AIDef:AI/PriestBossIronBallStageRotate

From ZeldaMods (Breath of the Wild)
Revision as of 18:10, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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PriestBossIronBallStageRotate
AI definition
Type AI

StaticInstParams

Name Type Default value Description
IronBallSummonRadius Float
IronBallSummonArchAngle Float
IronBallSummonOffsetY Float
IronBallWaitThunderTime Int
IronBallOffsetY Float
IronBallRadius Float
IronBallAngle Float
IronSummonLeftBoneName String
IronSummonRightBoneName String
IsAfterAttack Bool
IronBallAngleOffset Float
ChangeEndAnime Int


Children

Name Description
攻撃
攻撃後
攻撃終了
準備完了待ち

Derived definitions

鉄球投げ (Priest_Boss_Giant, 回転あり)

Name Value
IronBallSummonRadius 10.0
IronBallSummonArchAngle 3.14159
IronBallSummonOffsetY 15.0
IronBallWaitThunderTime -1
IronBallOffsetY 1.5
IronBallRadius 4.2
IronBallAngle 25.0
IronSummonLeftBoneName Weapon_L
IronSummonRightBoneName Weapon_R
IsAfterAttack False
IronBallAngleOffset 0.0
ChangeEndAnime 0