bgparamlist

Revision as of 14:01, 23 September 2018 by imported>Leoetlino (add all parameters and their default values)

GeneralParamList (bgparamlist) configures essential actor parameters such as the life and attack values, and many other miscellaneous settings.

bgparamlist
Format AAMP
Version 0
Type xml
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source.

Parameter objects

System

Key Type Description Default value
SameGroupActorName str64 -
IsGetItemSelf bool - False

General

Key Type Description Default value
Speed float - 1.0
Life int - 100
IsLifeInfinite bool - False
ElectricalDischarge float - 1.0
IsBurnOutBorn bool - False
BurnOutBornName str64 -
IsBurnOutBornIdent bool - False
ChangeDropTableName str -

Enemy

Key Type Description Default value
Rank int - 0
Power int - 0
DropLife int - 100
DyingLife int - 20
LostDist float - 100.0
LostHeightMax float - 30.0
LostHeightMin float - -30.0
LostRayLength float - -1.0
LODLostDist float - 40.0
LODLostHeightMax float - 30.0
LODLostHeightMin float - -30.0
IntelligenceLevel float - 0.0
EmotionalLevel float - 0.0
HeroismLevel float - 0.0
PartActorName str -
IsMindFriend bool - True
StatusChangeFlag str -
ChangeLife float - -1.0

EnemyLevel

Key Type Description Default value
IsAvoidDanger bool - False
IsGuardArrow bool - False
IsHideArrowAttack bool - False
IsSwiftAttack bool - False
IsBackSwiftAttack bool - False
IsCounterAttack bool - False
IsEscapeBomb bool - False
IsKickBomb bool - False
IsShootBomb bool - False
IsThrowWeapon bool - False
GuardPer int - 0
IsJustGuard bool - False

EnemyRace

Key Type Description Default value
EquipableWeapon str -
IsFitGroundByAnimalUnit bool - True
IsUpdateSupportNormalInAir bool - False
BowAttackRangeRatio float - 1.0
WeaponScaleSmallSword float - 1.0
WeaponTransOffsetSmallSword vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponRotOffsetSmallSword vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponHoldTransOffsetSmallSword vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponHoldRotOffsetSmallSword vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponScaleLargeSword float - 1.0
WeaponTransOffsetLargeSword vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponRotOffsetLargeSword vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponHoldTransOffsetLargeSword vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponHoldRotOffsetLargeSword vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponScaleSpear float - 1.0
WeaponTransOffsetSpear vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponRotOffsetSpear vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponHoldTransOffsetSpear vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponHoldRotOffsetSpear vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponScaleBow float - 1.0
WeaponTransOffsetBow vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponRotOffsetBow vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponHoldTransOffsetBow vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponHoldRotOffsetBow vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponScaleShield float - 1.0
WeaponTransOffsetShield vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponRotOffsetShield vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponHoldTransOffsetShield vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponHoldRotOffsetShield vec3 - Vec3(x=0.0, y=0.0, z=0.0)
IsUseTargetTag bool - False
TargetActorType str - Player
EscapeAttackedActorType str -
ReactionBalloon bool - False
SmallRagdollTime int - 8
SmallRagdollRecoverTime int - 15
SmallLargeRagdollTime int - 60
SmallLargeRagdollRecoverTime int - 20

AttackInterval

Key Type Description Default value
ShortAttackTimeMin int - 10
ShortAttackTimeMax int - 30
MiddleAttackTimeMin int - 40
MiddleAttackTimeMax int - 60
LongAttackTimeMin int - 80
LongAttackTimeMax int - 110

EnemyShown

Key Type Description Default value
IsHappy bool - False
IsCasebyCase bool - False
IsSit bool - False
IsNoise bool - False

BindBone

Key Type Description Default value
BoneName str32 -
BoneOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
BoneRotate vec3 - Vec3(x=0.0, y=0.0, z=0.0)

Attack

Key Type Description Default value
Power int - 0
Impulse int - 0
ImpulseLarge int - 0
Range float - 0.0
GuardBreakPower int - 0
SpHitActor str -
SpHitTag str -
SpHitRatio float - 2.0
SpWeakHitActor str -
PowerForPlayer int - -1

WeaponCommon

Key Type Description Default value
PlayerEqScale float - 1.0
EnemyEqScale float - 1.0
GuardPower int - 0
Rank int - 0
IsHammer bool - False
IsWeakBreaker bool - False
IsBoomerang bool - False
IsBlunt bool - False
IsLuckyWeapon bool - False
IsPikohan bool - False
IsThrowingWeapon bool - True
IsThrowingBreakWeapon bool - True
ThrowRange float - 20.0
DreadActor str -
ThroughActor str -
NPCWeaponType str -
IsNotOnTerrorHold bool - False
IsAsOffUnEquiped bool - False
ChemicalEnergyMax int - 0
ChemicalEnergyAmountUsed int - 0
ChemicalEnergyRecoverRate float - 0.0
ChemicalEnergyRecoverInterval int - 60
StickDamage int - 0
ShootBeam str -
DropFromPorchRot vec3 - Vec3(x=0.0, y=0.0, z=0.0)
SharpWeaponPer float - 10.0
SharpWeaponAddAtkMin int - 0
SharpWeaponAddAtkMax int - 0
SharpWeaponAddLifeMin int - 0
SharpWeaponAddLifeMax int - 0
SharpWeaponAddCrit bool - False
SharpWeaponAddGuardMin int - 0
SharpWeaponAddGuardMax int - 0
PoweredSharpAddAtkMin int - 0
PoweredSharpAddAtkMax int - 0
PoweredSharpAddLifeMin int - 0
PoweredSharpAddLifeMax int - 0
PoweredSharpWeaponAddGuardMin int - 0
PoweredSharpWeaponAddGuardMax int - 0
PoweredSharpAddThrowMin float - 1.0
PoweredSharpAddThrowMax float - 1.0
PoweredSharpAddSpreadFire bool - False
PoweredSharpAddZoomRapid bool - False
PoweredSharpAddRapidFireMin float - 1.0
PoweredSharpAddRapidFireMax float - 1.0
PoweredSharpAddSurfMaster bool - False

WeaponThrow

Key Type Description Default value
ThrowSpeed float - 1.0
ThrowRotSpeed float - 50.0
ThrowDist float - 5.0
ThrowRigidBodyBaseAxis vec3 - Vec3(x=0.0, y=0.0, z=1.0)

Sandworm

Key Type Description Default value
SandWidth float - 0.0
SandLength float - 0.0
SandHeight float - 0.0
SandCombSpan float - 0.0
SandCombHeight float - 0.0
SnakeModelOffsetZ float - 0.0
SnakeBaseNode str -
SnakeNode1 str -
SnakeNode2 str -
SnakeNode3 str -
SnakeNode4 str -
SnakeNode5 str -
SnakeNode6 str -
SnakeNode7 str -
SnakeNode8 str -
SnakeNode9 str -
SnakeNode10 str -
SnakeNode11 str -
SnakeNode12 str -
SnakeNodeRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
SnakeNodeChaseInterval float - 0.0
ShowLifeGageDist float - 150.0
ShowLifeGageOffset float - 10.0

SmallSword

Key Type Description Default value
PodName str32 -
PlayerHoldTransOffset vec3 - Vec3(x=0.125, y=-0.02500000037252903, z=-0.07500000298023224)
PlayerHoldRotOffset vec3 - Vec3(x=16.0, y=-60.0, z=-18.0)
PlayerEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
PlayerEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
RideHorsePlayerHoldTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
RideHorsePlayerHoldRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
AffectTransOffsetShield vec3 - Vec3(x=0.0, y=0.0, z=0.0)
AffectRotOffsetShield vec3 - Vec3(x=0.0, y=0.0, z=0.0)
AffectTransOffsetBow vec3 - Vec3(x=0.0, y=0.0, z=0.0)
AffectRotOffsetBow vec3 - Vec3(x=0.0, y=0.0, z=0.0)
SquatPlayerHoldTransAddOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
SquatPlayerHoldRotAddOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCHoldTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCHoldRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EnemyEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EnemyEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
StandEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
StandEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponSubType str32 -

