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Group
Amiibo drops
Difficulty scaling
Escape Ganon glitch
Lord of the Mountain
Object respawning
Shield durability
The Great Plateau barrier
Time
WorldMgr
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
blk - Pa'O
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
fat - Fanti
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fon - Fon
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gaa - Ga
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
gld - Nanai
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
gpe - Ghanaian Pidgin
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
gur - Frafra
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
hsn - Xiang Chinese
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kea - Kabuverdianu
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ksw - S'gaw Karen
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mos - Mossi
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nmz - Nawdm
nn - Norwegian Nynorsk
no - Norwegian
nod - Northern Thai
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nyn - Nyankole
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pcm - Nigerian Pidgin
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
rsk - Pannonian Rusyn
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
ryu - Okinawan
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
se-fi - davvisámegiella (Suoma bealde)
se-no - davvisámegiella (Norgga bealde)
se-se - davvisámegiella (Ruoŧa bealde)
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sms - Skolt Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
sro - Campidanese Sardinian
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
syl - ꠍꠤꠟꠐꠤ
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
tdd - Tai Nuea
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vmw - Makhuwa
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yrl - Nheengatu
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
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<languages/> Many materials, weapons and enemies in ''Breath of the Wild'' respawn after a certain amount of time to prevent the world from getting too empty. The exact respawn/revival policy is specific to each actor. GameData flags that are used to track object revival are called "revival flags". They are always loaded, whether the object exists in the world or not. == Shop items == Shop items are revived every day at midnight, assuming the following conditions are satisfied: * the player is in none of the areas that are associated with the shop item; alternatively the player is not on MainField (on the main map) * and, for items with the Arrow tag, the player has fewer than 50<ref>This is configured by [[ActorInfo]] (itemSaleRevivalCount property).</ref> arrows of the relevant type in their inventory [1.3.1+] The inventory check function uses the player's real inventory data, not temporary quest inventory data. This means that warping into the Trial of the Sword or starting any other quest that temporarily clears the inventory in an attempt to trick [[GameDataMgr]] into restocking arrows no longer works. Revival flags for shop items have their [[ResetType]] set to 3. === The revival map grid === The revival map grid is used for shop items and for randomly-respawned items. It is slightly different from the regular map unit grid and features 10 columns (0..9) and 8 rows (0..7). Given an item located in column <code>itemCol</code> and row <code>itemRow</code>, the player is considered to not be in its map area ''if and only if'': * itemCol < playerCol1 * or itemCol > playerCol2 * or itemRow < playerRow1 * or itemRow > playerRow2 where the player column and row values are calculated as follows: <source lang="c++"> int col = std::clamp(((signed int)x + 5000) / 1000, 0, 9); int row = std::clamp(((signed int)z + 4000) / 1000, 0, 7); if ( (col + 0.5) * 1000.0 + -5000.0 >= x ) { *col1 = col - 1; *col2 = col; } else { *col1 = col; *col2 = col + 1; } if ( (row + 0.5) * 1000.0 + -4000.0 >= z ) { *row1 = row - 1; *row2 = row; } else { *row1 = row; *row2 = row + 1; } </source> This grid is shown on the object map. It is also possible to show the no-revival area for an object by right clicking on it. == Revival during blood moons (RevivalBloodyMoon) == This policy is used for most weapons and enemies. Every time a [[blood moon]] occurs, all associated revival flags are reset to their initial