AIDef:AI/BoxWaterRoot

From ZeldaMods (Breath of the Wild)
Revision as of 22:23, 21 October 2022 by ShadowMarth-JTW (talk | contribs) (→‎MapUnitInstParams)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
BoxWaterRoot
AI definition
Type AI

MapUnitInstParams

Name Type Default value Description
FlowSpeedFactor Float 1.0
WaterfallRadius Float 0.0
WaterMaterial[The visual texture of the Material doesn't change. Only the physical part does.] Int 0

0 = Normal Water

1 = Bog Water/Mud

2 = Lava

3 = Damaging Ice Water

4 = Spring Water

WaterfallLength Float 0.0
WaterfallThickness Float 1.0
WaterfallAngle Float 90.0
SoundInDoorType Int 0

Derived definitions

Root (BoxWater)

No overridden parameters.