Rod

Key Type Description Default value
MagicName str32 -
ChargeMagicNum int - 4
ChargeMagicInterval int - 5
MagicPower int - 0
MagicSpeed float - 0.0
MagicSpeedByThrow float - 0.0
MagicGravity float - 0.5
MagicRadius float - 1.0
ScaleTime int - 1
MagicRange float - 1.0
MagicSpeedByEnemy float - 0.0
MagicGravityByEnemy float - 0.5
MagicRadiusByEnemy float - 1.0
ScaleTimeByEnemy int - 1
MagicRangeByEnemy float - 1.0

LargeSword

Key Type Description Default value
PodName str32 -
PlayerHoldTransOffset vec3 - Vec3(x=0.17000000178813934, y=-0.02500000037252903, z=-0.10000000149011612)
PlayerHoldRotOffset vec3 - Vec3(x=16.0, y=-60.0, z=-18.0)
PlayerEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
PlayerEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
RideHorsePlayerHoldTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
RideHorsePlayerHoldRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
AffectTransOffsetShield vec3 - Vec3(x=0.0, y=0.0, z=0.0)
AffectRotOffsetShield vec3 - Vec3(x=0.0, y=0.0, z=0.0)
AffectTransOffsetBow vec3 - Vec3(x=0.0, y=0.0, z=0.0)
AffectRotOffsetBow vec3 - Vec3(x=0.0, y=0.0, z=0.0)
SquatPlayerHoldTransAddOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
SquatPlayerHoldRotAddOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCHoldTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCHoldRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EnemyEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EnemyEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
StandEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
StandEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponSubType str32 -

Spear

Key Type Description Default value
PodName str32 -
PlayerHoldTransOffset vec3 - Vec3(x=-0.8999999761581421, y=-0.019999999552965164, z=0.5199999809265137)
PlayerHoldRotOffset vec3 - Vec3(x=0.0, y=-120.0, z=-180.0)
PlayerEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
PlayerEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
RideHorsePlayerHoldTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
RideHorsePlayerHoldRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
AffectTransOffsetShield vec3 - Vec3(x=0.0, y=0.0, z=0.0)
AffectRotOffsetShield vec3 - Vec3(x=0.0, y=0.0, z=0.0)
AffectTransOffsetBow vec3 - Vec3(x=0.0, y=0.0, z=0.0)
AffectRotOffsetBow vec3 - Vec3(x=0.0, y=0.0, z=0.0)
GrabPlayerHoldTransOffset vec3 - Vec3(x=-0.8700000047683716, y=-0.17000000178813934, z=-0.3400000035762787)
GrabPlayerHoldRotOffset vec3 - Vec3(x=-60.0, y=-20.0, z=-90.0)
GrabAffectTransOffsetShield vec3 - Vec3(x=0.0, y=-0.029999999329447746, z=0.0)
GrabAffectRotOffsetShield vec3 - Vec3(x=-5.0, y=0.0, z=0.0)
SquatPlayerHoldTransAddOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
SquatPlayerHoldRotAddOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCHoldTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCHoldRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EnemyEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EnemyEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
StandEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
StandEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponSubType str32 -

Shield

Key Type Description Default value
PlayerHoldTransOffset vec3 - Vec3(x=-0.10000000149011612, y=-0.009999999776482582, z=0.20000000298023224)
PlayerHoldRotOffset vec3 - Vec3(x=8.0, y=120.0, z=5.0)
PlayerEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
PlayerEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
SquatPlayerHoldTransAddOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
SquatPlayerHoldRotAddOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCHoldTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCHoldRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EnemyEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EnemyEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
StandEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
StandEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
RideBreakRatio float - 1.0
MirrorLevel int - 0
WeaponSubType str32 -
SurfingFriction float - 1.0

Bow

Key Type Description Default value
QuiverName str32 -
ArrowName str32 -
IsGuardPierce bool - False
ExtraDamageRatio float - 1.0
BaseAttackPowerRatio float - 1.0
IsLeadShot bool - False
LeadShotNum int - 0
LeadShotAng float - 45.0
LeadShotInterval int - 0
IsRapidFire bool - False
RapidFireNum int - 0
RapidFireInterval int - 0
IsLongRange bool - False
ArrowFirstSpeed float - 4.5
ArrowAcceleration float - -0.10000000149011612
ArrowStabilitySpeed float - 3.0
ArrowFallAcceleration float - -0.20000000298023224
ArrowFallStabilitySpeed float - 1.0
ArrowGravity float - -9.800000190734863
PlayerHoldTransOffset vec3 - Vec3(x=-0.20000000298023224, y=-0.009999999776482582, z=0.0)
PlayerHoldRotOffset vec3 - Vec3(x=12.0, y=-60.0, z=-22.0)
PlayerEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
PlayerEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
SquatPlayerHoldTransAddOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
SquatPlayerHoldRotAddOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCHoldTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCHoldRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EnemyEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EnemyEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
StandEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
StandEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
ArrowChargeRate float - 1.0
ArrowReloadRate float - 1.0
WeaponSubType str32 -

WeaponOption

Key Type Description Default value
PlayerHoldTransOffset vec3 - Vec3(x=-0.019999999552965164, y=-0.009999999776482582, z=0.11999999731779099)
PlayerHoldRotOffset vec3 - Vec3(x=-8.0, y=-5.0, z=75.0)
NPCHoldTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCHoldRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
NPCEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)

MasterSword

Key Type Description Default value
IsMasterSword bool - False
TrueFormAttackPower int - -1
TrueFormMagicPower int - -1
TrueFormBreakRatio float - 0.5
SearchEvilDist float - -1.0
RecoverTime int - 30
SleepActorName str64 -
TrueFormActorName str64 -

GuardianMiniWeapon

Key Type Description Default value
BindMyNodeName str32 -
VisibleMatNameR str -
VisibleMatNameL str -
VisibleMatNameB str -
VisibleOffMatName str - Mt_Arm