value. Revival flags for objects under this policy have their [[ResetType]] set to 1. {{actor list|label='''Actors under the RevivalBloodyMoon policy'''|content= * Ancient Battle Axe (Weapon_Lsword_013) * Ancient Battle Axe+ (Weapon_Lsword_014) * Ancient Battle Axe++ (Weapon_Lsword_015) * Ancient Bladesaw (Weapon_Lsword_023) * Ancient Bow (Weapon_Bow_023) * Ancient Shield (Weapon_Shield_038) * Ancient Short Sword (Weapon_Sword_023) * Ancient Spear (Weapon_Spear_023) * Biggoron's Sword (Weapon_Lsword_059) * Black Bokoblin (Enemy_Bokoblin_Senior) * Black Hinox (Enemy_Giant_Senior) * Black Lizalfos (Enemy_Lizalfos_Senior) * Black Moblin (Enemy_Moriblin_Senior) * Black Moblin (Enemy_Moriblin_Senior_Volcano) * Blizzard Rod (Weapon_Sword_049) * Blizzrobe (Enemy_Wizzrobe_Ice_Senior) * Blue Bokoblin (Enemy_Bokoblin_Guard_Middle) * Blue Bokoblin (Enemy_Bokoblin_Guard_Middle_Ambush) * Blue Bokoblin (Enemy_Bokoblin_Guard_Middle_TreeHouseTop) * Blue Bokoblin (Enemy_Bokoblin_Middle) * Blue Hinox (Enemy_Giant_Middle) * Blue Lizalfos (Enemy_Lizalfos_Guard_Middle) * Blue Lizalfos (Enemy_Lizalfos_Guard_Middle_LongVisibility) * Blue Lizalfos (Enemy_Lizalfos_Middle) * Blue Lizalfos (Enemy_Lizalfos_Middle_Guard_Ambush) * Blue Moblin (Enemy_Moriblin_Middle) * Blue-Maned Lynel (Enemy_Lynel_Middle) * Boat Oar (Weapon_Lsword_038) * Boko Bat (Weapon_Lsword_004) * Boko Bow (Weapon_Bow_004) * Boko Club (Weapon_Sword_004) * Boko Shield (Weapon_Shield_004) * Boko Spear (Weapon_Spear_004) * Bokoblin (Enemy_Bokoblin_Guard_Junior) * Bokoblin (Enemy_Bokoblin_Guard_Junior_Ambush) * Bokoblin (Enemy_Bokoblin_Guard_Junior_TreeHouseTop) * Bokoblin (Enemy_Bokoblin_Junior) * Bokoblin Arm (Weapon_Sword_019) * Boomerang (Weapon_Sword_051) * Boulder Breaker (Weapon_Lsword_054) * Bow of Light (Weapon_Bow_071) * Chuchu (Enemy_Chuchu_Junior) * Chuchu (Enemy_Chuchu_Middle) * Chuchu (Enemy_Chuchu_Senior) * Cobble Crusher (Weapon_Lsword_036) * Cursed Bokoblin (Enemy_GanonGrudge) * Cursed Lizalfos (Enemy_GanonGrudge_02) * Cursed Moblin (Enemy_GanonGrudge_01) * Daybreaker (Weapon_Shield_037) * Decayed Guardian (Enemy_Guardian_A_Fixed_Moss) * Decayed Guardian (Enemy_Guardian_A_Fixed_Sand) * Decayed Guardian (Enemy_Guardian_A_Fixed_Snow) * Demon Carver (Weapon_Sword_073) * Double Axe (Weapon_Lsword_030) * Dragon Bone Boko Bow (Weapon_Bow_027) * Dragonbone Boko Bat (Weapon_Lsword_006) * Dragonbone Boko Club (Weapon_Sword_006) * Dragonbone Boko Shield (Weapon_Shield_006) * Dragonbone Boko Spear (Weapon_Spear_006) * Dragonbone Moblin Club (Weapon_Lsword_012) * Dragonbone Moblin Spear (Weapon_Spear_012) * Drillshaft (Weapon_Spear_031) * Duplex Bow (Weapon_Bow_040) * Edge of Duality (Weapon_Lsword_055) * Eightfold Blade (Weapon_Sword_041) * Eightfold Longblade (Weapon_Lsword_041) * Electric Chuchu (Enemy_Chuchu_Electric_Junior) * Electric Chuchu (Enemy_Chuchu_Electric_Middle) * Electric Chuchu (Enemy_Chuchu_Electric_Senior) * Electric Keese (Enemy_Keese_Electric) * Electric Keese (Enemy_Keese_Electric_AllDay) * Electric Lizalfos (Enemy_Lizalfos_Electric) * Electric Lizalfos (Enemy_Lizalfos_Electric_ForestTower) * Electric Wizzrobe (Enemy_Wizzrobe_Electric) * Emblazoned Shield (Weapon_Shield_034) * Enhanced Lizal Spear (Weapon_Spear_008) * Falcon Bow (Weapon_Bow_017) * Farmer's Pitchfork (Weapon_Spear_022) * Farming Hoe (Weapon_Lsword_045) * Feathered Edge (Weapon_Sword_031) * Feathered Spear (Weapon_Spear_032) * Fierce Deity Sword (Weapon_Lsword_060) * Fire Chuchu (Enemy_Chuchu_Fire_Junior) * Fire Chuchu (Enemy_Chuchu_Fire_Middle) * Fire Chuchu (Enemy_Chuchu_Fire_Senior) * Fire Keese (Enemy_Keese_Fire) * Fire Keese (Enemy_Keese_Fire_AllDay) * Fire Rod (Weapon_Sword_060) * Fire Wizzrobe (Enemy_Wizzrobe_Fire) * Fire-Breath Lizalfos (Enemy_Lizalfos_Fire) * Fire-Breath Lizalfos (Enemy_Lizalfos_Fire_Guard_Ambush) * Fisherman's Shield (Weapon_Shield_032) * Fishing Harpoon (Weapon_Spear_038) * Flameblade (Weapon_Sword_033) * Flamespear (Weapon_Spear_033) * Forest Dweller's Bow (Weapon_Bow_013) * Forest Dweller's Shield (Weapon_Shield_023) * Forest Dweller's Spear (Weapon_Spear_025) * Forest Dweller's Sword (Weapon_Sword_025) * Forest Octorok (Enemy_Octarock_Forest) * Forked Lizal Spear (Weapon_Spear_009) * Frost Pebblit (Enemy_Golem_Little_Ice) * Frost Talus (Enemy_Golem_Ice) * Frostblade (Weapon_Sword_034) * Frostspear (Weapon_Spear_034) * Gerudo Scimitar (Weapon_Sword_029) * Gerudo Shield (Weapon_Shield_026) * Gerudo Spear (Weapon_Spear_029) * Giant Boomerang (Weapon_Lsword_051) * Goddess