AIDef:Action/EventSleepTargetActor
Seems to be used to get an actor in it "Sleeping" mode. [check]
Used in the Goddess Statue exchanging demo if the Player is yet to get any extra Heart/Stamina from it, probably responsible for the statue lighting up on the Great Plateau.
| AI definition | |
|---|---|
| Type | Action |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ActorName | String | ID of the actor to get in it "Sleeping" mode | |
| InstanceName | String | Optional, used when an actor can have multiple instances on the map loaded at once, probably refers to the UniqueName parameter [check] |
Derived definitions
Demo_SleepActor (EventSystemActor)
No overridden parameters.