Player

Key Type Description Default value
BombReloadTime1 float - 0.0
BombReloadTime2 float - 0.0
StopTimerReloadTime float - 0.0
StopTimerBlowAngle float - 0.0
StopTimerBlowSpeedLimit float - 0.0
StopTimerImpluseMaxCountSmallSword int - 16
StopTimerImpluseMaxCountLargeSword int - 8
StopTimerImpluseMaxCountSpear int - 20
StopTimerCancelDeleteWaitTime float - 0.0
StopTimerLongTime float - 0.0
StopTimerMiddleTime float - 0.0
StopTimerShortTime float - 0.0
EnergyTiredValue float - 0.0
EnergyBowSlow float - 0.0
EnergyPush float - 0.0
EnergyCharge float - 0.0
EnergyAutoRecover float - 0.0
EnergyAutoRecoverInAir float - 0.0
EnergyAutoRecoverInvalidTime1 float - 0.0
EnergyAutoRecoverInvalidTime2 float - 0.0
ColdTempDamageAdd float - 0.0
HotTempDamageAdd float - 0.0
TempDamage float - 0.0
TempEnergyDecDiamAdd float - 0.0
TempEnergyDecDegAdd float - 0.0
VelDiamSand float - 0.0
VelDiamTired float - 0.0
StickDiamTired float - 0.0
AutoRecoverNum float - 0.0
AutoRecoverIntervalMin float - 0.0
AutoRecoverIntervalMax float - 0.0
AutoRecoverInvalidTime float - 0.0
BowSubjectContTime float - 0.0
LNGStickScale float - 0.0
LATStickScale float - 0.0
LNGGyroScale float - 0.0
LATGyroScale float - 0.0
BowSlowShootNum int - 0
BowSlowRateDiam float - 1.0
BowSlowMaxTime float - 0.0
DiveBowSlowMaxTime float - 0.0
BowSlowInvalidTime float - 0.0
BowSlowInvalidHeight float - 0.0
BowSlowInvalidHeightOnShield float - 0.0
BowSlowInvalidHeightWeaponChange float - 0.0
GuardJustForceSlowTime float - 0.0
MoveMaxDecRateByWater float - 0.0
MoveIgnoreWaterHeight float - 0.0
MoveDecRateByBog float - 0.0
MoveDecRateMaxHeight float - 0.0
MaxForce float - 0.0
MinForce float - 0.0
AddForce float - 0.0
SnowBallAddForce float - 0.0
LogPushF float - 0.0
RockPushF float - 0.0
RockPushSpeed float - 0.0
WaistAngleUpperMax float - 0.0
WaistAngleLowerMax float - 0.0
WaistAngleSideMax float - 0.0
NoSquatWaterHeight float - 0.0
InvalidReloadTime float - 0.0
WeaponThrowSpeedY float - 0.0
WeaponThrowSpeedF float - 0.0
WeaponThrowSpeedFSquat float - 0.0
DashUpEnableAngle float - 0.0
ShockTime float - 0.0
IceInvalidTime float - 0.0
MaxSpeedInAir float - 0.0
TurnEnableSpeed float - 0.0
TurnEnableStickSub float - 0.0
TurnEnableDirSub float - 0.0
ShortDashImpulse int - 0
ShortDashDamage int - 0
SwordTerrorScope float - 0.0
ArrowTerrorScope float - 0.0
TorchTerrorScope float - 0.0
TorchTerrorOffsetY float - 0.0
TorchTerrorOffsetZ float - 0.0
DashNoise float - 0.0
WhistleNoise float - 0.0
ClimbEnableAngle float - 0.0
ClimbEnableSpeedMinAngle float - 0.0
ClimbEnableSpeedMaxAngle float - 0.0
SlipEnableSpeed float - 0.0
SlipSpeedAddMin float - 0.0
SlipSpeedAddMax float - 0.0
SlipSpeedAddDiamByRain float - 0.0
MagnetAim2DPosOffsetY float - 0.0
LookPosOffsetXZ float - 0.0
LookPosOffsetY float - 0.0
LookPosOffsetYSquat float - 0.0
LookPosOffsetYSwim float - 0.0
LookPosOffsetYHorse float - 0.0
LookEnableAngle float - 0.0
HitSlowTimeS float - 0.0
HitSlowTimeM float - 0.0
HitSlowTimeL float - 0.0
HitSlowRate float - 0.0
HitStopTimeS float - 0.0
HitStopTimeL float - 0.0
HitStopRate float - 0.0
AtnPosInterPolationRate float - 0.0
AtnPosInterPolationMin float - 0.0
AtnPosInterPolationMax float - 0.0
PredictDiffAngleMax float - 0.0
DashToRunStickValueDec float - 0.0
WindSupportReuseTime float - 0.0
FireSupportReuseTime float - 0.0
ElectricSupportReuseTime float - 0.0
WaterSupportReuseTime float - 0.0
WindSupportTimerRate float - 0.0
FireSupportTimerRate float - 0.0
ElectricSupportTimerRate float - 0.0
WaterSupportTimerRate float - 0.0
ChemicalInvalidTime float - 0.0
AutoDashUpTime float - 0.0
AutoDashUpAngle float - 0.0
ClimbRestartHeight float - 0.0
ClimbRestartTime float - 0.0
PushNoticeLookTime float - 0.0
EnergyUseSmall float - 0.0
EnergyUseLarge float - 0.0
NoEnergyDashInterval float - 0.0
GuardableAngle float - 0.0
StickMaxInStore float - 0.0
LookContinueTime float - 0.0
PostureContinueTime float - 0.0
ItemUseModelAlpha float - 0.0
LadderCheckSide float - 0.0
LadderCheckDist float - 0.0
NoDeathDamageBase int - 0
NoDeathDamageAdd int - 0
ArmorCompSwimEnergyRate float - 0.0
ArmorCompRegistElecFrame float - 0.0
ArmorCompNightSpeedRate float - 0.0
ArmorCompClimbJumpEnergyRate float - 0.0
ArmorCompPlusDropRate float - 0.0
ArmorCompWeaponBrakeRate float - 0.0
ArmorCompSwordBeamAttackRate float - 0.0
ArmorCompAncientAttackRate float - 1.0
ArmorCompBoneAttackRate float - 1.0
ArmorCompTerrorLevel float - 0.0
ArmorCompTerrorRadius float - 0.0
ArmorCompNakedSwimSpeedRate float - 0.0
ArmorCompNakedSwimAnimeRate float - 0.0
ArmorCompNakedSwimEnergyRate float - 0.0
ArmorAncientAttackRate float - 1.0
SupportWindNum int - 0
SupportElectricNum int - 0
SupportElectricEnergy float - 0.0
SupportFireNum int - 0
SupportWaterLifeAdd int - 0
SupportWaterEnergyAdd float - 0.0
StickRInputFrame float - 0.0
DiffAngleFromLookVec float - 0.0
LookPosOffset float - 0.0
LookFixAngle float - 0.0
LookContinueTimeToCamera float - 0.0
CutKnockBackNoCrrDist float - 0.0
WaitUnsteadyApplyVel float - 0.0
CurseAddWeight float - 0.0
RoofCrashVel float - 0.0
CutJumpInvalidTime float - 0.0
WaterDepthInGrudge float - 0.0
LargeHorseLegBendAngY float - 0.0
LargeHorseLegBendAngX float - 0.0
LargeHorseLegBendFrame float - 0.0
NoMaskPauseWaterHeight float - 0.0
LookAtThreshold float - 0.0

Camera

Key Type Description Default value
DefaultConnectScaleAfterEvent float - 1.0
LatConnectRateAfterEvent float - 1.5
LngConnectRateAfterEvent float - 0.75
DistConnectRateAfterEvent float - 3.0
FovyConnectRateAfterEvent float - 0.0
ConnectAfterEventMin float - 30.0
ConnectAfterEventMax float - 1000.0
RoofGradientNearHighWeight float - 0.0
RoofGradientFarHighWeight float - 0.0
RoofGradientNearLowWeight float - 0.0
RoofGradientFarLowWeight float - 0.0

Grab

Key Type Description Default value
Slot0Node str32 -
Slot1Node str32 -
Slot2Node str32 -
Slot3Node str32 -
Slot4Node str32 -
Slot5Node str32 -
Slot0PodNode str32 -
Slot1PodNode str32 -
Slot2PodNode str32 -
Slot3PodNode str32 -
Slot4PodNode str32 -
Slot5PodNode str32 -

Armor

Key Type Description Default value
StarNum int - 0
DefenceAddLevel int - 0
WindScaleMesh str32 -
WindScale float - 0.0
NextRankName str64 -
AffectTransOffsetShield vec3 - Vec3(x=0.0, y=0.0, z=0.0)
AffectRotOffsetShield vec3 - Vec3(x=0.0, y=0.0, z=0.0)

ArmorEffect

Key Type Description Default value
EffectType str32 - None
EffectLevel int - 0
AncientPowUp bool - False
EnableClimbWaterfall bool - False
EnableSpinAttack bool - False

ArmorHead

Key Type Description Default value
EarRotate vec3 - Vec3(x=0.0, y=0.0, z=0.0)
MantleType int - 0
MaskType str32 -

ArmorUpper

Key Type Description Default value
IsDispOffPorch bool - False
ShiekerStoneTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
ShiekerStoneRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
DisableSelfMantle bool - False
UseMantleType int - 0

ShiekerStone

Key Type Description Default value
NodeNameWithWaist str32 - Pod_C
TransOffsetWithWaist vec3 - Vec3(x=0.125, y=0.0, z=-0.017000000923871994)
RotOffsetWithWaist vec3 - Vec3(x=2.0, y=184.0, z=-3.0)
NodeNameWithHand str32 - Weapon_L
TransOffsetWithHand vec3 - Vec3(x=0.0, y=0.0, z=0.0)
RotOffsetWithHand vec3 - Vec3(x=180.0, y=180.0, z=0.0)