Sword (Weapon_Sword_057) * Golden Bokoblin (Enemy_Bokoblin_Gold) * Golden Bow (Weapon_Bow_015) * Golden Claymore (Weapon_Lsword_029) * Golden Lizalfos (Enemy_Lizalfos_Gold) * Golden Lynel (Enemy_Lynel_Gold) * Golden Moblin (Enemy_Moriblin_Gold) * Great Flameblade (Weapon_Lsword_033) * Great Frostblade (Weapon_Lsword_034) * Great Thunderblade (Weapon_Lsword_035) * Guardian Scout I (Enemy_Guardian_Mini_Baby) * Guardian Scout I (Enemy_Guardian_Mini_Baby_Dark) * Guardian Scout II (Enemy_Guardian_Mini_Junior) * Guardian Scout II (Enemy_Guardian_Mini_Junior_Dark) * Guardian Scout II (Enemy_Guardian_Mini_Junior_Wipe) * Guardian Scout III (Enemy_Guardian_Mini_Middle) * Guardian Scout III (Enemy_Guardian_Mini_Middle_Dark) * Guardian Scout III (Enemy_Guardian_Mini_Middle_DetachLineBeam) * Guardian Scout IV (Enemy_Guardian_Mini_Senior) * Guardian Scout IV (Enemy_Guardian_Mini_Senior_Dark) * Guardian Shield (Weapon_Shield_013) * Guardian Shield+ (Weapon_Shield_014) * Guardian Shield++ (Weapon_Shield_015) * Guardian Skywatcher (Enemy_Guardian_C) * Guardian Skywatcher (Enemy_Guardian_C_Clean) * Guardian Spear (Weapon_Spear_013) * Guardian Spear+ (Weapon_Spear_014) * Guardian Spear++ (Weapon_Spear_015) * Guardian Stalker (Enemy_Guardian_A) * Guardian Stalker (Enemy_Guardian_A_Moss) * Guardian Stalker (Enemy_Guardian_A_Sand) * Guardian Stalker (Enemy_Guardian_A_Snow) * Guardian Sword (Weapon_Sword_013) * Guardian Sword+ (Weapon_Sword_014) * Guardian Sword++ (Weapon_Sword_015) * Guardian Turret (Enemy_Guardian_B) * Guardian Turret (Enemy_Guardian_B_Clean) * Hero's Shield (Weapon_Shield_057) * Hinox (Enemy_Giant_Junior) * Hunter's Shield (Weapon_Shield_031) * Hylian Shield (Weapon_Shield_030) * Ice Chuchu (Enemy_Chuchu_Ice_Junior) * Ice Chuchu (Enemy_Chuchu_Ice_Middle) * Ice Chuchu (Enemy_Chuchu_Ice_Senior) * Ice Keese (Enemy_Keese_Ice) * Ice Keese (Enemy_Keese_Ice_AllDay) * Ice Rod (Weapon_Sword_061) * Ice Wizzrobe (Enemy_Wizzrobe_Ice) * Ice-Breath Lizalfos (Enemy_Lizalfos_Ice) * Igneo Pebblit (Enemy_Golem_Little_Fire) * Igneo Talus (Enemy_Golem_Fire) * Igneo Talus Titan (Enemy_Golem_Fire_R) * Iron Sledgehammer (Weapon_Lsword_031) * Keese (Enemy_Keese) * Keese (Enemy_Keese_AllDay) * Keese (Enemy_Keese_Swarm) * Keese (Enemy_Keese_Swarm_AllDay) * Keese (Enemy_Keese_Swarm_AllDay_HeapMeasure) * Keese (Enemy_Keese_Swarm_HeapMeasure) * Kite Shield (Weapon_Shield_042) * Knight's Bow (Weapon_Bow_035) * Knight's Broadsword (Weapon_Sword_003) * Knight's Claymore (Weapon_Lsword_003) * Knight's Halberd (Weapon_Spear_003) * Knight's Shield (Weapon_Shield_003) * Korok Leaf (Weapon_Lsword_056) * Lightning Rod (Weapon_Sword_062) * Lightscale Trident (Weapon_Spear_050) * Lizal Boomerang (Weapon_Sword_007) * Lizal Bow (Weapon_Bow_006) * Lizal Forked Boomerang (Weapon_Sword_008) * Lizal Shield (Weapon_Shield_007) * Lizal Spear (Weapon_Spear_007) * Lizal Tri-Boomerang (Weapon_Sword_009) * Lizalfos (Enemy_Lizalfos_Guard_Junior) * Lizalfos (Enemy_Lizalfos_Guard_Junior_LongVisibility) * Lizalfos (Enemy_Lizalfos_Junior) * Lizalfos (Enemy_Lizalfos_Junior_Guard_Ambush) * Lizalfos Arm (Weapon_Sword_020) * Lynel (Enemy_Lynel_Junior) * Lynel (Enemy_Lynel_Junior_Mountain) * Lynel Bow (Weapon_Bow_009) * Lynel Crusher (Weapon_Lsword_016) * Lynel Shield (Weapon_Shield_016) * Lynel Spear (Weapon_Spear_016) * Lynel Sword (Weapon_Sword_016) * Meteo Wizzrobe (Enemy_Wizzrobe_Fire_Senior) * Meteor Rod (Weapon_Sword_048) * Mighty Lynel Bow (Weapon_Bow_026) * Mighty Lynel Crusher (Weapon_Lsword_017) * Mighty Lynel Shield (Weapon_Shield_017) * Mighty Lynel Spear (Weapon_Spear_017) * Mighty Lynel Sword (Weapon_Sword_017) * Moblin (Enemy_Moriblin_Junior) * Moblin Arm (Weapon_Lsword_019) * Moblin Club (Weapon_Lsword_010) * Moblin Spear (Weapon_Spear_010) * Molduga (Enemy_Sandworm) * Molduking (Enemy_SandwormR) * Monk Maz Koshia (Priest_Boss_Giant) * Monk Maz Koshia (Priest_Boss_Normal) * Monk Maz Koshia (Priest_Boss_ShadowClone) * Monk Maz Koshia (Priest_Boss_ShadowClone_Real) * Moonlight Scimitar (Weapon_Sword_030) * Phrenic Bow (Weapon_Bow_029) * Pot Lid (Weapon_Shield_040) * Radiant Shield (Weapon_Shield_036) * Reinforced Lizal Shield (Weapon_Shield_008) * Rock Octorok (Enemy_Octarock_Stone) * Royal Bow (Weapon_Bow_036) * Royal Broadsword (Weapon_Sword_024) * Royal Claymore (Weapon_Lsword_024) * Royal Guard's Bow (Weapon_Bow_033) * Royal Guard's Claymore (Weapon_Lsword_047) * Royal Guard's Shield (Weapon_Shield_033) * Royal Guard's Spear (Weapon_Spear_047) * Royal