AIDef:Action/EquipDisplayCreate
| AI definition | |
|---|---|
| Type | Action |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| EquipDisplayChild | AITreeVariablePointer |
MapUnitInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| EquipStandSlot | Int | 1 | |
| EquipStandNode | String |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| SwordEquipNode | String | ||
| LSwordEquipNode | String | ||
| SpearEquipNode | String | ||
| BowEquipNode | String | ||
| ShieldEquipNode | String | ||
| XLinkKey | String | ||
| DelayTimer | Float |
Derived definitions
飾り生成 (EquipmentStand, 通常)
| Name | Value |
|---|---|
| SwordEquipNode | SwordSorbPoint |
| LSwordEquipNode | LSwordSorbPoint |
| SpearEquipNode | SpearSorbPoint |
| BowEquipNode | BowSorbPoint |
| ShieldEquipNode | ShieldSorbPoint |
| XLinkKey | |
| DelayTimer | -1.0 |