SeriesArmor

Key Type Description Default value
SeriesType str32 -
EnableCompBonus bool - False

Liftable

Key Type Description Default value
LiftType str32 -
ThrownMass int - 10
ThrownRotSpd vec3 - Vec3(x=0.0, y=0.0, z=0.0)
LiftPosOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
LiftRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
LiftRotFrame int - 10
AddLiftRotOffsetList str -
ChaseLiftRotOffset bool - False
LiftCenterOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
PutPosOffset vec3 - Vec3(x=0.0, y=0.0, z=0.5)
PutRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
PutRotFrame int - 10
AddPutRotOffsetList str -
IsUpdateOffsetEachFrame bool - False
IsUse2MassConstraintMode bool - True
IsSetChemicalParent bool - True
DisableFreezeLift bool - False
DisableBurnLift bool - False
ThrowReactionLevel int - -1

Item

Key Type Description Default value
PlayerUseItem bool - False
SellingPrice int - -1
BuyingPrice int - -1
CreatingPrice int - -1
StainColor int - -1
SaleRevivalCount int - -1
UseIconActorName str64 -

Rupee

Key Type Description Default value
RupeeValue int - 1

Arrow

Key Type Description Default value
ArrowNum int - 0
DeleteTime int - 0
DeleteTimeWithChemical int - 0
EnemyShootNumForDelete int - 0
ArrowDeletePer int - 0
ExtraDamage int - 0

Bullet

Key Type Description Default value
NoHitParent bool - True
IsLimitCount bool - False

CureItem

Key Type Description Default value
HitPointRecover int - 0
EffectType str32 - None
EffectLevel int - 0
EffectiveTime int - 0

CookSpice

Key Type Description Default value
BoostHitPointRecover int - 0
BoostEffectiveTime int - 0
BoostSuccessRate int - 0
BoostMaxHeartLevel int - 0
BoostStaminaLevel int - 0

LumberjackTree

Key Type Description Default value
ImpulseThreshold float - 100.0
IsValid bool - False
StumpName str64 -
TrunkName str64 -
WeaponWoodName str64 -
BranchName str64 -

Npc

Key Type Description Default value
IsReactNakedPlayer bool - False
UseAutoLabel bool - True
IsOffPodFromWeapon bool - False
IsRunRainWhenGoToSleep bool - True
IsWalkUnderShelterFromRain bool - True
IsSlowWalkOnSandAndSnow bool - False
IsAlwaysCounterPlayerAttack bool - False
IsNotTurnDetect bool - False
IsNotEscapeFromTerror bool - False
TolerantTime int - 20
TolerantCount int - 10
CounterRate int - 30
ChangeSearchModeFlagName str32 -
OnFlagWhenDelete str32 -
OffFlagWhenDelete str32 -

NpcEquipment

Key Type Description Default value
IsSetWeaponTypeWhenEquip bool - False
EquipName1 str64 -
Scale1 float - 1.0
HoldTransOffset1 vec3 - Vec3(x=0.0, y=0.0, z=0.0)
HoldRotOffset1 vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EquipTransOffset1 vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EquipRotOffset1 vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EquipName2 str64 -
Scale2 float - 1.0
HoldTransOffset2 vec3 - Vec3(x=0.0, y=0.0, z=0.0)
HoldRotOffset2 vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EquipTransOffset2 vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EquipRotOffset2 vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EquipName3 str64 -
Scale3 float - 1.0
HoldTransOffset3 vec3 - Vec3(x=0.0, y=0.0, z=0.0)
HoldRotOffset3 vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EquipTransOffset3 vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EquipRotOffset3 vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EquipName4 str64 -
Scale4 float - 1.0
HoldTransOffset4 vec3 - Vec3(x=0.0, y=0.0, z=0.0)
HoldRotOffset4 vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EquipTransOffset4 vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EquipRotOffset4 vec3 - Vec3(x=0.0, y=0.0, z=0.0)

Zora

Key Type Description Default value
InWaterDepth float - 0.5
FloatDepth float - 1.350000023841858
FloatRadius float - 0.019999999552965164
FloatCycleTime float - 60.0
ChangeDepthSpeed float - 0.06599999964237213