Guard's Sword (Weapon_Sword_047) * Royal Halberd (Weapon_Spear_024) * Royal Shield (Weapon_Shield_022) * Rusty Broadsword (Weapon_Sword_021) * Rusty Claymore (Weapon_Lsword_020) * Rusty Halberd (Weapon_Spear_021) * Rusty Shield (Weapon_Shield_021) * Savage Lynel Bow (Weapon_Bow_032) * Savage Lynel Crusher (Weapon_Lsword_018) * Savage Lynel Shield (Weapon_Shield_018) * Savage Lynel Spear (Weapon_Spear_018) * Savage Lynel Sword (Weapon_Sword_018) * Scimitar of the Seven (Weapon_Sword_052) * Sea-Breeze Boomerang (Weapon_Sword_059) * Seared Steak (BoarMeat) * Serpentine Spear (Weapon_Spear_037) * Shield of the Mind's Eye (Weapon_Shield_041) * Silver Bokoblin (Enemy_Bokoblin_Dark) * Silver Bow (Weapon_Bow_014) * Silver Lizalfos (Enemy_Lizalfos_Dark) * Silver Longsword (Weapon_Lsword_027) * Silver Lynel (Enemy_Lynel_Dark) * Silver Moblin (Enemy_Moriblin_Dark) * Silver Shield (Weapon_Shield_025) * Silverscale Spear (Weapon_Spear_028) * Snow Octorok (Enemy_Octarock_Snow) * Soldier's Bow (Weapon_Bow_002) * Soldier's Broadsword (Weapon_Sword_002) * Soldier's Claymore (Weapon_Lsword_002) * Soldier's Shield (Weapon_Shield_002) * Soldier's Spear (Weapon_Spear_002) * Soup Ladle (Weapon_Sword_022) * Spiked Boko Bat (Weapon_Lsword_005) * Spiked Boko Bow (Weapon_Bow_003) * Spiked Boko Club (Weapon_Sword_005) * Spiked Boko Shield (Weapon_Shield_005) * Spiked Boko Spear (Weapon_Spear_005) * Spiked Moblin Club (Weapon_Lsword_011) * Spiked Moblin Spear (Weapon_Spear_011) * Spring-Loaded Hammer (Weapon_Sword_040) * Stalizalfos (Enemy_Lizalfos_Bone_Junior) * Stalizalfos (Enemy_Lizalfos_Bone_Junior_Head) * Stalkoblin (Enemy_Bokoblin_Bone_Junior) * Stalkoblin (Enemy_Bokoblin_Bone_Junior_AllDay) * Stalkoblin (Enemy_Bokoblin_Bone_Junior_Head) * Stalkoblin (Enemy_Bokoblin_Bone_Junior_Head_AllDay) * Stalmoblin (Enemy_Moriblin_Bone_Junior) * Stalmoblin (Enemy_Moriblin_Bone_Junior_Head) * Stalnox (Enemy_Giant_Bone) * Stalnox (Enemy_Giant_Bone_AllDay) * Steel Lizal Bow (Weapon_Bow_030) * Steel Lizal Shield (Weapon_Shield_009) * Stone Pebblit (Enemy_Golem_Little) * Stone Smasher (Weapon_Lsword_037) * Stone Talus (Enemy_Golem_Junior) * Stone Talus (Luminous) (Enemy_Golem_Middle) * Stone Talus (Rare) (Enemy_Golem_Senior) * Strengthened Lizal Bow (Weapon_Bow_011) * Swallow Bow (Weapon_Bow_016) * Sword (Weapon_Sword_058) * Sword of the Six Sages (Weapon_Lsword_057) * Throwing Spear (Weapon_Spear_030) * Thunder Wizzrobe (Enemy_Wizzrobe_Electric_Senior) * Thunderblade (Weapon_Sword_035) * Thunderspear (Weapon_Spear_035) * Thunderstorm Rod (Weapon_Sword_050) * Torch (Weapon_Sword_043) * Traveler (Npc_Assassin_003) * Traveler (Npc_Assassin_004) * Traveler (Npc_Assassin_005) * Traveler (Npc_Assassin_006) * Traveler (Npc_Assassin_007) * Traveler (Npc_Assassin_008) * Traveler (Npc_Assassin_009) * Traveler (Npc_Assassin_010) * Traveler's Bow (Weapon_Bow_001) * Traveler's Claymore (Weapon_Lsword_001) * Traveler's Shield (Weapon_Shield_035) * Traveler's Spear (Weapon_Spear_001) * Traveler's Sword (Weapon_Sword_001) * Treasure Octorok (Enemy_Octarock_Desert) * Tree Branch (Weapon_Sword_044) * Twilight Bow (Weapon_Bow_072) * TwnObj_GanonGrudgeSolid_Eyeball_A_01 * Vicious Sickle (Weapon_Sword_053) * Water Octorok (Enemy_Octarock) * White-Maned Lynel (Enemy_Lynel_Senior) * Windcleaver (Weapon_Lsword_074) * Woodcutter's Axe (Weapon_Lsword_032) * Wooden Bow (Weapon_Bow_038) * Wooden Mop (Weapon_Spear_036) * Wooden Shield (Weapon_Shield_001) * Yiga Blademaster (Enemy_Assassin_Middle) * Yiga Blademaster (Enemy_Assassin_Middle_Quest) * Yiga Footsoldier (Enemy_Assassin_Junior) * Yiga Footsoldier (Enemy_Assassin_Junior_Npc_001) * Yiga Footsoldier (Enemy_Assassin_Junior_Npc_002) * Yiga Footsoldier (Enemy_Assassin_Shooter_Junior) * Zora Spear (Weapon_Spear_027) * Zora Sword (Weapon_Sword_027) }} == No automatic revival (RevivalNone) == Objects under the RevivalNone policy will not be automatically revived. {{actor list|label='''Actors under the RevivalNone policy'''|content= * Ancient Arrow (Obj_AncientArrow_A_01) * Ancient Arrow x3 (Obj_AncientArrow_C_01) * Ancient Arrow x5 (Obj_AncientArrow_B_01) * Ancient Core (Item_Enemy_30) * Ancient Gear (Item_Enemy_26) * Ancient Screw (Item_Enemy_27) * Ancient Shaft (Item_Enemy_29) * Ancient Spring (Item_Enemy_28) * Arrow (Obj_ArrowNormal_A_01) * Arrow x10 (Obj_ArrowBundle_A_02) * Arrow x5 (Obj_ArrowBundle_A_01) * Arrow x[NUMBER] (Obj_ArrowBundle_A_10) * Blue Rupee (PutRupee_Blue) * Bokoblin Guts (Item_Enemy_02) * Bomb