BaseProc
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This article is a stub. You can help ZeldaMods (Breath of the Wild) by expanding it. (For a list of non-stub pages, see Project:Pages.) |
BaseProc is a base class in BotW's framework that encapsulates all the low-level actor lifetime logic. Actors are implemented on top of BaseProcs and all C++ actor classes are derived from BaseProc.
BaseProcs are managed by BaseProcMgr.