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Name | Current message text |
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h English (en) | <source lang="cpp"> float damageRatio = GlobalParameter::sInstance->globalParam->shieldDamageRatio.value(); int damage = damageRatio * (param->attackPower - guardPower - additionalGuardPower); if (param->forceOnlyOneDamage) minDamage = 1; else minDamage = param->minDmg; weapon->takeDamage(max(damage, minDamage)); </source> |