Arrow (Obj_BombArrow_A_01) * Bomb Arrow x10 (Obj_BombArrow_A_03) * Bomb Arrow x20 (Obj_BombArrow_A_04) * Bomb Arrow x5 (Obj_BombArrow_A_02) * BreakableRock * Calamity Ganon (Enemy_Ganon) * Ceremonial Trident (Weapon_Spear_049) * Daruk's Protection (Obj_HeroSoul_Goron) * Daruk's Protection + (Obj_DLC_HeroSoul_Goron) * DgnObj_WallCrack_C_01 * DgnObj_WallCrack_Wind_A_02 * Fire Arrow (Obj_FireArrow_A_01) * Fire Arrow x10 (Obj_FireArrow_A_02) * Fire Arrow x5 (Obj_FireArrow_A_03) * Fireblight Ganon (Enemy_SiteBoss_Lsword) * Fireblight Ganon (Enemy_SiteBoss_Lsword_R) * FldObj_AssassinPicture_A_01 * FldObj_AssassinPicture_A_02 * FldObj_BreakableRockDeathMT_A_01 * FldObj_BreakableRockDeathMT_A_02 * Giant Ancient Core (Item_Enemy_31) * Gold Rupee (PutRupee_Gold) * Green Rupee (PutRupee) * Guardian Scout II (Enemy_Guardian_Mini_Practice) * Heart Container (Obj_HeartUtuwa_A_01) * Hestu's Maracas (Obj_Maracas) * Ice Arrow (Obj_IceArrow_A_01) * Ice Arrow x10 (Obj_IceArrow_A_02) * Ice Arrow x5 (Obj_IceArrow_A_03) * IceWall * IceWallRuins * IceWallRuins_Challenge * IceWall_100enemy * IceWall_Tower * Korok Seed (Obj_KorokNuts) * Lizalfos Tail (Item_Enemy_05) * Master Kohga (Enemy_Assassin_Senior) * Master Sword (Weapon_Sword_070) * Medoh's Emblem (Obj_DLC_HeroSeal_Rito) * Mipha's Grace (Obj_HeroSoul_Zora) * Mipha's Grace + (Obj_DLC_HeroSoul_Zora) * Naboris's Emblem (Obj_DLC_HeroSeal_Gerudo) * Obj_CursedStatue * Obj_RockBroken_A_02 * Obj_ThunderRock * One-Hit Obliterator (Weapon_Sword_502) * Purple Rupee (PutRupee_Purple) * Red Rupee (PutRupee_Red) * Revali's Gale (Obj_HeroSoul_Rito) * Revali's Gale + (Obj_DLC_HeroSoul_Rito) * Rudania's Emblem (Obj_DLC_HeroSeal_Goron) * Ruta's Emblem (Obj_DLC_HeroSeal_Zora) * Sentry (RemainsFire_Drone_A_01) * Shock Arrow (Obj_ElectricArrow_A_01) * Shock Arrow (Obj_ElectricArrow_B_01) * Shock Arrow x10 (Obj_ElectricArrow_A_02) * Shock Arrow x5 (Obj_ElectricArrow_A_03) * Silver Rupee (PutRupee_Silver) * Spirit Orb (Obj_DungeonClearSeal) * Stamina Vessel (Obj_StaminaUtuwa_A_01) * Thunderblight Ganon (Enemy_SiteBoss_Sword) * Thunderblight Ganon (Enemy_SiteBoss_Sword_R) * Travel Medallion (Obj_WarpDLC) * Treasure Chest (TBox_Field_Enemy) * Treasure Chest (TBox_Field_Iron) * Treasure Chest (TBox_Field_Iron_NoReaction) * Treasure Chest (TBox_Field_Iron_NoReaction_Aoc) * Treasure Chest (TBox_Field_Iron_NoReaction_Aoc_long) * Treasure Chest (TBox_Field_Iron_NoReaction_Collabo) * Treasure Chest (TBox_Field_Stone) * Treasure Chest (TBox_Field_Stone_NoReaction) * Treasure Chest (TBox_Field_Wood) * TreasureSpot_00 * TwnObj_HyruleCastleObject_Wallcrack_Before_A_01 * TwnObj_HyruleCity_Tower_WallCrack_A_01 * Urbosa's Fury (Obj_HeroSoul_Gerudo) * Urbosa's Fury + (Obj_DLC_HeroSoul_Gerudo) * VolcanoEruptionField * WallCrack * WallCrack_Wind * Waterblight Ganon (Enemy_SiteBoss_Spear) * Waterblight Ganon (Enemy_SiteBoss_Spear_R) * Windblight Ganon (Enemy_SiteBoss_Bow) * Windblight Ganon (Enemy_SiteBoss_Bow_R) }} == No drop revival (RevivalNoneForDrop) == Drops for objects under the RevivalNoneForDrop policy will not be revived. This is used for broken Guardians. {{actor list|label='''Actors under the RevivalNoneForDrop policy'''|content= * FldObj_RuinGuardianSand_A_Dynamic * FldObj_RuinGuardianSnow_A_Dynamic * FldObj_RuinGuardian_A_Dynamic }} == No revival for use flag (RevivalNoneForUsed) == The use status for objects under the RevivalNoneForUsed policy will not be reset. This is notably used for terminals. {{actor list|label='''Actors under the RevivalNoneForUsed policy'''|content= * BM_Relief * Desert Voe Headband (Mannequin_006_Head) * Desert Voe Spaulder (Mannequin_006_Upper) * Desert Voe Trousers (Mannequin_006_Lower) * DgnObj_AncientReactor_B_01 * DgnObj_AncientReactor_B_01_on * DgnObj_DownloadTerminal_A_01 * DgnObj_DungeonEntranceSP * DgnObj_DungeonEntranceSP_Far * DgnObj_EntranceTerminalSP * DgnObj_EntranceTerminal_A_01 * DgnObj_RemainsLithogragh_A_02 * DgnObj_RemainsLithograph_A_01 * DgnObj_RemainsTerminalBody_A * Flamebreaker Armor (Mannequin_005_Upper) * Flamebreaker Boots (Mannequin_005_Lower) * Flamebreaker Helm (Mannequin_005_Head) * FldObj_DownloadTerminal_A_01 * FldObj_DownloadTerminal_A_02 * FldObj_Terminal_A_01 * Gerudo Sirwal (Mannequin_007_Lower) * Gerudo Top (Mannequin_007_Upper) * Gerudo Veil (Mannequin_007_Head) * Hylian Hood (Mannequin_001_Head) * Hylian Trousers (Mannequin_001_Lower) * Hylian Tunic (Mannequin_001_Upper) * Korok (Npc_HiddenKorokFly) * Korok (Npc_HiddenKorokGround) * Radiant