Content/System

From ZeldaMods (Breath of the Wild)
< Content
Revision as of 12:05, 9 September 2018 by imported>Leoetlino
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Files

BuildTime.txt

This resource is found in the unpacked content files on Wii U.

Its canonical resource path is "System/BuildTime.txt".

RegionLangMask.txt

This resource is found in the unpacked content files.

Its canonical resource path is "System/RegionLangMask.txt".

Version.txt

This resource is found in the unpacked content files.

Its canonical resource path is "System/Version.txt".

AocVersion.txt

If the DLC is installed, this resource can be found in the unpacked content files in the add-on content directory. Its canonical path is "Aoc/0010/System/AocVersion.txt".

AocVersion.txt is a plain text file that contains the add-on content version in the following format: "X.Y" where X and Y are two positive integers.

It is parsed by aocManager into a version number (0xXXYY).

Directories

Agl

This directory is found in the unpacked content files on Switch and in Bootup_Graphics.pack on Wii U.

Its canonical resource path is "System/Agl".

font

This directory is found in the unpacked content files (only on Switch).

Its canonical resource path is "System/font".

 

GSys

This directory is found in Bootup_Graphics.pack.

Its canonical resource path is "System/GSys".

 

KSys

This directory is found in Bootup_Graphics.pack.

Its canonical resource path is "System/KSys".

Layout

This directory is found in Bootup.pack (only on Wii U).

Its canonical resource path is "System/Layout".

Resource

Full article: Content/System/Resource

System/Resource contains files that store information about resource usage and their sizes. In particular, this is where the resource size table is stored.