AIDef:Action/EventSetEnableGrass
Displays (or hides) tall grass in the world. Persists through reloading a save.
This seems to go unused in the final game.
| AI definition | |
|---|---|
| Type | Action |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| Enable | Bool | true: shows Grass
false: hides Grass |
Derived definitions
Demo_SetEnableGrass (EventSystemActor)
No overridden parameters.