Revision as of 10:04, 22 October 2018 by imported>Leoetlino
GuardianChargeBeamAI definition |
---|
Type |
Action |
---|
Waits until the configured amount of frames have elapsed.
Init function
void AI_Action_GuardianChargeBeam::init(AI_Action_GuardianChargeBeam *this)
{
this->elapsedTime = 0.0;
this->chargeTime = *this->pTime;
if ( aoc2::sInstance
&& aoc2::sInstance->hardModeEnabledFlag & 1
&& aoc2::sInstance->aocFlags & 0x40
&& !(5LL * sead::Random::getU32(sead::GlobalRandom::sInstance) & 0x700000000LL) ) // probability is 20%
{
this->chargeTime += *this->pTimeRand;
}
}
StaticInstParams
Name |
Type |
Default value |
Description
|
Time |
Float |
|
|
TimeRand |
Float |
|
|
ChargeRadius |
Float |
|
|
Color |
Vec3 |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
TargetPos |
Vec3 |
|
|
Derived definitions
チャージ (Guardian_A, ビーム攻撃)
Name |
Value
|
Time |
10.0
|
TimeRand |
0.0
|
ChargeRadius |
0.75
|
Color |
Vec3(x=30.0, y=30.0, z=30.0)
|
チャージ (RemainsWind_Battery_A_01, 行動)
Name |
Value
|
Time |
10.0
|
TimeRand |
0.0
|
ChargeRadius |
0.75
|
Color |
Vec3(x=30.0, y=30.0, z=30.0)
|
チャージ (GuardianBeamCannon, 行動)
Name |
Value
|
Time |
10.0
|
TimeRand |
25.0
|
ChargeRadius |
0.75
|
Color |
Vec3(x=30.0, y=30.0, z=30.0)
|