AIDef:Action/EventSetEnableGrass

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Revision as of 14:26, 24 October 2026 by Nebroc (talk | contribs)
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Displays (or hides) tall grass in the world. Persists through reloading a save.

This seems to go unused in the final game.

EventSetEnableGrass
AI definition
Type Action

DynamicInstParams

Name Type Default value Description
Enable Bool true: shows Grass

false: hides Grass


Derived definitions

Demo_SetEnableGrass (EventSystemActor)

No overridden parameters.