Traveler

Key Type Description Default value
AppearGameDataName str64 -
DeleteGameDataName str64 -
RouteType str32 -
RideHorseName str64 -
IsLeadHorse bool - False
HorseGearLevel int - -1
RoutePoint0Name str32 -
RoutePoint0to1EntryPoint str256 -
RoutePoint0to1WaitFrame float - 0.0
RoutePoint0to1Schedule str32 -
RoutePoint0to1MoveAS str32 -
RoutePoint0to1WaitAS str32 -
RoutePoint1to0EntryPoint str256 -
RoutePoint1to0WaitFrame float - 0.0
RoutePoint1to0Schedule str32 -
RoutePoint1to0MoveAS str32 -
RoutePoint1to0WaitAS str32 -
RoutePoint1Name str32 -
RoutePoint1to2EntryPoint str256 -
RoutePoint1to2WaitFrame float - 0.0
RoutePoint1to2Schedule str32 -
RoutePoint1to2MoveAS str32 -
RoutePoint1to2WaitAS str32 -
RoutePoint2to1EntryPoint str256 -
RoutePoint2to1WaitFrame float - 0.0
RoutePoint2to1Schedule str32 -
RoutePoint2to1MoveAS str32 -
RoutePoint2to1WaitAS str32 -
RoutePoint2Name str32 -
RoutePoint2to3EntryPoint str256 -
RoutePoint2to3WaitFrame float - 0.0
RoutePoint2to3Schedule str32 -
RoutePoint2to3MoveAS str32 -
RoutePoint2to3WaitAS str32 -
RoutePoint3to2EntryPoint str256 -
RoutePoint3to2WaitFrame float - 0.0
RoutePoint3to2Schedule str32 -
RoutePoint3to2MoveAS str32 -
RoutePoint3to2WaitAS str32 -
RoutePoint3Name str32 -
RoutePoint3to4EntryPoint str256 -
RoutePoint3to4WaitFrame float - 0.0
RoutePoint3to4Schedule str32 -
RoutePoint3to4MoveAS str32 -
RoutePoint3to4WaitAS str32 -
RoutePoint4to3EntryPoint str256 -
RoutePoint4to3WaitFrame float - 0.0
RoutePoint4to3Schedule str32 -
RoutePoint4to3MoveAS str32 -
RoutePoint4to3WaitAS str32 -
RoutePoint4Name str32 -
RoutePoint4to5EntryPoint str256 -
RoutePoint4to5WaitFrame float - 0.0
RoutePoint4to5Schedule str32 -
RoutePoint4to5MoveAS str32 -
RoutePoint4to5WaitAS str32 -
RoutePoint5to4EntryPoint str256 -
RoutePoint5to4WaitFrame float - 0.0
RoutePoint5to4Schedule str32 -
RoutePoint5to4MoveAS str32 -
RoutePoint5to4WaitAS str32 -
RoutePoint5Name str32 -
RoutePoint5to6EntryPoint str256 -
RoutePoint5to6WaitFrame float - 0.0
RoutePoint5to6Schedule str32 -
RoutePoint5to6MoveAS str32 -
RoutePoint5to6WaitAS str32 -
RoutePoint6to5EntryPoint str256 -
RoutePoint6to5WaitFrame float - 0.0
RoutePoint6to5Schedule str32 -
RoutePoint6to5MoveAS str32 -
RoutePoint6to5WaitAS str32 -
RoutePoint6Name str32 -
RoutePoint6to7EntryPoint str256 -
RoutePoint6to7WaitFrame float - 0.0
RoutePoint6to7Schedule str32 -
RoutePoint6to7MoveAS str32 -
RoutePoint6to7WaitAS str32 -
RoutePoint7to6EntryPoint str256 -
RoutePoint7to6WaitFrame float - 0.0
RoutePoint7to6Schedule str32 -
RoutePoint7to6MoveAS str32 -
RoutePoint7to6WaitAS str32 -
RoutePoint7Name str32 -
RoutePoint7to8EntryPoint str256 -
RoutePoint7to8WaitFrame float - 0.0
RoutePoint7to8Schedule str32 -
RoutePoint7to8MoveAS str32 -
RoutePoint7to8WaitAS str32 -
RoutePoint8to7EntryPoint str256 -
RoutePoint8to7WaitFrame float - 0.0
RoutePoint8to7Schedule str32 -
RoutePoint8to7MoveAS str32 -
RoutePoint8to7WaitAS str32 -
RoutePoint8Name str32 -
RoutePoint8to9EntryPoint str256 -
RoutePoint8to9WaitFrame float - 0.0
RoutePoint8to9Schedule str32 -
RoutePoint8to9MoveAS str32 -
RoutePoint8to9WaitAS str32 -
RoutePoint9to8EntryPoint str256 -
RoutePoint9to8WaitFrame float - 0.0
RoutePoint9to8Schedule str32 -
RoutePoint9to8MoveAS str32 -
RoutePoint9to8WaitAS str32 -
RoutePoint9Name str32 -
RoutePoint9to10EntryPoint str256 -
RoutePoint9to10WaitFrame float - 0.0
RoutePoint9to10Schedule str32 -
RoutePoint9to10MoveAS str32 -
RoutePoint9to10WaitAS str32 -
RoutePoint10to9EntryPoint str256 -
RoutePoint10to9WaitFrame float - 0.0
RoutePoint10to9Schedule str32 -
RoutePoint10to9MoveAS str32 -
RoutePoint10to9WaitAS str32 -
RoutePoint10Name str32 -
RoutePoint10to11EntryPoint str256 -
RoutePoint10to11WaitFrame float - 0.0
RoutePoint10to11Schedule str32 -
RoutePoint10to11MoveAS str32 -
RoutePoint10to11WaitAS str32 -
RoutePoint11to10EntryPoint str256 -
RoutePoint11to10WaitFrame float - 0.0
RoutePoint11to10Schedule str32 -
RoutePoint11to10MoveAS str32 -
RoutePoint11to10WaitAS str32 -
RoutePoint11Name str32 -
RoutePoint11to12EntryPoint str256 -
RoutePoint11to12WaitFrame float - 0.0
RoutePoint11to12Schedule str32 -
RoutePoint11to12MoveAS str32 -
RoutePoint11to12WaitAS str32 -
RoutePoint12to11EntryPoint str256 -
RoutePoint12to11WaitFrame float - 0.0
RoutePoint12to11Schedule str32 -
RoutePoint12to11MoveAS str32 -
RoutePoint12to11WaitAS str32 -
RoutePoint12Name str32 -
RoutePoint12to13EntryPoint str256 -
RoutePoint12to13WaitFrame float - 0.0
RoutePoint12to13Schedule str32 -
RoutePoint12to13MoveAS str32 -
RoutePoint12to13WaitAS str32 -
RoutePoint13to12EntryPoint str256 -
RoutePoint13to12WaitFrame float - 0.0
RoutePoint13to12Schedule str32 -
RoutePoint13to12MoveAS str32 -
RoutePoint13to12WaitAS str32 -
RoutePoint13Name str32 -
RoutePoint13to14EntryPoint str256 -
RoutePoint13to14WaitFrame float - 0.0
RoutePoint13to14Schedule str32 -
RoutePoint13to14MoveAS str32 -
RoutePoint13to14WaitAS str32 -
RoutePoint14to13EntryPoint str256 -
RoutePoint14to13WaitFrame float - 0.0
RoutePoint14to13Schedule str32 -
RoutePoint14to13MoveAS str32 -
RoutePoint14to13WaitAS str32 -
RoutePoint14Name str32 -
RoutePoint14to15EntryPoint str256 -
RoutePoint14to15WaitFrame float - 0.0
RoutePoint14to15Schedule str32 -
RoutePoint14to15MoveAS str32 -
RoutePoint14to15WaitAS str32 -
RoutePoint15to14EntryPoint str256 -
RoutePoint15to14WaitFrame float - 0.0
RoutePoint15to14Schedule str32 -
RoutePoint15to14MoveAS str32 -
RoutePoint15to14WaitAS str32 -
RoutePoint15Name str32 -
RoutePoint15to16EntryPoint str256 -
RoutePoint15to16WaitFrame float - 0.0
RoutePoint15to16Schedule str32 -
RoutePoint15to16MoveAS str32 -
RoutePoint15to16WaitAS str32 -
RoutePoint16to15EntryPoint str256 -
RoutePoint16to15WaitFrame float - 0.0
RoutePoint16to15Schedule str32 -
RoutePoint16to15MoveAS str32 -
RoutePoint16to15WaitAS str32 -
RoutePoint16Name str32 -
RoutePoint16to17EntryPoint str256 -
RoutePoint16to17WaitFrame float - 0.0
RoutePoint16to17Schedule str32 -
RoutePoint16to17MoveAS str32 -
RoutePoint16to17WaitAS str32 -
RoutePoint17to16EntryPoint str256 -
RoutePoint17to16WaitFrame float - 0.0
RoutePoint17to16Schedule str32 -
RoutePoint17to16MoveAS str32 -
RoutePoint17to16WaitAS str32 -
RoutePoint17Name str32 -
RoutePoint17to18EntryPoint str256 -
RoutePoint17to18WaitFrame float - 0.0
RoutePoint17to18Schedule str32 -
RoutePoint17to18MoveAS str32 -
RoutePoint17to18WaitAS str32 -
RoutePoint18to17EntryPoint str256 -
RoutePoint18to17WaitFrame float - 0.0
RoutePoint18to17Schedule str32 -
RoutePoint18to17MoveAS str32 -
RoutePoint18to17WaitAS str32 -
RoutePoint18Name str32 -
RoutePoint18to19EntryPoint str256 -
RoutePoint18to19WaitFrame float - 0.0
RoutePoint18to19Schedule str32 -
RoutePoint18to19MoveAS str32 -
RoutePoint18to19WaitAS str32 -
RoutePoint19to18EntryPoint str256 -
RoutePoint19to18WaitFrame float - 0.0
RoutePoint19to18Schedule str32 -
RoutePoint19to18MoveAS str32 -
RoutePoint19to18WaitAS str32 -
RoutePoint19Name str32 -
RoutePoint19to20EntryPoint str256 -
RoutePoint19to20WaitFrame float - 0.0
RoutePoint19to20Schedule str32 -
RoutePoint19to20MoveAS str32 -
RoutePoint19to20WaitAS str32 -
RoutePoint20to19EntryPoint str256 -
RoutePoint20to19WaitFrame float - 0.0
RoutePoint20to19Schedule str32 -
RoutePoint20to19MoveAS str32 -
RoutePoint20to19WaitAS str32 -
RoutePoint20Name str32 -
RoutePoint20to21EntryPoint str256 -
RoutePoint20to21WaitFrame float - 0.0
RoutePoint20to21Schedule str32 -
RoutePoint20to21MoveAS str32 -
RoutePoint20to21WaitAS str32 -
RoutePoint21to20EntryPoint str256 -
RoutePoint21to20WaitFrame float - 0.0
RoutePoint21to20Schedule str32 -
RoutePoint21to20MoveAS str32 -
RoutePoint21to20WaitAS str32 -
RoutePoint21Name str32 -
RoutePoint21to22EntryPoint str256 -
RoutePoint21to22WaitFrame float - 0.0
RoutePoint21to22Schedule str32 -
RoutePoint21to22MoveAS str32 -
RoutePoint21to22WaitAS str32 -
RoutePoint22to21EntryPoint str256 -
RoutePoint22to21WaitFrame float - 0.0
RoutePoint22to21Schedule str32 -
RoutePoint22to21MoveAS str32 -
RoutePoint22to21WaitAS str32 -
RoutePoint22Name str32 -
RoutePoint22to23EntryPoint str256 -
RoutePoint22to23WaitFrame float - 0.0
RoutePoint22to23Schedule str32 -
RoutePoint22to23MoveAS str32 -
RoutePoint22to23WaitAS str32 -
RoutePoint23to22EntryPoint str256 -
RoutePoint23to22WaitFrame float - 0.0
RoutePoint23to22Schedule str32 -
RoutePoint23to22MoveAS str32 -
RoutePoint23to22WaitAS str32 -
RoutePoint23Name str32 -
RoutePoint23to24EntryPoint str256 -
RoutePoint23to24WaitFrame float - 0.0
RoutePoint23to24Schedule str32 -
RoutePoint23to24MoveAS str32 -
RoutePoint23to24WaitAS str32 -
RoutePoint24to23EntryPoint str256 -
RoutePoint24to23WaitFrame float - 0.0
RoutePoint24to23Schedule str32 -
RoutePoint24to23MoveAS str32 -
RoutePoint24to23WaitAS str32 -
RoutePoint24Name str32 -
RoutePoint24to25EntryPoint str256 -
RoutePoint24to25WaitFrame float - 0.0
RoutePoint24to25Schedule str32 -
RoutePoint24to25MoveAS str32 -
RoutePoint24to25WaitAS str32 -
RoutePoint25to24EntryPoint str256 -
RoutePoint25to24WaitFrame float - 0.0
RoutePoint25to24Schedule str32 -
RoutePoint25to24MoveAS str32 -
RoutePoint25to24WaitAS str32 -
RoutePoint25Name str32 -
RoutePoint25to26EntryPoint str256 -
RoutePoint25to26WaitFrame float - 0.0
RoutePoint25to26Schedule str32 -
RoutePoint25to26MoveAS str32 -
RoutePoint25to26WaitAS str32 -
RoutePoint26to25EntryPoint str256 -
RoutePoint26to25WaitFrame float - 0.0
RoutePoint26to25Schedule str32 -
RoutePoint26to25MoveAS str32 -
RoutePoint26to25WaitAS str32 -
RoutePoint26Name str32 -
RoutePoint26to27EntryPoint str256 -
RoutePoint26to27WaitFrame float - 0.0
RoutePoint26to27Schedule str32 -
RoutePoint26to27MoveAS str32 -
RoutePoint26to27WaitAS str32 -
RoutePoint27to26EntryPoint str256 -
RoutePoint27to26WaitFrame float - 0.0
RoutePoint27to26Schedule str32 -
RoutePoint27to26MoveAS str32 -
RoutePoint27to26WaitAS str32 -
RoutePoint27Name str32 -
RoutePoint27to28EntryPoint str256 -
RoutePoint27to28WaitFrame float - 0.0
RoutePoint27to28Schedule str32 -
RoutePoint27to28MoveAS str32 -
RoutePoint27to28WaitAS str32 -
RoutePoint28to27EntryPoint str256 -
RoutePoint28to27WaitFrame float - 0.0
RoutePoint28to27Schedule str32 -
RoutePoint28to27MoveAS str32 -
RoutePoint28to27WaitAS str32 -
RoutePoint28Name str32 -
RoutePoint28to29EntryPoint str256 -
RoutePoint28to29WaitFrame float - 0.0
RoutePoint28to29Schedule str32 -
RoutePoint28to29MoveAS str32 -
RoutePoint28to29WaitAS str32 -
RoutePoint29to28EntryPoint str256 -
RoutePoint29to28WaitFrame float - 0.0
RoutePoint29to28Schedule str32 -
RoutePoint29to28MoveAS str32 -
RoutePoint29to28WaitAS str32 -
RoutePoint29Name str32 -

