From ZeldaMods (Breath of the Wild)
Revision as of 17:57, 14 October 2018 by imported>Leoetlino
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BlownOffAI definition |
---|
Type |
Action |
---|
Contents
- 1 StaticInstParams
- 2 Derived definitions
- 2.1 ふっとび (Lizalfos, やられ)
- 2.2 ふっとび (Bokoblin_Red, やられ)
- 2.3 ふっとび (Wizzrobe, ふっとび)
- 2.4 ふっとび (Lizalfos_Fire, やられ)
- 2.5 ふっとび (Bokoblin_Senior, やられ)
- 2.6 ふっとび (Bokoblin_Rapid, やられ)
- 2.7 ふっとび (Moriblin_Senior, やられ)
- 2.8 ふっとび (Assassin_Junior, やられ)
- 2.9 ふっとび (Moriblin_Blue, やられ)
- 2.10 ふっとび (Lizalfos_Senior, やられ)
- 2.11 ふっとび (Assassin_Junior_Shooter, やられ)
- 2.12 ふっとび (Assassin_Junior_Azito_Shooter, やられ)
- 2.13 ふっとび (Lizalfos_Middle, やられ)
- 2.14 ふっとび (Lizalfos_Ice, やられ)
StaticInstParams
Name |
Type |
Default value |
Description
|
AddTime |
Int |
|
|
LifeReflexRatio |
Float |
|
|
ImpulseRatio |
Float |
|
|
ASName |
String |
|
|
Time |
Int |
|
|
PosBaseRagdollRbName |
String |
|
|
DownBackCtrlOffset |
Vec3 |
|
|
DownFrontCtrlOffset |
Vec3 |
|
|
WeaponDropSpeedXZ |
Float |
|
|
WeaponDropSpeedY |
Float |
|
|
InWaterDownTime |
Int |
|
|
IsWaitAS |
Bool |
|
|
ForceFinishTime |
Int |
|
|
StableASName |
String |
|
|
IsItemDrop |
Bool |
|
|
OnGroundDownTime |
Int |
|
|
GetUpGroundAngle |
Float |
|
|
ForceEndWaterDepth |
Float |
|
|
IsCheckVibrate |
Bool |
|
|
StartUpdateFriction |
Int |
|
|
Derived definitions
ふっとび (Lizalfos, やられ)
Name |
Value
|
AddTime |
10
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
BlownOff
|
Time |
5
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
100
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Bokoblin_Red, やられ)
Name |
Value
|
AddTime |
10
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
BlownOff
|
Time |
5
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
15
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
ふっとび (Wizzrobe, ふっとび)
Name |
Value
|
AddTime |
0
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
BlownOff
|
Time |
0
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
3
|
IsWaitAS |
False
|
ForceFinishTime |
180
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Lizalfos_Fire, やられ)
Name |
Value
|
AddTime |
10
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
BlownOff
|
Time |
5
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.0
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Bokoblin_Senior, やられ)
Name |
Value
|
AddTime |
10
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
BlownOff
|
Time |
5
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
15
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
ふっとび (Bokoblin_Rapid, やられ)
Name |
Value
|
AddTime |
10
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
BlownOff
|
Time |
5
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
15
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
60
|
ふっとび (Moriblin_Senior, やられ)
Name |
Value
|
AddTime |
10
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
BlownOff
|
Time |
5
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.46000000834465027)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
15
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Assassin_Junior, やられ)
Name |
Value
|
AddTime |
10
|
LifeReflexRatio |
0.3
|
ImpulseRatio |
1.0
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
0.6
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Moriblin_Blue, やられ)
Name |
Value
|
AddTime |
10
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
BlownOff
|
Time |
5
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.46000000834465027)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
15
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Lizalfos_Senior, やられ)
Name |
Value
|
AddTime |
10
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
BlownOff
|
Time |
5
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
100
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Assassin_Junior_Shooter, やられ)
Name |
Value
|
AddTime |
10
|
LifeReflexRatio |
0.3
|
ImpulseRatio |
1.0
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
0.6
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Assassin_Junior_Azito_Shooter, やられ)
Name |
Value
|
AddTime |
10
|
LifeReflexRatio |
0.3
|
ImpulseRatio |
1.0
|
ASName |
BlownOff
|
Time |
60
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=1.100000023841858)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.0)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
-1
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
0.6
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Lizalfos_Middle, やられ)
Name |
Value
|
AddTime |
10
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
BlownOff
|
Time |
5
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
100
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|
ふっとび (Lizalfos_Ice, やられ)
Name |
Value
|
AddTime |
10
|
LifeReflexRatio |
1.0
|
ImpulseRatio |
1.0
|
ASName |
BlownOff
|
Time |
5
|
PosBaseRagdollRbName |
Ragdoll_Spine_1
|
DownBackCtrlOffset |
Vec3(x=0.0, y=0.0, z=0.20000000298023224)
|
DownFrontCtrlOffset |
Vec3(x=0.0, y=0.0, z=-0.20000000298023224)
|
WeaponDropSpeedXZ |
0.3
|
WeaponDropSpeedY |
0.5
|
InWaterDownTime |
30
|
IsWaitAS |
False
|
ForceFinishTime |
100
|
StableASName |
DownWait
|
IsItemDrop |
True
|
OnGroundDownTime |
30
|
GetUpGroundAngle |
0.785398
|
ForceEndWaterDepth |
-1.0
|
IsCheckVibrate |
True
|
StartUpdateFriction |
-1
|