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Found 3 translations.
Name | Current message text |
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h English (en) | <source lang="c++">__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4 { const int baseHp = Enemy::getInitialHP(this); const int halfBaseHp = baseHp >> 1; const bool dieGanonWind = hasFlag_Die_PGanonWind(0); const bool dieGanonWater = hasFlag_Die_PGanonWater(0); const bool dieGanonFire = hasFlag_Die_PGanonFire(0); const bool dieGanonElectric = hasFlag_Die_PGanonElectric(0); const int flags = this->siteBossFlags & 0xFFFFFFFC; int multiplier; if ( flags == 4 ) multiplier = 3; else if ( flags == 8 ) multiplier = 4; else multiplier = dieGanonFire + dieGanonWind + dieGanonWater + dieGanonElectric; return baseHp + multiplier * halfBaseHp; }</source> |
h French (fr) | <source lang="c++">__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4 { const int baseHp = Enemy::getInitialHP(this); const int halfBaseHp = baseHp >> 1; const bool dieGanonWind = hasFlag_Die_PGanonWind(0); const bool dieGanonWater = hasFlag_Die_PGanonWater(0); const bool dieGanonFire = hasFlag_Die_PGanonFire(0); const bool dieGanonElectric = hasFlag_Die_PGanonElectric(0); const int flags = this->siteBossFlags & 0xFFFFFFFC; int multiplier; if ( flags == 4 ) multiplier = 3; else if ( flags == 8 ) multiplier = 4; else multiplier = dieGanonFire + dieGanonWind + dieGanonWater + dieGanonElectric; return baseHp + multiplier * halfBaseHp; }</source> |
h Chinese (zh) | <source lang="c++">__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4 { const int baseHp = Enemy::getInitialHP(this); // 基礎血量(底) const int halfBaseHp = baseHp >> 1; // 除以 2(台) const bool dieGanonWind = hasFlag_Die_PGanonWind(0); // 打過風嗎? const bool dieGanonWater = hasFlag_Die_PGanonWater(0); // 打過水嗎? const bool dieGanonFire = hasFlag_Die_PGanonFire(0); // 打過火嗎? const bool dieGanonElectric = hasFlag_Die_PGanonElectric(0); // 打過雷嗎? const int flags = this->siteBossFlags & 0xFFFFFFFC; // 玩家在哪裡 int multiplier; if ( flags == 4 ) // 城堡裡 multiplier = 3; else if ( flags == 8 ) // 幻影空間 multiplier = 4; else multiplier = dieGanonFire + dieGanonWind + dieGanonWater + dieGanonElectric; return baseHp + multiplier * halfBaseHp; }</source> |