AIDef:AI/AppearFromTargetFrontGround
| AI definition | |
|---|---|
| Type | AI |
MapUnitInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| NearCreateAppearID | Int | 0 |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| Dist | Float | ||
| TeraDist | Float |
Children
| Name | Description |
|---|---|
| 湧出 | |
| 湧出準備 |
Derived definitions
近接湧出 (Stal_Bokoblin_Junior_Body, 通常)
| Name | Value |
|---|---|
| Dist | 15.0 |
| TeraDist | 1.0 |
近接湧出 (Chuchu, 通常)
| Name | Value |
|---|---|
| Dist | 15.0 |
| TeraDist | 1.0 |
出現 (Assassin_Middle, 呼ばれ)
| Name | Value |
|---|---|
| Dist | 30.0 |
| TeraDist | -1.0 |
近接湧出 (Wizzrobe, 通常)
| Name | Value |
|---|---|
| Dist | 20.0 |
| TeraDist | 1.0 |
出現 (Assassin_Junior, 呼ばれ)
| Name | Value |
|---|---|
| Dist | 16.0 |
| TeraDist | -1.0 |
近接湧出 (Guardian_Mini_DetachLineBeam, 通常)
| Name | Value |
|---|---|
| Dist | 15.0 |
| TeraDist | 1.0 |
近接湧出 (Lizalfos_Bone, 通常)
| Name | Value |
|---|---|
| Dist | 15.0 |
| TeraDist | 1.0 |
近接湧出 (Chuchu_Middle, 通常)
| Name | Value |
|---|---|
| Dist | 15.0 |
| TeraDist | 1.0 |
近接湧出 (Stal_Moriblin_Bone, 通常)
| Name | Value |
|---|---|
| Dist | 15.0 |
| TeraDist | 1.0 |
近接湧出 (Guardian_Mini_Practice, 通常)
| Name | Value |
|---|---|
| Dist | 15.0 |
| TeraDist | 1.0 |
近接湧出 (Guardian_Mini, 通常)
| Name | Value |
|---|---|
| Dist | 15.0 |
| TeraDist | 1.0 |
近接湧出 (Chuchu_Senior, 通常)
| Name | Value |
|---|---|
| Dist | 15.0 |
| TeraDist | 1.0 |
出現 (Assassin_Junior_Shooter, 呼ばれ)
| Name | Value |
|---|---|
| Dist | 30.0 |
| TeraDist | -1.0 |
出現 (Assassin_Junior_Azito_Shooter, 呼ばれ)
| Name | Value |
|---|---|
| Dist | 30.0 |
| TeraDist | -1.0 |