Prey

Key Type Description Default value
EatActorFindRadius float - -1.0
EatActorFindRotDegree float - 135.0
WaitTimeForStartEat float - 150.0
IsEnableGroupEscape bool - True
AimEscapeOffsetRate float - 1.0

AnimalFollowOffset

Key Type Description Default value
EatLocalOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)

ExtendedEntity

Key Type Description Default value
IsUsePivotAdjustRange bool - False
PivotAdjustRange float - 1.0

BindActor

Key Type Description Default value
BindActorName str -
IsKeepSleep bool - False

EatTarget

Key Type Description Default value
FavoriteEatActorNames str -
FavoriteEatActorTags str -
EatActorNames str -
EatActorNames2 str -
EatActorNames3 str -
EatActorTags str -

AnimalUnit

Key Type Description Default value
SpeedActorName str32 -
BasePlayRate float - 1.0
GearMaxNum int - 4
IsSetWaitASAtGear0 bool - True
StressFramesMin float - 0.0
StressFramesMax float - 0.0
SteeringOutputKp float - 0.6000000238418579
SteeringOutputKi float - 0.15000000596046448
SteeringOutputKd float - 0.0020000000949949026
SteeringOutputIClamp float - 1.0
SteeringOutputIReduceRatio float - 0.0
SteeringOutputDLerpRatio float - 0.20000000298023224
SteeringOutputAvoidanceLerpRatio float - 0.07999999821186066
SteeringOutputIIRLerpRatio float - 0.4000000059604645
OverrideSteeringOutputKp float - -1.0
OverrideSteeringOutputKi float - -1.0
OverrideSteeringOutputKd float - -1.0

Insect

Key Type Description Default value
FireResistanceLevel int - 0

Fish

Key Type Description Default value
RestoreSpeedRate float - 0.30000001192092896
RestoreSpeedRateAdd float - -0.05000000074505806
LimitAngle float - 60.0
LimitAngleAdd float - 10.0
PrevSpeedRate float - 0.30000001192092896

Rope

Key Type Description Default value
IsAllowCutting bool - True
IsSetupKeyframed bool - False
BoneEffectiveLength float - 0.10000000149011612
IsInterpolateEdge bool - True
IsDeformable bool - True
IsOneBoneOneShape bool - False
SplineOffsetRateA float - 0.0
SplineOffsetRateB float - 0.0
SplineOffsetRateC float - 0.0
MtxEndPosOffsetLength float - 0.0

Horse

Key Type Description Default value
IsDecoy bool - False
HasMane bool - True
ASVariation str32 - Normal
Nature int - 0
AttackPowerMultiplierGear2 float - 0.0
AttackPowerMultiplierGear3 float - 0.0
AttackPowerMultiplierGearTop float - 6.0
RunnableFramesAtGearTop float - 180.0
GearTopInterval float - 240.0
GearTopChargeNum int - 3
EatActorNames str -
EatActorNamesForExtraCharge str -

HorseUnit

Key Type Description Default value
RiddenAnimalType int - 0
CalmDownNum int - 10
RideonAboveASHeight float - 1.0
RideonAboveASRadius float - 1.0

HorseObject

Key Type Description Default value
HideHorseMane bool - False
IsHorseClothDisable bool - False

HorseRider

Key Type Description Default value
RootNode str32 -
SpineNode str32 -
RotBaseNode str32 -
RotAxis vec3 - Vec3(x=0.0, y=1.0, z=0.0)
RotLimit float - 0.0
WeaponTransOffsetSmallSword vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponTransOffsetLargeSword vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponTransOffsetSpear vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponTransOffsetBow vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WeaponTransOffsetShield vec3 - Vec3(x=0.0, y=0.0, z=0.0)
LeftFootNode str32 -
LeftFootRotAxis vec3 - Vec3(x=0.0, y=0.0, z=0.0)
RightFootNode str32 -
RightFootRotAxis vec3 - Vec3(x=0.0, y=0.0, z=0.0)
FootRotRatio float - 0.4000000059604645
FootRetRotRatio float - 0.800000011920929
FootRotAngleForKuma float - 0.0

