From ZeldaMods (Breath of the Wild)
Revision as of 17:58, 14 October 2018 by imported>Leoetlino
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EnemyRigidBodySpinDieAI definition |
---|
Type |
Action |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
Speed |
Float |
|
|
RiseSpeed |
Float |
|
|
ASName |
String |
|
|
RotSpeed |
Float |
|
|
IsFinishedByBgHit |
Bool |
|
|
Derived definitions
爆死 (Golem_Little, 死亡)
Name |
Value
|
Speed |
0.5
|
RiseSpeed |
0.4
|
ASName |
Lifted
|
RotSpeed |
0.349066
|
IsFinishedByBgHit |
True
|
爆死 (Golem_Little_Ice, 死亡)
Name |
Value
|
Speed |
0.5
|
RiseSpeed |
0.4
|
ASName |
Lifted
|
RotSpeed |
0.349066
|
IsFinishedByBgHit |
True
|
爆死 (Golem_Little_Fire, 死亡)
Name |
Value
|
Speed |
0.5
|
RiseSpeed |
0.4
|
ASName |
Lifted
|
RotSpeed |
0.349066
|
IsFinishedByBgHit |
True
|