Mask (Mannequin_008_Head) * Radiant Shirt (Mannequin_008_Upper) * Radiant Tights (Mannequin_008_Lower) * ShutterKey * Snowquill Headdress (Mannequin_004_Head) * Snowquill Trousers (Mannequin_004_Lower) * Snowquill Tunic (Mannequin_004_Upper) * Soldier's Armor (Mannequin_002_Upper) * Soldier's Greaves (Mannequin_002_Lower) * Soldier's Helm (Mannequin_002_Head) * Stealth Chest Guard (Mannequin_003_Upper) * Stealth Mask (Mannequin_003_Head) * Stealth Tights (Mannequin_003_Lower) * SwitchCandlestickAncient * SwitchCandlestickAncientOn * Treasure Chest (TBox_Dungeon_Iron) * Treasure Chest (TBox_Dungeon_Iron_050) * Treasure Chest (TBox_Dungeon_Iron_FinalTrial) * Treasure Chest (TBox_Dungeon_Iron_Hanged) * Treasure Chest (TBox_Dungeon_Stone) * Treasure Chest (TBox_Dungeon_Wood) * Treasure Chest (TBox_Dungeon_Wood_AreaCulling) * Treasure Chest (TBox_Field_Iron_GodTree) * TwnObj_AncientCandlePoleRoofOff_A_01 * TwnObj_AncientReactorCoreOff_A_01 * TwnObj_AncientReactorCore_A_01 * TwnObj_ArtifactObservationPostBed_A_01 * TwnObj_GateKeeperBed_A_01 * TwnObj_HeburaLodgeBed_A_01 * TwnObj_HunterHouseBed_A_01 * TwnObj_Village_KorokBed_A_01 * TwnObj_Village_SakuradaBed_A_01 * TwnObj_Village_ZoraFacilityBed_A_01 * Warm Doublet (Mannequin_009_Upper) }} == Random revival (RevivalRandom) == Objects under the RevivalRandom policy will be revived at random times ''independently of'' blood moons. This is used for most materials (fruits, rocks, etc.) Revival flags for objects under this policy have their [[ResetType]] set to 0 and the position of the object on the main map is stored in the upper 7 bits of the initial flag value. {{actor list|label='''Actors under the RevivalRandom policy'''|content= * Acorn (Item_Fruit_K) * Amber (Item_Ore_F) * Apple (Item_Fruit_A) * Armoranth (Item_PlantGet_H) * Armoranth (Item_Plant_H) * Armored Carp (Animal_Fish_H) * Armored Carp (Item_FishGet_H) * Armored Porgy (Animal_Fish_G) * Armored Porgy (Item_FishGet_G) * Baked Apple (Item_Roast_03) * Baked Fortified Pumpkin (Item_Roast_15) * Baked Palm Fruit (Item_Roast_10) * Big Hearty Radish (Item_PlantGet_C) * Big Hearty Radish (Item_Plant_C) * Big Hearty Truffle (Item_Mushroom_N) * Bird Egg (Item_Material_04) * Blackened Crab (Item_RoastFish_15) * Bladed Rhino Beetle (Animal_Insect_G) * Blue Nightshade (Item_PlantGet_I) * Blue Nightshade (Item_Plant_I) * Blue Sparrow (Animal_LittleBird_C) * Blue-Winged Heron (Animal_Heron_A) * Blueshell Escargot (Item_RoastFish_11) * Bright-Chested Duck (Animal_WildDuck_A) * Bright-Eyed Crab (Animal_Insect_Z) * Bright-Eyed Crab (Item_InsectGet_Z) * Bushy-Tailed Squirrel (Animal_Squirrel_A) * Campfire Egg (Item_Roast_51) * Cane Sugar (Item_Material_01) * Charred Pepper (Item_Roast_13) * Chickaloo Tree Nut (Item_Fruit_L) * Chillfin Trout (Animal_Fish_C) * Chillfin Trout (Item_FishGet_C) * Chillshroom (Item_Mushroom_B) * Chuchu Jelly (Item_Enemy_40) * Cold Darner (Animal_Insect_C) * Cold-Footed Wolf (Animal_Wolf_C) * Common Sparrow (Animal_LittleBird_A) * Cool Safflina (Item_PlantGet_E) * Cool Safflina (Item_Plant_E) * Courser Bee Honey (BeeHome) * Diamond (Item_Ore_A) * Dubious Food (Item_Cook_O_01) * Eldin Ostrich (Animal_Cassowary_A) * Electric Darner (Animal_Insect_I) * Electric Safflina (Item_PlantGet_L) * Electric Safflina (Item_Plant_L) * Endura Carrot (Item_PlantGet_Q) * Endura Carrot (Item_Plant_Q) * Endura Shroom (Item_Mushroom_O) * Energetic Rhino Beetle (Animal_Insect_AA) * Fairy (Animal_Insect_F) * Fireproof Lizard (Animal_Insect_X) * Fleet-Lotus Seeds (Item_Fruit_E) * Flint (Item_Ore_I) * Fortified Pumpkin (Item_Fruit_J) * Fragrant Mushroom Sauté (Item_Cook_P_01) * Fresh Milk (Item_Material_05) * Frozen Bass (Item_ChilledFish_01) * Frozen Bird Drumstick (Item_Chilled_04) * Frozen Bird Thigh (Item_Chilled_05) * Frozen Carp (Item_ChilledFish_04) * Frozen Crab (Item_ChilledFish_07) * Frozen Hearty Bass (Item_ChilledFish_06) * Frozen Hearty Salmon (Item_ChilledFish_02) * Frozen Porgy (Item_ChilledFish_05) * Frozen River Snail (Item_ChilledFish_08) * Frozen Trout (Item_ChilledFish_03) * Frozen Whole Bird (Item_Chilled_06) * Fruitcake (Item_Cook_N_02) * Goat Butter (Item_Material_06) * Golden Sparrow (Animal_LittleBird_F) * Goron Spice (Item_Material_02) * Gourmet Spiced Meat Skewer (Item_Cook_P_05) * Grassland Fox (Animal_Fox_A) * Great-Horned Rhinoceros (Animal_Rhino_A) * Grizzlemaw Bear (Animal_Bear_B) * Hard-Boiled Egg (Item_Boiled_01) * Hearty Bass (Animal_Fish_B) * Hearty Bass (Item_FishGet_B) * Hearty