HorseCreator

Key Type Description Default value
HorseNames str -
LeaderHorseNames str -

GiantArmorSlot

Key Type Description Default value
Slot0Node str32 -
Slot0RigidBody str32 -
Slot0DefaultActorName str -
Slot1Node str32 -
Slot1RigidBody str32 -
Slot1DefaultActorName str -
Slot2Node str32 -
Slot2RigidBody str32 -
Slot2DefaultActorName str -
Slot3Node str32 -
Slot3RigidBody str32 -
Slot3DefaultActorName str -

GiantArmor

Key Type Description Default value
DamageScale float - 0.0
RotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)

Guardian

Key Type Description Default value
GuardianModelType int - 0
GuardianControllerType int - 0
HeadLimitMax float - 90.0
HeadLimitMin float - -90.0
SightLimitMax float - 90.0
SightLimitMin float - -90.0
MaxSpeed float - 25.0
CannonBoneName str - Eye
RapidFireDistance float - 10.0

MonsterShop

Key Type Description Default value
BuyMamo int - 0
SellMamo int - 0

Swarm

Key Type Description Default value
SwarmSubActorNum int - 50
SwarmPattern int - 0
DeadActorName str -

GelEnemy

Key Type Description Default value
MoveBoneName str32 - Body_Move
BodyRadius float - 1.0
ClothBoneNumForEyeCalc int - 12
BodyRootBoneName str32 - Skl_Root
LeftEyeBoneName str32 -
RightEyeBoneName str32 -
EyeSpaceHalf float - 0.0
EyeDir vec3 - Vec3(x=0.75, y=1.0, z=1.0)
EyeOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
EyeUpMoveRate float - 0.20000000298023224
EyeDownMoveRate float - 0.05000000074505806
IsAverageEyePos bool - True
EyeDelayAccRate float - 0.6000000238418579
EyeYMoveTheta float - 1.0
EyeYMoveFrequency float - 0.032999999821186066

Nest

Key Type Description Default value
CreateActor str -

Wizzrobe

Key Type Description Default value
MagicWeatherType int - 0
MagicFallActorName str -
MagicFallIgniteRotSpd float - 0.0
MagicFallOffsetY float - 6.0
MagicFallCenterOffsetXZ float - 5.0
MagicFallRandRadius float - 12.0
MagicFallIntervalMax float - 20.0
MagicFallIntervalMin float - 15.0
SummonActorName str -

StalEnemy

Key Type Description Default value
HeadActorName str -
LeftArmActorName str -

GuardianMini

Key Type Description Default value
ColorType int - 0
BodyMatName str -
GuardJustActor str -
BeamName str -
LineBeamName str -
FinalBeamName str -

ClothReaction

Key Type Description Default value
AtkCollidableName str32 - Collidable_Attack
AtkCollidableBoneName str32 - Attack
AtkCollidableSpeed float - 6.0
AtkCollidableActiveTime float - 0.5
AtkCollidableResetPos vec3 - Vec3(x=0.0, y=0.0, z=2.0)
GroundCollidableName str32 - Collidable_Ground_1
GroundCollidableBoneName str32 - Ground_1
GroundCollidableOffset float - 0.05000000074505806
UseGroundCollidableResetPos bool - False
GroundCollidableResetPos vec3 - Vec3(x=0.0, y=-1.0, z=0.0)
GroundCollidableMoveSpeed float - 300.0
WallCollidableName str32 -
WallCollidableBoneName str32 -
WallCollidableOffset float - 0.05000000074505806
PlayerCollidableName str -
PlayerCollidableBoneName str -

Global

Key Type Description Default value
EnemyLifeGageDist float - 60.0
EnemyNoSkitDist float - 0.0
EnemyWeaponPickAllowDist float - 5.0
EnemyWeaponPickForbidTime int - 30
EnemyAnimalNoDamageDist float - 70.0
EnemyNearCraeteIDDelay float - 30.0
EnemyForceTiredLODCount int - 60
EnemyForceTiredNoSightLODCount int - 240
EnemyForceWarpReturnLODCount int - 240
SilentAttackAng float - 0.0
SilentAttackRatio float - 2.0
BlownOffPlayerAtkDelay int - 30
JustAvoidAcceptWpRangeSS float - 1.600000023841858
JustAvoidAcceptWpRangeLS float - 1.7999999523162842
JustAvoidAcceptWpRangeSP float - 5.0
ForceNoticeEnemyCount int - 3
ForceNoticeEnemyDist float - 50.0
WeaponRickeyLife int - 3
WeaponDropRotSpd float - 30.0
ShieldRideBaseFrame int - 60
ShieldRideHitBaseDamage int - 1
ShieldDamageratio float - 0.20000000298023224
ShieldSurfMasterFrictionRatio float - 0.20000000298023224
LoudNoiseRadius float - 80.0
Impulse2DamageRatio float - 0.004000000189989805
IceMeltSpeedOnContactFire float - 2.0
CriticalAttackRatio float - 4.0
BooerangAttackRatio float - 1.5
HitImpulseClampMax float - 20.0
DropItemVelXZFromBomb float - 0.4000000059604645
DropItemVelYFromBomb float - 0.05000000074505806
DropItemVelRandomFromBomb float - 0.10000000149011612
DropItemAngVelFromBomb float - 5.0
DropItemAngVelRandomFromBomb float - 0.5
DropItemVelXZSmall float - 0.07500000298023224
DropItemVelYSmall float - 0.05000000074505806
DropItemVelRandomSmall float - 0.10000000149011612
DropItemAngVelSmall float - 5.0
DropItemAngVelRandomSmall float - 0.5
DropItemVelXZLarge float - 0.20000000298023224
DropItemVelYLarge float - 0.05000000074505806
DropItemVelRandomLarge float - 0.10000000149011612
DropItemAngVelLarge float - 5.0
DropItemAngVelRandomLarge float - 0.5
DropItemVelXZRupeeRabbit float - 0.25
DropItemVelYRupeeRabbit float - 0.10000000149011612
DropItemVelRandomRupeeRabbit float - 0.05000000074505806
DropItemVelXZItemRupeeOnly float - 0.10000000149011612
DropItemVelYItemRupeeOnly float - 0.10000000149011612
DropItemVelRandomItemRupeeOnly float - 0.05000000074505806
DropItemInvincibleTime float - 30.0
TreeWeaponEquipTransOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
TreeWeaponEquipRotOffset vec3 - Vec3(x=0.0, y=0.0, z=0.0)
WetRatioToDie float - 0.5
EnvWetRatioToDie float - 0.949999988079071
NPCTurnAngleDiff float - 30.0
NPCWaitFrameAfterEvent int - 60
NPCIgnorePlayerTime float - 10.0
NPCCancelIgnorePlayerTime float - 1800.0
NPCOpenDoorDistance float - 5.0
NPCWalkRateOnSandAndSnow float - 0.800000011920929
NPCDownVerticallyAngle float - 20.0
GerudoQueenSafetyAreaRadius float - 12.0
CreateFairyLimitCount int - 10
TerrorRegistSpeed float - 190.0
TerrorUnregistSpeed float - 60.0
TerrorRegistTimer int - 30
TerrorRadiusOffset float - 1.5
SpeedTerrorLevel int - 2
SpeedTerrorLevelHuge int - 4
SpeedTerrorLevelCheckRadius float - 3.0
AtDirTypeAffectRatio float - 1.0
RainyAwnHearingLevel float - 0.699999988079071
HorseBindOffsetYOfMaleUMii float - 0.0
HorseBindOffsetYOfFemaleUMii float - 0.0
HorseFamiliarityIncreasePerFrame vec3 - Vec3(x=0.0, y=0.0, z=0.0)
HorseFamiliarityIncreaseSootheAtFirstRun vec3 - Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
HorseFamiliarityIncreaseSootheAfterRun vec3 - Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
HorseFamiliarityIncreaseSootheAfterGearTop vec3 - Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
HorseFamiliarityIncreaseSootheAfterJump vec3 - Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
HorseFamiliarityIncreaseSootheWhileResisting vec3 - Vec3(x=0.30000001192092896, y=0.07999999821186066, z=0.05999999865889549)
HorseFamiliarityIncreaseEat vec3 - Vec3(x=0.699999988079071, y=0.20000000298023224, z=0.10000000149011612)
HorseAlertProbability vec3 - Vec3(x=0.0010000000474974513, y=0.003000000026077032, z=0.0010000000474974513)
HorseAlertFramesMin vec3 - Vec3(x=120.0, y=120.0, z=120.0)
HorseAlertFramesMax vec3 - Vec3(x=240.0, y=240.0, z=240.0)
HorseExtraChargeNum int - 3
PlayerGrabThrowDiffRate float - 0.20000000298023224

