From ZeldaMods (Breath of the Wild)
Revision as of 18:07, 14 October 2018 by imported>Leoetlino
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AppearFromTargetFrontGroundAI definition |
---|
Type |
AI |
---|
Contents
- 1 MapUnitInstParams
- 2 StaticInstParams
- 3 Children
- 4 Derived definitions
- 4.1 近接湧出 (Stal_Bokoblin_Junior_Body, 通常)
- 4.2 近接湧出 (Chuchu, 通常)
- 4.3 出現 (Assassin_Middle, 呼ばれ)
- 4.4 近接湧出 (Wizzrobe, 通常)
- 4.5 出現 (Assassin_Junior, 呼ばれ)
- 4.6 近接湧出 (Guardian_Mini_DetachLineBeam, 通常)
- 4.7 近接湧出 (Lizalfos_Bone, 通常)
- 4.8 近接湧出 (Chuchu_Middle, 通常)
- 4.9 近接湧出 (Stal_Moriblin_Bone, 通常)
- 4.10 近接湧出 (Guardian_Mini_Practice, 通常)
- 4.11 近接湧出 (Guardian_Mini, 通常)
- 4.12 近接湧出 (Chuchu_Senior, 通常)
- 4.13 出現 (Assassin_Junior_Shooter, 呼ばれ)
- 4.14 出現 (Assassin_Junior_Azito_Shooter, 呼ばれ)
MapUnitInstParams
Name |
Type |
Default value |
Description
|
NearCreateAppearID |
Int |
0 |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
Dist |
Float |
|
|
TeraDist |
Float |
|
|
Children
Derived definitions
近接湧出 (Stal_Bokoblin_Junior_Body, 通常)
Name |
Value
|
Dist |
15.0
|
TeraDist |
1.0
|
近接湧出 (Chuchu, 通常)
Name |
Value
|
Dist |
15.0
|
TeraDist |
1.0
|
出現 (Assassin_Middle, 呼ばれ)
Name |
Value
|
Dist |
30.0
|
TeraDist |
-1.0
|
近接湧出 (Wizzrobe, 通常)
Name |
Value
|
Dist |
20.0
|
TeraDist |
1.0
|
出現 (Assassin_Junior, 呼ばれ)
Name |
Value
|
Dist |
16.0
|
TeraDist |
-1.0
|
近接湧出 (Guardian_Mini_DetachLineBeam, 通常)
Name |
Value
|
Dist |
15.0
|
TeraDist |
1.0
|
近接湧出 (Lizalfos_Bone, 通常)
Name |
Value
|
Dist |
15.0
|
TeraDist |
1.0
|
近接湧出 (Chuchu_Middle, 通常)
Name |
Value
|
Dist |
15.0
|
TeraDist |
1.0
|
近接湧出 (Stal_Moriblin_Bone, 通常)
Name |
Value
|
Dist |
15.0
|
TeraDist |
1.0
|
近接湧出 (Guardian_Mini_Practice, 通常)
Name |
Value
|
Dist |
15.0
|
TeraDist |
1.0
|
近接湧出 (Guardian_Mini, 通常)
Name |
Value
|
Dist |
15.0
|
TeraDist |
1.0
|
近接湧出 (Chuchu_Senior, 通常)
Name |
Value
|
Dist |
15.0
|
TeraDist |
1.0
|
出現 (Assassin_Junior_Shooter, 呼ばれ)
Name |
Value
|
Dist |
30.0
|
TeraDist |
-1.0
|
出現 (Assassin_Junior_Azito_Shooter, 呼ばれ)
Name |
Value
|
Dist |
30.0
|
TeraDist |
-1.0
|