Blueshell Snail (Animal_Fish_K) * Hearty Blueshell Snail (Item_FishGet_K) * Hearty Durian (Item_Fruit_D) * Hearty Lizard (Animal_Insect_M) * Hearty Radish (Item_PlantGet_B) * Hearty Radish (Item_Plant_B) * Hearty Salmon (Animal_Fish_I) * Hearty Salmon (Item_FishGet_I) * Hearty Truffle (Item_Mushroom_F) * Herb Sauté (Item_Cook_P_02) * Hightail Lizard (Animal_Insect_S) * Honeyvore Bear (Animal_Bear_A) * Hot-Footed Frog (Animal_Insect_A) * Hotfeather Pigeon (Animal_Ptarmigan_B) * Hydromelon (Item_Fruit_F) * Hylian Rice (Item_Material_03) * Hylian Shroom (Item_Mushroom_E) * Hyrule Bass (Animal_Fish_A) * Hyrule Bass (Item_FishGet_A) * Hyrule Herb (Item_PlantGet_A) * Hyrule Herb (Item_Plant_A) * Icy Gourmet Meat (Item_Chilled_03) * Icy Hearty Blueshell Snail (Item_ChilledFish_09) * Icy Meat (Item_Chilled_01) * Icy Prime Meat (Item_Chilled_02) * Ironshell Crab (Animal_Insect_O) * Ironshell Crab (Item_InsectGet_O) * Ironshroom (Item_Mushroom_M) * Islander Hawk (Animal_Hawk_A) * Luminous Stone (Item_Ore_G) * Luminous Stone Deposit (Obj_Mineral_C_01) * Maraudo Wolf (Animal_Wolf_A) * Mighty Bananas (Item_Fruit_H) * Mighty Carp (Animal_Fish_E) * Mighty Carp (Item_FishGet_E) * Mighty Porgy (Animal_Fish_F) * Mighty Porgy (Item_FishGet_F) * Mighty Thistle (Item_PlantGet_G) * Mighty Thistle (Item_Plant_G) * Molduga Fin (Item_Enemy_24) * Monster Extract (Item_Material_08) * Mountain Buck (Animal_Deer_A) * Mountain Crow (Animal_Crow_A) * Mountain Crow (Animal_Crow_Swarm) * Mountain Doe (Animal_Doe_A) * Mountain Goat (Animal_WildGoat_A) * Mushroom Omelet (Item_Cook_N_04) * Obj_FlowerPrincess_A_Demo_03 * Octo Balloon (Item_Enemy_57) * Octo Balloon (Item_Enemy_Put_57) * Opal (Item_Ore_E) * Ore Deposit (Obj_MineralBury_A_01) * Ore Deposit (Obj_Mineral_A_01) * Palm Fruit (Item_Fruit_G) * Pink Heron (Animal_Heron_B) * Prime Spiced Meat Skewer (Item_Cook_P_04) * Rainbow Pigeon (Animal_Pigeon_B) * Rainbow Pigeon (Animal_Pigeon_B_Swarm) * Rainbow Sparrow (Animal_LittleBird_D) * Rare Ore Deposit (Obj_Mineral_B_01) * Raw Bird Drumstick (Item_Meat_06) * Raw Bird Thigh (Item_Meat_07) * Raw Gourmet Meat (Item_Meat_11) * Raw Meat (Item_Meat_01) * Raw Prime Meat (Item_Meat_02) * Raw Whole Bird (Item_Meat_12) * Razorclaw Crab (Animal_Insect_K) * Razorclaw Crab (Item_InsectGet_K) * Razorshroom (Item_Mushroom_L) * Red Chuchu Jelly (Item_Enemy_15) * Red Sparrow (Animal_LittleBird_B) * Red-Tusked Boar (Animal_Boar_B) * Restless Cricket (Animal_Insect_H) * Roasted Acorn (Item_Roast_48) * Roasted Armoranth (Item_Roast_28) * Roasted Bass (Item_RoastFish_01) * Roasted Big Radish (Item_Roast_19) * Roasted Bird Drumstick (Item_Roast_02) * Roasted Bird Thigh (Item_Roast_41) * Roasted Carp (Item_RoastFish_07) * Roasted Endura Carrot (Item_Roast_50) * Roasted Hearty Bass (Item_RoastFish_02) * Roasted Hearty Durian (Item_Roast_09) * Roasted Hearty Salmon (Item_RoastFish_04) * Roasted Hydromelon (Item_Roast_12) * Roasted Lotus Seeds (Item_Roast_16) * Roasted Mighty Bananas (Item_Roast_11) * Roasted Mighty Thistle (Item_Roast_27) * Roasted Porgy (Item_RoastFish_09) * Roasted Radish (Item_Roast_18) * Roasted Swift Carrot (Item_Roast_24) * Roasted Tree Nut (Item_Roast_52) * Roasted Trout (Item_RoastFish_03) * Roasted Voltfruit (Item_Roast_08) * Roasted Whole Bird (Item_Roast_46) * Roasted Wildberry (Item_Roast_07) * Rock Salt (Item_Ore_H) * Rock-Hard Food (Item_Cook_O_02) * Ruby (Item_Ore_B) * Rugged Rhino Beetle (Animal_Insect_P) * Rushroom (Item_MushroomGet_D) * Rushroom (Item_Mushroom_D) * Sand Sparrow (Animal_LittleBird_E) * Sanke Carp (Animal_Fish_Z) * Sanke Carp (Item_FishGet_Z) * Sapphire (Item_Ore_C) * Seafood Paella (Item_Cook_N_01) * Seagull (Animal_Gull_A) * Seagull (Animal_Gull_Swarm) * Seagull (Animal_Gull_Swarm_HeapMeasure) * Seared Gourmet Steak (Item_Roast_45) * Seared Prime Steak (Item_Roast_40) * Seared Steak (Item_Roast_01) * Silent Princess (Item_PlantGet_J) * Silent Princess (Item_Plant_J) * Silent Shroom (Item_Mushroom_J) * Sizzlefin Trout (Animal_Fish_J) * Sizzlefin Trout (Item_FishGet_J) * Smotherwing Butterfly (Animal_Insect_AB) * Sneaky River Escargot (Item_RoastFish_13) * Sneaky River Snail (Animal_Fish_M) * Sneaky River Snail (Item_FishGet_M) * Snowcoat Fox (Animal_Fox_B) * Spiced Meat Skewer (Item_Cook_P_03) * Spicy Pepper (Item_Fruit_I) * Stamella Shroom (Item_Mushroom_A) * Staminoka Bass (Animal_Fish_L) * Staminoka Bass (Item_FishGet_L) * Star Fragment (Item_Ore_J) * Stealthfin Trout (Animal_Fish_X) * Stealthfin Trout (Item_FishGet_X) * Summerwing