From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino
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LynelCloseBattleAI definition |
---|
Type |
AI |
---|
AITreeVariables
Name |
Type |
Default value |
Description
|
LynelAIFlags |
Int |
0 |
|
StaticInstParams
Name |
Type |
Default value |
Description
|
BackAngle |
Float |
|
|
BackAngleAction |
Int |
|
|
AttackAngle |
Float |
|
|
RetFrmGrdAtkTimer |
Int |
|
|
RetFrmGrdAtkPrcTimer |
Int |
|
|
RetFrmDmgAtkTimer |
Int |
|
|
GlobalNoAtkTime |
Int |
|
|
GlobalNoAtkTimeRnd |
Int |
|
|
AttackIntervalIntensity |
Float |
|
|
DisplayCheckRadius |
Float |
|
|
IsUpdateNoticeState |
Bool |
|
|
IsCheckLineReachable |
Bool |
|
|
Children
Name |
Description
|
戦闘攻撃 |
|
戦闘準備 |
|
Derived definitions
近接戦闘 (Lynel_Senior, 戦闘)
Name |
Value
|
BackAngle |
0.523599
|
BackAngleAction |
1
|
AttackAngle |
3.14159
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
4.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近接戦闘 (Lynel_Senior, 大剣戦闘)
Name |
Value
|
BackAngle |
1.0472
|
BackAngleAction |
2
|
AttackAngle |
3.14159
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
4.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近接戦闘 (Lynel_Middle, 戦闘)
Name |
Value
|
BackAngle |
0.523599
|
BackAngleAction |
1
|
AttackAngle |
3.14159
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
4.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近接戦闘 (Lynel_Middle, 大剣戦闘)
Name |
Value
|
BackAngle |
1.0472
|
BackAngleAction |
2
|
AttackAngle |
3.14159
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
4.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近接戦闘 (Lynel, 戦闘)
Name |
Value
|
BackAngle |
0.523599
|
BackAngleAction |
1
|
AttackAngle |
3.14159
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
4.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|
近接戦闘 (Lynel, 大剣戦闘)
Name |
Value
|
BackAngle |
1.0472
|
BackAngleAction |
2
|
AttackAngle |
3.14159
|
RetFrmGrdAtkTimer |
20
|
RetFrmGrdAtkPrcTimer |
30
|
RetFrmDmgAtkTimer |
-1
|
GlobalNoAtkTime |
80
|
GlobalNoAtkTimeRnd |
16
|
AttackIntervalIntensity |
1.0
|
DisplayCheckRadius |
4.0
|
IsUpdateNoticeState |
True
|
IsCheckLineReachable |
False
|