Beam

Key Type Description Default value
BeamLevel int - 511

AutoGen

Key Type Description Default value
SetName str -
KeyActorName str -
SetRadius float - 0.0

ChemicalType

Key Type Description Default value
ChemicalType str32 - Normal
EmitChemicalActor str -

Golem

Key Type Description Default value
UpperArmRActor str -
LowerArmRActor str -
UpperArmLActor str -
LowerArmLActor str -
DefaultWeakPointActor str -
IsDefaultChemicalOn bool - False

HorseTargetedInfo

Key Type Description Default value
HorseMoveRadius float - -1.0
HorseAvoidOffset float - -1.0
IsCircularMoveAlways bool - False

WolfLink

Key Type Description Default value
NeckSpeedWait float - 0.02500000037252903
NeckRateWait float - 0.699999988079071
NeckSpeedShiekSensor float - 0.10000000149011612
NeckRateShiekSensor float - 0.44999998807907104
NeckSpeedFollow float - 0.4000000059604645
NeckRateFollow float - 0.44999998807907104
NeckSpeedBattle float - 0.30000001192092896
NeckRateBattle float - 0.44999998807907104
NeckSpeedHeal float - 0.0
NeckRateHeal float - 0.10000000149011612
BattleRange float - 30.0
HealRange float - 30.0
HuntRange float - 30.0
HowlRange float - 60.0
MaxHeightAttackable float - 1.600000023841858
MaxHeightHealable float - 1.5
NavMeshSearchRadius float - 6.0
CanReachPlayerNavMeshSearchRadius float - 2.0
SubmergedDepth float - 1.0
UtilityLifeToHunt float - 0.30000001192092896
UtilityDangerDistMin float - 5.0
UtilityDangerDistMax float - 20.0
UtilityConstant float - 0.10000000149011612
ChainAttackChargeMin float - 7.0
ChainAttackChargeMax float - 10.0
LookAtCooldownWait float - 150.0
LookAtCooldownWaitRand float - 60.0
LookAtCounterWait float - 10.0
LookAtCounterWaitRand float - 40.0
LookAtCooldownRun float - 150.0
LookAtCooldownRunRand float - 60.0
LookAtCounterRun float - 10.0
LookAtCounterRunRand float - 40.0
AttackCounterLength float - 30.0
AttackCounterRand float - 30.0
HowlCooldownCounterLength float - 1600.0
HowlCooldownCounterRand float - 600.0
HealCooldownCounterLength float - 0.0
HealCooldownCounterRand float - 0.0
FailPathCooldownCounterLength float - 120.0
FailPathCooldownCounterRand float - 0.0
RetargetCooldownCounterLength float - 30.0
RetargetCooldownCounterRand float - 0.0
AfterTargetDeathCounterLength float - 30.0
AfterTargetDeathCounterRand float - 30.0
LostTargetCounterLength float - 25.0
LostTargetCounterRand float - 0.0
InvinceableCounterLength float - 90.0
InvinceableCounterRand float - 30.0
CallDelayMinLength float - 10.0
CallOverrideCounterLength float - 900.0
GiveUpShiekSensorLength float - 300.0
RetryShiekSensorLength float - 900.0
BattleWallHitLength float - 10.0
FollowRetryLength float - 30.0
PowerUpFoodLength float - 3600.0
SafePosFailCounter float - 3600.0
RestrictedTargetTimeNormal float - 300.0
RestrictedTargetTimeSpecial float - 500.0
PowerUpFoodAttackMod int - 5
PowerUpFoodChainAttackCharge float - 25.0
VSStalfosCritChance int - 10
AttackBase float - 10.0
AttackHeartMod float - 0.5
DefenseBase float - 3.0
DefenseHeartMod float - 0.5

Event

Key Type Description Default value
VisibleOffActor1 str -
VisibleOffActor2 str -
VisibleOffActor3 str -
VisibleOffActor4 str -
VisibleOffActor5 str -
VisibleOffActor6 str -
VisibleOffActor7 str -
VisibleOffActor8 str -

GolemIK

Key Type Description Default value
FootRayCheckDist float - 3.0
FootDownRatio float - 0.20000000298023224
FootUpRatio float - 0.10000000149011612
KneeExtendL float - 0.5
KneeShrinkL float - 0.5
FootExtendL float - 0.5
FootShrinkL float - 0.5
KneeExtendR float - 0.5
KneeShrinkR float - 0.5
FootExtendR float - 0.5
FootShrinkR float - 0.5
ArmRayCheckDist float - 3.0
ArmDownRatio float - 0.05000000074505806
ArmUpRatio float - 0.05000000074505806
ElbowExtendL float - 0.5
ElbowShrinkL float - 0.5
WristExtendL float - 0.5
WristShrinkL float - 0.5
ElbowExtendR float - 0.5
ElbowShrinkR float - 0.5
WristExtendR float - 0.5
WristShrinkR float - 0.5
WaistRotateRatio float - 0.5
WaistMorphRatio float - 0.20000000298023224
WaistResetMorphRatio float - 0.10000000149011612

PictureBook

Key Type Description Default value
LiveSpot1 int - -1
LiveSpot2 int - -1
SpecialDrop int - -1

AirWall

Key Type Description Default value
Layer str32 - AirWall

Motorcycle

Key Type Description Default value
PitchDampingCoefficient float - 0.20000000298023224
DriftAllowSpeedKPH float - 45.0
DriftAbortSpeedKPH float - 30.0
DriftAllowSteerRate float - 0.6000000238418579
DriftAbortSteerRate float - 0.10000000149011612
DriftRearAngleRate float - -2.5
DriftSpeedRate float - 0.75
ManualWheelieAllowAngleFront float - 15.0
ManualWheelieAllowAngleRear float - 30.0
ManualWheelieLastSec float - 2.5
WheelieLastSecInMidAir float - 0.5
ManualControlProhibitSecAfterWheelie float - 1.0
WheelieRevertPower float - 4.0
WheelieRevertPowerSec float - 0.5
ManualWheelieRiseDegDelta float - 3.0
WheelieLaunchRiseDegDelta float - 1.0
EngineBrakeMaxPower float - 100.0
BackwardEngineBrakePower float - 400.0
SlipStartAngle float - 50.0
SlipThresholdPower float - 2500.0
SlipPowerMax float - 1800.0
WristBindRotation vec3 - Vec3(x=-1.7200000286102295, y=-1.8399999141693115, z=-2.9000000953674316)
WristBindTranslation vec3 - Vec3(x=0.35499998927116394, y=0.07999999821186066, z=-0.14499999582767487)
PostureLimitAngle float - 90.0
InvalidPostureLimitSec float - 0.6000000238418579
FallOverThresholdAngle float - 75.0
JumpIntervalSec float - 1.0
FullEnergyLastSec float - 240.0
WheelieLaunchJumpProhibitSec float - 0.10000000149011612
SlowModeTargetSpeedKPH2 float - 400.0
SlowDriftTargetSpeedKPH2 float - 3200.0
SlowModeTransitionSec float - 2.0
SlowSlipThresholdKPH float - 5.0
SlowSlipThresholdPower float - 1200.0
SlowSlipThresholdSec float - 0.20000000298023224
JumpRearWheelRotateRadPerSec float - 1.0
WeaponThrowModeSpeedKPH2 float - 800.0

Parameter lists

(none)