From ZeldaMods (Breath of the Wild)
Revision as of 18:00, 14 October 2018 by imported>Leoetlino
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GetUpMoveAnmDrivenAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 浅瀬 (Assassin_Middle_Azito, 起き上がり)
- 2.2 中行動 (Assassin_Middle_Azito, ラグドール中)
- 2.3 浅瀬 (Assassin_Middle_Quest, 起き上がり)
- 2.4 中行動 (Assassin_Middle_Quest, ラグドール中)
- 2.5 浅瀬 (Assassin_Middle, 起き上がり)
- 2.6 中行動 (Assassin_Middle, ラグドール中)
- 2.7 子0 (Priest_Boss_Normal, 起き上がり)
- 2.8 子0 (Priest_Boss_Normal, 起き上がり_0)
- 2.9 子0 (Priest_Boss_ShadowClone_Real, 起き上がり)
- 2.10 子0 (Priest_Boss_ShadowClone_Real, 起き上がり_0)
- 2.11 浅瀬 (Assassin_Junior, 起き上がり)
- 2.12 中行動 (Assassin_Junior, ラグドール中)
- 2.13 浅瀬 (Assassin_Middle_Azito_DLC, 起き上がり)
- 2.14 中行動 (Assassin_Middle_Azito_DLC, ラグドール中)
- 2.15 浅瀬 (Assassin_Junior_Shooter, 起き上がり)
- 2.16 中行動 (Assassin_Junior_Shooter, ラグドール中)
- 2.17 浅瀬 (Assassin_Junior_Azito_Shooter, 起き上がり)
- 2.18 中行動 (Assassin_Junior_Azito_Shooter, ラグドール中)
StaticInstParams
Name |
Type |
Default value |
Description
|
TargetBoneName |
String |
|
|
RotRatio |
Float |
|
|
ASName |
String |
|
|
RootOffset |
Vec3 |
|
|
Derived definitions
浅瀬 (Assassin_Middle_Azito, 起き上がり)
Name |
Value
|
TargetBoneName |
Root
|
RotRatio |
0.28
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
中行動 (Assassin_Middle_Azito, ラグドール中)
Name |
Value
|
TargetBoneName |
Root
|
RotRatio |
0.18
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
浅瀬 (Assassin_Middle_Quest, 起き上がり)
Name |
Value
|
TargetBoneName |
Root
|
RotRatio |
0.28
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
中行動 (Assassin_Middle_Quest, ラグドール中)
Name |
Value
|
TargetBoneName |
Root
|
RotRatio |
0.18
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
浅瀬 (Assassin_Middle, 起き上がり)
Name |
Value
|
TargetBoneName |
Root
|
RotRatio |
0.28
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
中行動 (Assassin_Middle, ラグドール中)
Name |
Value
|
TargetBoneName |
Root
|
RotRatio |
0.18
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
子0 (Priest_Boss_Normal, 起き上がり)
Name |
Value
|
TargetBoneName |
Root
|
RotRatio |
0.28
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
子0 (Priest_Boss_Normal, 起き上がり_0)
Name |
Value
|
TargetBoneName |
Root
|
RotRatio |
0.28
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
子0 (Priest_Boss_ShadowClone_Real, 起き上がり)
Name |
Value
|
TargetBoneName |
Root
|
RotRatio |
0.28
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
子0 (Priest_Boss_ShadowClone_Real, 起き上がり_0)
Name |
Value
|
TargetBoneName |
Root
|
RotRatio |
0.28
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
浅瀬 (Assassin_Junior, 起き上がり)
Name |
Value
|
TargetBoneName |
Root
|
RotRatio |
0.28
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
中行動 (Assassin_Junior, ラグドール中)
Name |
Value
|
TargetBoneName |
Root
|
RotRatio |
0.18
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
浅瀬 (Assassin_Middle_Azito_DLC, 起き上がり)
Name |
Value
|
TargetBoneName |
Root
|
RotRatio |
0.28
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
中行動 (Assassin_Middle_Azito_DLC, ラグドール中)
Name |
Value
|
TargetBoneName |
Root
|
RotRatio |
0.18
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
浅瀬 (Assassin_Junior_Shooter, 起き上がり)
Name |
Value
|
TargetBoneName |
Root
|
RotRatio |
0.28
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
中行動 (Assassin_Junior_Shooter, ラグドール中)
Name |
Value
|
TargetBoneName |
Root
|
RotRatio |
0.18
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
浅瀬 (Assassin_Junior_Azito_Shooter, 起き上がり)
Name |
Value
|
TargetBoneName |
Root
|
RotRatio |
0.28
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
中行動 (Assassin_Junior_Azito_Shooter, ラグドール中)
Name |
Value
|
TargetBoneName |
Root
|
RotRatio |
0.18
|
ASName |
DownRecover
|
RootOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|