AIDef:AI/AssassinBossFirstRangeKeepMove

From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
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AssassinBossFirstRangeKeepMove
AI definition
Type AI

AITreeVariables

Name Type Default value Description
RefPosVibrateCheckerForAI AITreeVariablePointer
RefVelRotVibrateCheckerforAI AITreeVariablePointer


StaticInstParams

Name Type Default value Description
AnchorName String
NoMoveAnchorDist Float
CloseDist Float
FarDist Float
WeaponIdx Int
OutDist Float
BaseDist Float
SpaceDist Float
SpaceAngle Float
BackTimeMin Int
BackTimeMax Int
LeaveTimerMin Int
LeaveTimerMax Int
IsCheckBack Bool
IsCheckReachable Bool
PosVibrateFrame Int
RotVelVibrateFrame Int
NoMoveDist Float


Children

Name Description
強制後退
戦闘待機
戦闘後ずさり
戦闘歩行
横移動

Derived definitions

戦闘準備 (Assassin_Senior, プレイヤー生存)

Name Value
AnchorName AnchorAction1
NoMoveAnchorDist 19.0
CloseDist -8.0
FarDist 11.0
WeaponIdx -1
OutDist 1000.0
BaseDist 18.0
SpaceDist -1.0
SpaceAngle -0.0174533
BackTimeMin 1
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack False
IsCheckReachable False
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0