | ... |
FireArrow4 | ... |
IceArrow | If enemy is using ice arrows |
IceArrow2 | ... |
IceArrow3 | ... |
IceArrow4 | ... |
ElectricArrow | If enemy is using lightning arrows |
ElectricArrow2 | ... |
ElectricArrow3 | ... |
ElectricArrow4 | ... |
BombArrow_A | If enemy is using bomb arrows |
BombArrow_A2 | ... |
BombArrow_A3 | ... |
BombArrow_A4 | ... |