Butterfly (Animal_Insect_Q) * Sunset Firefly (Animal_Insect_E) * Sunshroom (Item_Mushroom_C) * Swift Carrot (Item_PlantGet_M) * Swift Carrot (Item_Plant_M) * Swift Violet (Item_PlantGet_O) * Swift Violet (Item_Plant_O) * Tabantha Moose (Animal_Elk_A) * Tabantha Wheat (Item_Material_07) * Thunderwing Butterfly (Animal_Insect_R) * Tireless Frog (Animal_Insect_B) * Toasted Big Hearty Truffle (Item_Roast_49) * Toasted Hearty Truffle (Item_Roast_05) * Toasty Chillshroom (Item_Roast_31) * Toasty Endura Shroom (Item_Roast_53) * Toasty Hylian Shroom (Item_Roast_06) * Toasty Ironshroom (Item_Roast_38) * Toasty Razorshroom (Item_Roast_37) * Toasty Rushroom (Item_Roast_36) * Toasty Silent Shroom (Item_Roast_39) * Toasty Stamella Shroom (Item_Roast_04) * Toasty Sunshroom (Item_Roast_32) * Toasty Zapshroom (Item_Roast_33) * Topaz (Item_Ore_D) * Vegetable Omelet (Item_Cook_N_03) * Voltfin Trout (Animal_Fish_D) * Voltfin Trout (Item_FishGet_D) * Voltfruit (Item_Fruit_C) * Warm Darner (Animal_Insect_T) * Warm Safflina (Item_PlantGet_F) * Warm Safflina (Item_Plant_F) * Wasteland Coyote (Animal_Wolf_B) * Water Buffalo (Animal_Bull_A) * White Chuchu Jelly (Item_Enemy_17) * White Pigeon (Animal_Ptarmigan_A) * Wildberry (Item_Fruit_B) * Winterwing Butterfly (Animal_Insect_N) * Wood (Obj_FireWoodBundle) * Wood Pigeon (Animal_Pigeon_A) * Wood Pigeon (Animal_Pigeon_Swarm) * Woodland Boar (Animal_Boar_A) * Yellow Chuchu Jelly (Item_Enemy_16) * Zapshroom (Item_Mushroom_H) }} === RevivalRandom and RevivalRandomForDrop logic === Every 60 seconds<ref>Time spent in menus and cutscenes does not count</ref>, [[RadarMgr]] determines where the player is on the revival grid. If the player is on AocField (Trial of the Sword): * Special flags (with the reset data set to 127) are ''skipped''. * Any other revival flag has a ''1% chance'' of being reset. Otherwise: * If the player is on MainField, special flags have a ''1% chance'' of being reset. * If the player is not on MainField, non-special flags also have a ''1% chance'' of being reset. * In any other case, flags have a ''1% chance'' of being reset, but only if the player is not in the same map area as the object that is to be revived. == Random drop revival (RevivalRandomForDrop) == Drops of objects under the RevivalRandomForDrop policy will be revived at random times ''independently of'' blood moons. This is used for wooden boxes and other things that contain materials (fruits, etc.) Revival flags for objects under this policy have their [[ResetType]] set to 0 and the position of the object on the main map is stored in the upper 7 bits of the initial flag value. {{actor list|label='''Actors under the RevivalRandomForDrop policy'''|content= * Barrel (Barrel) * Barrel_100enemy * Barrel_CDungeon * FldObj_KorokStoneLift_A_01 * Iron Box (Obj_BreakBoxIron) * KibakoDesert_Contain_01 * KibakoJungle_Contain_01 * KibakoSeaside_Contain_01 * KibakoSnowMountain_Contain_01 * KibakoSnowMountain_Contain_100enemy * KibakoVolcano_Contain_01 * KibakoZora_Contain_01 * Kibako_Contain_100enemy * Obj_BreakBoxIron_100enemy * Obj_LiftRockEldin_A_01 * Obj_LiftRockGerudo_A_01 * Obj_LiftRockWhite_100enemy * Obj_LiftRockWhite_A_01 * Pot * TwnObj_City_GerudoPot_A_LL_Act_02 * TwnObj_City_GerudoPot_A_M_Act_01 * TwnObj_City_GerudoPot_A_S_Act_01 * TwnObj_City_GoronPot_A_M_Act_01 * TwnObj_Village_FishingPot_A_M_Act_01 * TwnObj_Village_HatenoPot_A_L_Act_01 * TwnObj_Village_HatenoPot_A_M_Act_01 * TwnObj_Village_HatenoPot_A_S_Act_01 * TwnObj_Village_KorokPot_A_S_Act_01 * TwnObj_Village_RitoPot_A_M_Act_01 * TwnObj_Village_RitoPot_A_M_Act_02 * TwnObj_Village_RitoPot_A_S_Act_01 * TwnObj_Village_RitoPot_A_S_Act_02 * TwnObj_Village_SheikerPot_A_LL_Act_01 * TwnObj_Village_SheikerPot_A_L_Act_01 * TwnObj_Village_SheikerPot_A_M_Act_02 * TwnObj_Village_SheikerPot_A_S_Act_01 * TwnObj_Village_ZoraPot_A_M_Act_01 * Wooden Box (Kibako_Contain_01) }} == Revival whenever the Lord of the Mountain appears (RevivalUnderGodTime) == Objects under the RevivalUnderGodTime policy will be revived whenever the Lord of the Mountain appears (more precisely, when the AnimalMaster_Appearance flag is set by [[WorldMgr]]). Revival flags for objects under this policy have their [[ResetType]] set to 4. {{actor list|label='''Actors under the RevivalUnderGodTime policy'''|content= * Blupee (Animal_RupeeRabbit_A) }} [[Category:Internals{{#translation:}}]] [[Category:Game mechanics{{#translation:}}]]
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